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[RELEASED] Universal Sound FX - Thousands of sounds in evolving library

Discussion in 'Assets and Asset Store' started by imphenzia, Apr 24, 2014.

  1. imphenzia

    imphenzia

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    Asset Store Link:https://www.assetstore.unity3d.com/#/content/17256

    Universal Sound FX
    Multi-purpose high quality sound effects library containing thousands of sound effects ultimately suitable for any game genre.

    Royalty Free
    Affordable royalty free sound effects for commercial games and for rapid prototyping of new ideas.

    Evolving Library - Free Updates
    Quality and game genre coverage improves with asset updates over time. Price goes up so buy now - updates are free!

    Status: 13 September 2016 - Version 1.4 Released (765 new sound effects added)

    Early Price: $40 (increases over time)




    Universal Sound FX (USFX) is a sound effect library designed for independent game developers. The library contains a wide variety of sound effects suitable for many game genres. The sound effects can be used royalty free in commercial games and are also suitable for rapidly prototyping new game ideas (use as place holders or keep them for your final release.)

    Current version contains 5018 categorized 16 bit 44.1kHz WAV files (stereo and mono depending on suitability). The sounds are game-ready and have been optimized in length to reduce size of game distributions. The sounds are free of any clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless. Each sound is named appropriately and also has asset labels to allow quick search within Unity.

    USFX is in the “Early Release” phase which is also reflected by the price - many sound categories and game genres are yet to be covered. The ultimate goal is for USFX to become the most versatile library around covering as many game genres as possible. Being an early customer rewards you with free updates of this library as it matures.

    Early Release Bonus: The VOICE and MUSIC EFFECT categories are included as bonus sounds in the Early Release. These will later be removed and released as larger separate individual libraries to give room for the widened range of game genres in USFX.

    You can see a full listing of sound effects on the http://www.universalsoundfx.com.
     
    Last edited: Sep 13, 2016
    red2blue likes this.
  2. imphenzia

    imphenzia

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    NOW AVAILABLE IN VERSION 1.4 (13 September 2016)
    * Ambiences
    * Spacecraft (loops and passbys)
    * Cows
    * Horses,
    * Dog
    * Duck
    * Bees
    * Crickets
    * Tiger
    * Audiences
    * Toys
    * Construction
    * Camera
    * Gates
    * Doors
    * Drawers
    * Rain
    * Thunder
    * Foley
    * Leather footsteps
    * Locks
    * Appliances
    * Zombie
    * Metal movement
    * Squeaks
    * Horn
    * Screams (female, male, kids)
    * Exclamations (wohoo, yipee, etc.)
    * Hurt/pain sounds (male, female, kids)
    * Laughs
    * Martial art shouts
    * and more...

    NOW AVAILABLE IN VERSION 1.3 (3 January 2016)

    * Alarms
    * Ambiences (forest, scifi, sea, ocean, water)
    * Buttons
    * Doors
    * Fire
    * Waves
    * Elevators/Lifts (start,stop,loops)
    * Explosions
    * Balloons (blow up, pop, squeak, release air)
    * Glass (shatter, individual fragments)
    * Foley (coins, gaffer tape, spray, toilets)
    * Footsteps
    * Impacts (Bullet, Energy, Incoming)
    * Keys & Locks, Lawn Mower
    * Strimmer
    * Air Compressors
    * Industrial Fans
    * Magic Spells
    * Space Warps
    * Ice Skating
    * Thunder
    * Impact Wrench
    * Airplanes
    * Tank Sounds
    * Train
    * Spacecrafts (flybys and engine loops)
    * Jet Skis (passby and riding loops)
    * Motor Boats (passby and driving loops)
    * Submarine Engines
    * Shotguns
    * Sniper Rifles
    * Submachine Gun
    * Swords
    * Blasters
    * Plasma Cannons
    * Shock Rifles
    * Whooshes

    NOW AVAILABLE IN VERSION 1.2 (14 August 2015)

    * Steam Train
    * Audience
    * Glass
    * Motorcycles
    * Monsters
    * Chainsaws
    * Swords
    * Energy Beams
    * Impacts
    * Pen, Paper, Books
    * Fireworks
    * Chain
    * Elevators & Lifts
    * Pigeon and Cricket
    * Bullet Impacts
    etc.

