Search Unity

  1. New Unity Live Help updates. Check them out here!

    Dismiss Notice

[RELEASED] uPlatformer: Ultimate pack for building 2.5D & 3D Platform Games

Discussion in 'Assets and Asset Store' started by Selzier, Oct 11, 2017.

  1. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    612
    uPlatformer, the ultimate pack for building 2.5D & 3D Platform Games. We are still in development and are releasing as an early beta at more than 50% discount. We will release new features as they become available. Your feedback is helpful and valuable during beta.

    This pack attempts to use as many native Unity features as possible, such as using Unity’s CharacterController class and physics engine, Mecanim Humanoid Animations, and using Unity’s Input Manager to handle input from keyboard/mouse or controller. We officially support other input managers such as Rewired.

    uPlatfomer Includes:
    * Scripts, full source included & well commented
    * 16 Animations, Humanoid Mecanim
    * Animation Controllers for Mecanim
    * Demo Scenes & assets
    * Documentation & Video Tutorials

    uPlatfomer Features:
    * 2.5D / 3D Movement
    * Walking & Running
    * Slope Handling
    * Jumping, Double Jump
    * Crouching
    * Edge Grab & Climbing Up
    * Camera Follows Player
    * Compatible with Unity 5.4.2 - 2017
    * Compatible with Unity Input Manager & Rewired
    * Compatible with Heroic Traversal animations

    *Planned* Features:
    * Wall Jumping
    * Hang from rope & swinging
    * Multiplayer
    * Inventory System
    * Enemies, Combat, & AI
    * Moving platforms, hazards, etc
    * Better animations, more animations

    Your support and feedback helps us bring new features and more frequent updates! All planned features will be implemented by version 1.0.

     
    Last edited: Dec 5, 2017
    Bhanshee00 and guavaman like this.
  2. sjm-tech

    sjm-tech

    Joined:
    Sep 23, 2010
    Posts:
    695
    Compliments Selzier!
    I like this kind of approach!
    Bookmarked! ;)
    Max
     
    Selzier likes this.
  3. maxaud

    maxaud

    Joined:
    Feb 12, 2016
    Posts:
    162
    Do you have more videos of the 3D (not side scrolling) plat forming capabilities?
     
  4. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    612
    The player moves fine in 3D space, however the camera is currently only scripted to follow the player in a side scrolling manner. So in the currently version, the camera only follows the player in a 2D/2.5D manner, I will add 3D camera following support in a upcoming version.

    Also, my pack should work fine with any other "Camera Follow" packs that focus on camera movement. For example this asset, https://www.assetstore.unity3d.com/en/#!/content/4208 , deals with a lot of difficult situations like when the camera runs into world geometry, and how it reacts / where it moves to.

    This pack will continue to improve, but a dedicated "camera follow" pack (like previously mentioned one) may be more thorough and complete than what I initially build.
     
  5. maxaud

    maxaud

    Joined:
    Feb 12, 2016
    Posts:
    162
    Yeah, I have a home grown camera solution that I'm pretty happy with so would keep that but would like to see more of the platforming in a 3D space and on things like moving platforms, slopes, etc.

    Thanks for the prompt response.
     
  6. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    612
    I will add moving platforms in the next update, version 0.3, as well as adding support for moving the camera in full 3D (not only side scroller). I will show these in the 0.3 video and post the update here.
     
  7. Cosmas

    Cosmas

    Joined:
    Jan 9, 2010
    Posts:
    134
    Heya - Picked this up last week and it's fantastic. What's the latest on adding enemy ai ?

    Update: Alternatively - What's the possibility of integrating with some other AI solution like Emerald?
     
    Last edited: Jan 24, 2019
  8. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    489
    Any Examples of combat??
     
  9. Cosmas

    Cosmas

    Joined:
    Jan 9, 2010
    Posts:
    134
    @Selzier - I see this hasn't been touched in a year. Is this still in development/supported?
     
  10. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    612
    Thank you for the support Cosmas. Unfortunately income from Asset Store sales wasn't enough to even keep Unity Pro paid, let alone keep pushing development forward.

    I had high hopes for the asset but projects like this take months of work for essentially no return (or just enough to keep Unity Pro Subscription paid). It's difficult to support and continue development without money coming in.

    I guess a lot of Assets on the asset store need to become popular and heavily used for the developer to continue to release updates and provide support. I was hoping this would be popular so I could work on it full time, but no luck yet!
     
unityunity