Asset Store Link uNode is Visual Scripting plugin for Unity 3d. its allows allows empowering artists, designers and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code. This plugins using reflection system, which allows accessing all Types and their members in all assemblies that project works on, including project scripts. FEATURES •Flow Graphs Powerful flow graphs for low-level logic and complex tasks. •State Graphs Powerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs. •Live Editing Modify any part of your graphs while in playmode to quickly prototype and test ideas (Only supported in uNodeRuntime) •Runtime Debugging and Script Debugging Insert breakpoints, watch connection, and watch variable changed in runtime and generated script. •Undo/Redo Undo/Redo changed nodes, variable, etc fully support in editor. •Import/Export Import from exist uNode (runtime, class, struct) or Global Variable and Export to prefab, exist uNode to save more times. •C# Generator Each build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run output script to another project without uNode. •C# Parser (Required Unity 2018) Import c# script into uNode to quickly creating a node graphs and learn how uNode work. •State Machine Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state. •Basic Support for Behavior Tree Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes. •Dynamic Nodes Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators. •Built-in Documentation Get instant access to Unity and custom documentation directly from the Editor. •And much more C# Generator Feature •Class: Support modifier, namespace, attributes, interface, and inherit from another class. •Struct: Support modifier, namespace, attributes, and interface. •Interface. •Enum. •Variable: Support modifier, and attributes. •Property: Support modifier, and attributes. •Method: Support modifier, attributes, parameter, and generic parameter for Generic Method. •Constructor: Support modifier, and parameter. •NestedType: A type defined within a class or struct (unlimited of nested). Supported C# Object •Variable •Properties •Method •Generic Method •Constructor •Delegates/Event •Types •Generic Types Supported Type: UnityEngine.Object and its subclasses, and type that supported by FullSerializer will be supported. Videos: Highlighted Roadmap •Support for generating indexer for class, struct and interface. •Support for generating new delegates type. •Reusable and nesting improvement. •Improved UI for better look and feel. •Sync between uNode and C#. •Predictive analytics. •Export to json and ScriptableObject. •Import from json and ScriptableObject. •Templates system. •Auto convert value type when connection aren't match with target type.