    VERSION 1.1

    * Space Warp / Jumps (charge discharge + loops)
    * Magic Spells
    * Charge/Power ups & Charge/Power downs (Various lengths + low high loops)
    * Helicopters (loops and flybys)
    * Tools (saw, hammer, nailgun)
    * Generic Impacts
    * Time Warp / Bullet Time
    * Looping sci-fi engines (space ships and hover vehicle)
    * Metal footsteps

    REQUEST LIST:
    * Medieval Voices
    * Medieval Ambient Sounds
    * Soccer (a.k.a. Football =) Sounds
    * Animal Sounds (some added in 1.4)
    * More Monsters (Goblins, Trolls, Orcs, Titans, Dragons) - grunts, roars, death, hurt (some added in 1.2)
    * Creepy Sounds
    * "Dampened" versions of weapons for busy battle scenes
    * Bullet Impacts (some added in 1.2)
    * Acid sounds (Splat/Burning/ kind of weapon fire)
    * More female voices
    * More hurt/pain human sounds at different levels (low/medium/high) (some added in 1.4)
    * Effort noises (running, pushing/pulling, swinging heavy things like swords or clubs)
    * Scared (for horror games and the like, akin to Amnesia)
    * Death sounds (some added in 1.4)
    * Zombie sounds (some added in 1.4)
    * More footsteps like walking on metal surface, wood, gravel, mud, and grass
    * Forest ambience with singing birds
    * Ambient earth rumbling or rock fracturing noises (could serve for earthquake, volcano, landslide) - distant and close if possible
    * Varieties of wind, especially howling
    * Hard sleeting rain (some added in 1.3)
    * Rumbling thunder (some added in 1.3)
    * Lightning (Some added in 1.4 - thunder)
    * Steam vents / geysers (sustained or hisses)
    * Hail (maybe hitting ground, wood or metal)
    * Fire (campfire, bonfire, roaring inferno) (some added in 1.3)
    * Dripping water in cave
    * Radio static / crackling (some added in 1.3)
    * Metal rending or being torn or ripped away
    * Chains clinking (some added in 1.2)
    * Various vent vans, from small whirring to slow, rhythmic sounds of large building turbines
    * Skittering gravel or falling pebbles or rocks (as if before falling off a cliff)
    * Vehicle sounds - Engines start/stop/revving/idling for heavy trucks, vans, quads, motorbikes (some added in 1.2)
    * Traffic - Distant, close
    * Ambient, indistinct human chatter possibly suitable for a cafeteria or bar (some added in 1.4)
    * Train/subway station sounds (some added in 1.2)
    * Medical equipment (respirator, cardiac heart monitor)
    * Smoother elevator / lift sounds (some added in 1.2)
    * Scanner scanning
    * More subtle alert tones similar to "fasten seatbelt" on airliner or "door closing" on subway
    * More Propeller and Jet Engines (some added in 1.1)
    * Chain Saws & Saw Mills (some added in 1.2)

    * Boats (some added in 1.3)
    * Diesel Engines

    -- keep requests coming =)
     
    Last edited: Sep 13, 2016
    red2blue and MoonbladeStudios like this.
  3. Rajmahal

    Rajmahal

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    Looks great ... will pick it up once it goes live in the Asset store.
     
  4. imphenzia

    imphenzia

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    Thanks Rajmahal!
     
  5. imphenzia

    imphenzia

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  6. Rajmahal

    Rajmahal

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    Cool ... purchased.
     
  7. Xeir

    Xeir

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    Just from watching the videos, seems like a nice collection to add to the archives, so I picked it up as well. Somehow, I get this feeling that I might lose a few hours just playing the sound effects back to see what all is in there, grin.

    Look forward to seeing how it grows over time.
     
  8. imphenzia

    imphenzia

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    Thanks! I'm going out on monday to gather more source sounds and looking forward to designing additional sounds.

    Please feel free to add requests of specific types of sounds in this thread.
     
  9. MoonbladeStudios

    MoonbladeStudios

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    great packadge :)
    If you can, please keep in mind for future updates:
    - more medieval sounds (voices, ambient sounds etc)
    - soccer sounds :)
    - animal sounds

    anyway 10x for a great packadge!
     
  10. nasos_333

    nasos_333

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    Just got it :)

    I would also like more medieval - monster - spell effect sounds

    the collection already offers a great deal and amazing price, thanks
     
  11. Rico21745

    Rico21745

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    +1 for creepy monster sounds

    Also a nice collection of creepy sounds would be nice in general
     
  12. imphenzia

    imphenzia

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    Thanks for the feedback and comments!

    I've started to add requests to the second reserved post in this thread. I'll try to go through and update and use the second post to comment on any progress on the new sounds.

    Please feel free to add additional requests! Some will be more difficult to fulfill like certain animal sounds for example. Saying that I'm planning to contact both the local farms as well as a safari park a couple of hours drive from here... but that takes some planning to do.
     
  13. uds

    uds

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    great collection, probably the best organisation of sounds I've seen so far, nice price (bought it first day it was out ;)

    My current project is sci-fi themed, so for me following sounds ware very useful:

    - explosions
    - thrusters
    - robotic
    - UI

    Less useful:

    - sci-fi weapons. I was looking for more futuristic automatic-fire blaster sounds.
    (but then again, I have some specific sounding in mind, so it's not fault of the lib it doesn't have one)

    What I'm missing:

    - more bullet impact sounds; currently there is only one bullet-on-metal impact (which is great BTW)
    - force field power up / shut down sounds (I'm using transformer up / down sound right now, which is a bit over the top for the task)


    BTW, I've also discovered your XXL music packages - wow, really nicely organized kits with some great music in them!
    Want to try to build a dynamic music background for my project out of them, so will definitely buy some.
     
  14. Rico21745

    Rico21745

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    By the way I purchased through your site because I wanted to avoid importing all the sounds into my project (could take a long time). How are updates handled in this case? I noticed I just got a download link.
     
  15. darkmax

    darkmax

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    Also I'm thinking on buying on your site, because the same reasons of Rico, and I'm also wondering how the updates will be managed?
     
  16. Rico21745

    Rico21745

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    Oh I just read the pdf included in the package. Here's what it says, for other folks interested in buying through the site but worried about updates:

    I'm guessing its whatever link is tied to the email you used to buy the sounds? The only problem I see is with things like paypal, I just actually updated my email account there so my purchase got made with the old email I use. Would be nice to have some sort of login into the site or a profile later so we could change that sort of thing :)

    But anyways, looks like there should be no fear of buying through the site. Should get updates as well :)
     
  17. imphenzia

    imphenzia

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    Thanks guys!

    The website uses "SendOwl" to deliver content and once the library has been updated a new download link will be issued to all who purchased in the past. The download links will be valid for a long time but can only be used a few times to avoid a link being spread illegaly. As mentioned above, this mail will go to the paypal-address used during purchase so I'll investigate the option to subscribe to update mails and also to change the e-mail address (I need to investigate the SendOwl API for this.) I will have the transaction ID so anyone who can refer submit that ID (manually or if I develop a feature on the site) will be provided with updates. I can also manually change the e-mail address registered in SendOwl upon request so all future mails will go to another email address.

    It's also worth noting that the AssetStore version has asset labels for all the sound effects where as the one on the site is a zip file of WAV-files without any Unity asset labels. The asset labels are useful for quick search within Unity. Then again, if you plan to only selectively import sounds to keep the project size down, the asset labels aren't really needed so the site-version should do fine.

    Thanks for the feedback uds, I've added your requests to the list!
     
    Last edited: May 8, 2014
  18. nasos_333

    nasos_333

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    A question

    Since the music samples are only for a limited ammount of time, is it advised to download the pack right away and keep this version for the music ?

    Is there a planned date for the removal ?

    I am so busy with work and the Particle Dynamic Magic v1.2 preparation that i have not actually used any of the many packs i have bought recently (some because i dont have Pro yet :) ) and i might download the pack much later
     
  19. imphenzia

    imphenzia

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    Ideally I would have liked to keep all the music effects and voices in the pack forever, but the asset store has a size limit which you first encounter at 500 MB. I believe there are some exceptions and I hope I'm allowed to grow this asset to 1 GB and beyond. So, since Music effects and Voices take up a considerable amount of space I will likely have to remove them and release those as separate assets - they are a bonus for early buyers since there is much yet to cover in terms of "normal" sound effects. I'll post notification in this forum thread before any updates to give a headsup.

    The best way to guarantee that you keep all sounds would be to download the asset now and archive it somewhere on your harddrive. I am ofcourse human too so if you lose them you can contact me :)

    The aim for Universal Sound FX is to be a very versatile sound library to cover most situations of prototyping and creation of indiegames in general. When a category becomes crowded I will release specialist packages, e.g. a whole asset dedicated just to energy weapons, or cars. So USFX may have 2 car engine sounds while a specialist car library may have 30 car engines from inside / outside perspectives and so forth. It's to keep the size manageable and someone developing a car game may feel it's worth a separate investment to get a much wider selection of sounds in that particular genre.
     
  20. nasos_333

    nasos_333

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    Nice, thanks for the clarifications :)

    I would definitly buy a medieval focused pack if it had such a great price/offered items ratio
     
  21. Deozaan

    Deozaan

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    Why not follow a similar methodology as that used by Space for Unity? That is, make a new project for only the Universal Sound FX library which you can use to preview and find the sounds you want to use in your project. Them export only the sounds you want for use in your project, saving storage space and time.
     
  22. Rico21745

    Rico21745

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    I bought the zipfile from his site for that very purpose :)

    I also wanted to make sure he got 100% profits from his package, since it really is a very good deal and I'd like to see the collection expand.

    :)
     
  23. darkmax

    darkmax

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    Also bought it on his site, I like to keep my project clean and only use the sounds that I want, also 100% profit to the author ;)
     
  24. Afroman

    Afroman

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    Just bought your asset and it's great!

    Got two requests:
    1) Could we get more electric style force fields, maybe cartoonish?
    2) More power ups would also be great!
     
  25. Rajmahal

    Rajmahal

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    Fantastic package. The kinds of effects I would like would be more magical spell effects and monster / creature sounds.
     
  26. imphenzia

    imphenzia

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    Thanks everyone!

    Keep the requests coming, I'm working off the list in the second post of this thread. Currently working on a lot of powerups/powerdowns, chargeups/chargedowns.
     
  27. Rico21745

    Rico21745

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    I think some hurt, tired, effort, death and generic player noises would be nice. Would be very useful for providing feedback when a player/npc performs actions.

    Some ideas:

    -Hurt
    -Die
    -Scared (for horror games and the like, akin to Amnesia)
    -Effort noises (running, pushing/pulling, swinging heavy things like swords or clubs)

    Also definitely wouldn't mind more bass heavy/meaty gun sounds!
     
  28. Kirienko

    Kirienko

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    Hi! I have bought the in-site zip version of the sound library, does this apply also for the updates through this channel??
     
  29. GoGoGadget

    GoGoGadget

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  30. Zumx

    Zumx

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    Could you add more grunts/arghs and other sounds men and women do when in minor/medium/major pain? Also more extensively of the "please stop it"/"stop" stuff. Perhaps more girly/boyish sounds if that would be possible.

    High quality assets from this guy, would recommend.

    Regards

    Edit: my post just seem so wrong without the context...
     
  31. Binary42

    Binary42

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    Hi,

    just some requests :)

    - Acid sounds (Splat/Burning/ kind of weapon fire)
    - Bullettime sound effects ( example @1:35 when Trinity jumps: https://www.youtube.com/watch?v=u31OjOPF-ZI and secondary effect when she kicks the chair)
    - less bored sounding female voice ;)

    Regards
     
  32. imphenzia

    imphenzia

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    Thanks - will aim to get more variations for all of those! Thanks for suggesting. Adding it to my list.

    Yes, I'll probably keep the two asset in line with eachother.

    I managed to record a police helicopter as it was hovering over our area in the night and it stayed pretty long searching for something so I got a fair amount of source material. As it slowly passed over my head it felt like it went even slower past me and I bet their infrared camera zoomed in on me wondering what a weirdo was aiming a 60cm long pistol grip microphone at their helicopter. I've finished 6 flyby helicopter sounds and 8 seamless helicopter loops to add in the next update.

    Sure, I'll add more variations. I plan to get quite a few additional voices once I finish building a recording room in my garage.

    Thanks for the suggestions. How do you want the bullet-time effect, as separate slow down - looping bullet time - and wind up effects? I just played around with it and I'll be able to add similar sounds.

    Please let me know a bit more how you imagine the acid sounds.

    Many more voices will be recorded but they won't fit in USFX due to size limitations so look out for separate voice packs later on. Grunts and hurt sounds will probably always be part of USFX though.

    Keep the suggestions coming and thanks for buying and supporting the asset!
     
    Last edited: May 28, 2014
  33. hopeful

    hopeful

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    I'd like to have a small suite of over-the-top impact sounds that are not related to materials.

    Basically, let's imagine some god, demon, or super being is hitting things. The objects that are actually clashing against each other might be of a variety of materials - wood, flesh, metal, stone - but the identity of the materials is unimportant information. In this instance, no listener cares. What's important is the variety of strike sounds that show how powerful the strikes are. So the sounds are abstract notions of WHAM, KRAK, BAM, KRUNCH, BOOM, KA-RACK, etc. And these would be essentially short sounds, like a simple punch, kick, handclap / slap, slash ... but made epic.

    I don't know what audio factors would go into making these, but I'd guess distortions and echoes and deepening of pitch might be ways of adding a sense of mass, velocity, and shockwaves. Like ... you could record hitting a desk top with your hand and also with a heavy book, add distortions and echoes to the sounds, then merge them ... and that might make a rich but unidentifiable strike sound. Maybe record slapping water and add echo to turn it into a "super slap" or "super jab" sound. Then strike the water with an empty plastic jug to get a WHOMP sound, and drop the pitch on it. Take a paper bag and whip it through the air to get a nice KRAK sound that could be modified. Go to a dumpster and slam the lid. And so on. The main thing is to get an epic impact sound that is distinct, but where you cannot identify the items or materials involved.
     
  34. Skyfly

    Skyfly

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    Great Pack! I also bought from the site.

    Thanks!
     
  35. stefankohl

    stefankohl

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    Hi there!

    I really like your package. It's cool to have one big library to choose from.

    As a request, I'd like to recommend wooden/metal treasure chest open and close sounds.

    Bye!
     
  36. Steve-Tack

    Steve-Tack

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    One type of sound effect I'd like to see is looping sci-fi engines, like for space ships and hover vehicles.

    I've attempted a few myself, with varying degrees of success. The closest to a usable one I've come up with so far involved mixing a bunch of sounds together, including a vacuum cleaner, a dryer from an automatic carwash, a messed up DVD player, and some electronic sounds. It's not bad, but when changing the pitch it sort of sounds like, well, a vacuum cleaner. :)
     
  37. Deepwolf413

    Deepwolf413

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    Just bought this from the website, and it is awesome ^^ Also here's some requests

    -Zombie sounds, i'm thinking something like in The Walking Dead the tv show ^^
    -More footsteps like walking on metal surface, wood, gravel, and grass :)
    -Forest ambience with singing birds.
     
  38. imphenzia

    imphenzia

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    First update of Universal Sound FX is approaching and the following sounds are ready to be added:

    * Charge up/downs + sci-fi loops (36 sounds)
    * Elevator loop (1 sound)
    * Engine loops (2 sounds)
    * Helicopter Flyby (3 sounds)
    * Helicopter Loops (7 sounds)
    * Generic Impacts (17 sounds)
    * Machine loop (1 sound)
    * Magic Spells (50 sounds)
    * Space charge up warps and jumps (45 sounds)
    * Time Warp / Bullet Time Stop / Star (12 sounds)
    * Tools (5 sounds)

    ...hopefully these can be added without hitting any form of size restriction for assets.

    The price will go up to $20 with this update so hurry up if you haven't got it yet :)
     
  39. Tortyfoo

    Tortyfoo

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    Thanks for update and warning of price increase (which I believe is fully justified). Has pushed this from my wish list in to buy.

    The limit for assets I believe is 2Gb and was changed a few months ago. Protofactor an asset store seller has an asset with 2Gb download.
     
  40. GoGoGadget

    GoGoGadget

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    Awesome! Thanks for the fast update, lucky that police chopper was around :D

    Also, like Sampa has suggested, more footstep sounds would be great! The current footsteps sound great, and if you had footsteps to cover all surfaces I think that would really add a lot of value to the pack!
     
  41. Rajmahal

    Rajmahal

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    I'd love to have more monster sounds (hurt, roar, grunts, death, etc.). Different types of monsters like small goblins, larger creatures (orcs, trolls, etc.) and huge creatures like dragons, titans, etc.
     
  42. Wavinator

    Wavinator

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    Hi imphy. Fantastic pack! I'm already seeing so much I can use, especially the sci-fi stuff like the mech, electricity and robot sounds (explosions are awesome as well). Would love to see things like:

    * Ambient earth rumbling or rock fracturing noises (could serve for earthquake, volcano, landslide) - distant and close if possible
    * Varieties of wind, especially howling
    * Hard sleeting rain
    * Rumbling thunder
    * Lightning
    * Steam vents / geysers (sustained or hisses)
    * Hail (maybe hitting ground, wood or metal)
    * Fire (campfire, bonfire, roaring inferno)
    * Dripping water in cave
    * Radio static / crackling
    * Metal rending or being torn or ripped away
    * Chains clinking
    * Various vent vans, from small whirring to slow, rhythmic sounds of large building turbines
    * Footfalls on gravel, metal, mud
    * Skittering gravel or falling pebbles or rocks (as if before falling off a cliff)
    * Vehicle sounds - Engines start/stop/revving/idling for heavy trucks, vans, quads, motorbikes
    * Traffic - Distant, close
    * Ambient, indistinct human chatter possibly suitable for a cafeteria or bar
    * Train/subway station sounds
    * Medical equipment (respirator, cardiac heart monitor)
    * Smoother elevator / lift sounds - maybe like a magnetic hiss?
    * Scanner scanning - Not sure what this would sound like :D
    * More subtle alert tones similar to "fasten seatbelt" on airliner or "door closing" on subway
     
  43. imphenzia

    imphenzia

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    Thanks! The suggestions and request are very much appreciated. I've added them to post #2 in this thread and will be working off that list for future updates.
     
  44. imphenzia

    imphenzia

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    Version 1.1 now released bringing the total to 3078 sound effects.

    Also changed the graphic appearance and updated the promo video with some of the new sounds:


    Added Sounds:
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Down 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Down 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Down 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Down 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Down 8000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi High Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Low Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Up 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Up 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Up 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Up 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Complex Wet 12 Semi Up 8000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Down 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Down 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Down 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Down 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Down 8000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi High Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Low Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Up 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Up 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Up 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Up 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Sci-Fi High Pass Sweep 12 Semi Up 8000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Down 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Down 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Down 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Down 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Down 8000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi High Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Low Loop (loop stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Up 1000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Up 2000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Up 4000ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Up 500ms (stereo).wav
    CHARGE UPS & DOWNS\CHARGE Servo 24 Semi Up 8000ms (stereo).wav
    ELEVATORS & LIFTS\ELEVATOR Movement Loop Mechanic (loop mono).wav
    ENGINES & MOTORS\ENGINE Deep Slow (loop mono).wav
    FOLEY\FOLEY Spray Can Shake 01 (mono).wav
    FOLEY\FOLEY Spray Can Shake 02 (mono).wav
    FOLEY\FOLEY Spray Can Shake 03 Subtle (mono).wav
    FOLEY\FOLEY Spray Can Spray Long (mono).wav
    FOLEY\FOLEY Spray Can Spray Loop 01 (loop mono).wav
    FOLEY\FOLEY Spray Can Spray Loop 02 (loop mono).wav
    FOLEY\FOLEY Spray Can Spray Medium 01 (mono).wav
    FOLEY\FOLEY Spray Can Spray Medium 02 (mono).wav
    FOLEY\FOLEY Spray Can Spray Short 01 (mono).wav
    FOLEY\FOLEY Spray Can Spray Short 02 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR1 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR2 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR3 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR4 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR5 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR6 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR7 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEP Run Shoes Hollow Metal RR8 (mono).wav
    HUMAN\Footsteps\Run Metal\FOOTSTEPS Run Shoes Hollow Metal x8 (mono).wav
    IMPACTS\IMPACT Generic 01 (mono).wav
    IMPACTS\IMPACT Generic 02 (mono).wav
    IMPACTS\IMPACT Generic 03 (mono).wav
    IMPACTS\IMPACT Generic 04 (mono).wav
    IMPACTS\IMPACT Generic 05 (mono).wav
    IMPACTS\IMPACT Generic 06 (mono).wav
    IMPACTS\IMPACT Generic 07 (mono).wav
    IMPACTS\IMPACT Generic 08 (mono).wav
    IMPACTS\IMPACT Generic 09 (mono).wav
    IMPACTS\IMPACT Generic 09 Short (mono).wav
    IMPACTS\IMPACT Generic 10 (mono).wav
    IMPACTS\IMPACT Generic 11 (mono).wav
    IMPACTS\IMPACT Generic 12 (mono).wav
    IMPACTS\IMPACT Generic 13 (mono).wav
    IMPACTS\IMPACT Generic 14 (mono).wav
    IMPACTS\IMPACT Generic 15 (mono).wav
    IMPACTS\IMPACT Generic 16 (mono).wav
    MACHINES & MECHANICS\MACHINE Boiling Molten Metal Furnice (loop mono).wav
    MAGIC SPELLS\MAGIC SPELL Attacking Climbing Bells (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Bending Synth Climb (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Bright Sci-Fi (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Bright Sci-Fi Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Dark Pulse Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Dark Pulse Echo Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Deep Tone Bubbling Zaps (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Deep Tone Bubbling Zaps Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Distinct Thrust Bright Pad (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Distinct Thrust Bright Pad Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Electric Fade In Pan Echo Fade Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fade In Metallic Pingpong Fade (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fade In Metallic Pingpong Fade Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fade In Wobble Noise Fade Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fade In Wobble Noise Fade Out Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fast Bolt Metallic Dirty Tail (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Fast Bolt Metallic Dirty Tail Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Flanger Bright Tail (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Flyby Whoosh Airy Pad (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Flyby Whoosh Airy Pad Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Ghost Metallic Whoosh (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Ghost Metallic Whoosh Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Fusion Fast Fade In Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Layers Whoosh (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Rain Down (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Rain Down Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Rain Up (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Metallic Rain Up Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Morphing Synth Harp Scales (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Morphing Synth Harp Scales Deep (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Morphing Synth Harp Scales Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Passing Tunnel Sci-Fi Fast Rapid Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Passing Tunnel Sci-Fi Rapid Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Passing Tunnel Sci-Fi Rapid Echo Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Percussive Echo Fade Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Percussive Flanger Bright Tail (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Quick Deep Fast Attack Echo Fade (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Quick Percussion Rapid Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Quick Whoosh Echo Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Rumble Spooky Vibrato Fade In Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Scary Raising Reverse Rain (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Scary Raising Reverse Rain Subtle (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Sharp Beam Reverb Tweet Fade Trail (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Short Fast Burst Quick Fade (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Slow Fade In Bright Pad (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Slow Fade Metallic Wobble Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Stutter Echo (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Stutter Out (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Stutter Out Faded (stereo).wav
    MAGIC SPELLS\MAGIC SPELL Subtle Chopping Fade In Echo Out (stereo).wav
    SPACE WARPS\SPACE WARP Chargup and Warp.wav
    SPACE WARPS\SPACE WARP Complex 01 (stereo).wav
    SPACE WARPS\SPACE WARP Complex 01 Deep (stereo).wav
    SPACE WARPS\SPACE WARP Complex 02 (stereo).wav
    SPACE WARPS\SPACE WARP Complex 03 (stereo).wav
    SPACE WARPS\SPACE WARP Complex 03 Deep (stereo).wav
    SPACE WARPS\SPACE WARP Complex 04 (stereo).wav
    SPACE WARPS\SPACE WARP Complex 04 Deep (stereo).wav
    SPACE WARPS\SPACE WARP Complex 05 (stereo).wav
    SPACE WARPS\SPACE WARP Complex 06 (stereo).wav
    SPACE WARPS\SPACE WARP Type 01 Warp A (stereo).wav
    SPACE WARPS\SPACE WARP Type 01 Warp B (stereo).wav
    SPACE WARPS\SPACE WARP Type 01 Warp C (stereo).wav
    SPACE WARPS\SPACE WARP Type 01A Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 01A Charge Up 1 Deep (stereo).wav
    SPACE WARPS\SPACE WARP Type 01A Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 01B Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 01B Charge Up 2 (stereo).wav
    SPACE WARPS\SPACE WARP Type 01B Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp A (stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp B (stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp C (stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp D (stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp E (stereo).wav
    SPACE WARPS\SPACE WARP Type 02 Warp F (stereo).wav
    SPACE WARPS\SPACE WARP Type 02A Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 02A Charge Up 2 (stereo).wav
    SPACE WARPS\SPACE WARP Type 02A Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 02B Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 02B Charge Up 2 (stereo).wav
    SPACE WARPS\SPACE WARP Type 02B Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 02C Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 02C Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp A (stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp B (stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp C (stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp D Subtle (stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp E (stereo).wav
    SPACE WARPS\SPACE WARP Type 03 Warp F (stereo).wav
    SPACE WARPS\SPACE WARP Type 03A Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 03A Charge Up 1 Deep (stereo).wav
    SPACE WARPS\SPACE WARP Type 03A Charge Up 2 (stereo).wav
    SPACE WARPS\SPACE WARP Type 03A Max Charge (loop stereo).wav
    SPACE WARPS\SPACE WARP Type 03B Charge Up 1 (stereo).wav
    SPACE WARPS\SPACE WARP Type 03B Max Charge (loop stereo).wav
    TIME WARPS\TIME WARP Start 01 (mono).wav
    TIME WARPS\TIME WARP Start 02 (mono).wav
    TIME WARPS\TIME WARP Start 03 (mono).wav
    TIME WARPS\TIME WARP Start 04 (mono).wav
    TIME WARPS\TIME WARP Start 05 (mono).wav
    TIME WARPS\TIME WARP Start 06 (mono).wav
    TIME WARPS\TIME WARP Stop 01 (mono).wav
    TIME WARPS\TIME WARP Stop 02 (mono).wav
    TIME WARPS\TIME WARP Stop 03 (mono).wav
    TIME WARPS\TIME WARP Stop 04 (mono).wav
    TIME WARPS\TIME WARP Stop 05 (mono).wav
    TIME WARPS\TIME WARP Stop 06 (mono).wav
    TOOLS\TOOL Compressed Air Burst (mono).wav
    TOOLS\TOOL Hammer Nail RR1.wav
    TOOLS\TOOL Hammer Nail RR2.wav
    TOOLS\TOOL Nailgun (mono).wav
    TOOLS\TOOL Saw Wood (loop mono).wav
    VEHICLES\Air\Airplanes\PROPELLER ENGINE Loop 02 (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Flyby Left to Right (stereo).wav
    VEHICLES\Air\Helicopters\HELICOPTER Flyby Left to Right Short (stereo).wav
    VEHICLES\Air\Helicopters\HELICOPTER Flyby Right to Left Fast (stereo).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Deep (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Distant Long (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Distant Subtle (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Fast (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Roar (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOPTER Hover Smooth Short (loop mono).wav
    VEHICLES\Air\Helicopters\HELICOTPER Hover Smooth Long (loop mono).wav
    VEHICLES\Land\Cars\CAR Door Close (mono).wav
    VEHICLES\Land\Cars\CAR Door Open (mono).wav
    VEHICLES\Land\Cars\CAR Engine Revs By Engine (mono).wav
    VEHICLES\Land\Cars\CAR Engine Revs By Tailpipe (mono).wav
    VEHICLES\Land\Cars\CAR Engine Revs Interior By Firewall (mono).wav
    VEHICLES\Land\Cars\CAR Engine Revs Interior Center Car (stereo).wav
    VEHICLES\Land\Cars\CAR Engine Revs Mixed (stereo).wav
    VEHICLES\Land\Cars\CAR Horn Long 5 Meters Away (mono).wav
    VEHICLES\Land\Cars\CAR Horn Long By Engine (mono).wav
    VEHICLES\Land\Cars\CAR Horn Long Inside Car (mono).wav
    VEHICLES\Land\Cars\CAR Horn Long Mixed (mono).wav
    VEHICLES\Land\Cars\CAR Horn Medium 5 Meters Away (mono).wav
    VEHICLES\Land\Cars\CAR Horn Medium By Engine (mono).wav
    VEHICLES\Land\Cars\CAR Horn Medium Inside Car (mono).wav
    VEHICLES\Land\Cars\CAR Horn Medium Mixed (mono).wav
    VEHICLES\Land\Cars\CAR Horn Short 5 Meters Away (mono).wav
    VEHICLES\Land\Cars\CAR Horn Short By Engine (mono).wav
    VEHICLES\Land\Cars\CAR Horn Short Inside Car (mono).wav
    VEHICLES\Land\Cars\CAR Horn Short Mixed (mono).wav
    VEHICLES\Land\Cars\CAR Interior Electric Window Down (mono).wav
    VEHICLES\Land\Cars\CAR Interior Indicators (loop stereo).wav
    VEHICLES\Land\Cars\CAR Interior Windscreen Wipers (stereo).wav
    VEHICLES\Land\Cars\CAR Start Engine By Engine (mono).wav
    VEHICLES\Land\Cars\CAR Start Engine By Tailpipe (mono).wav
    VEHICLES\Land\Cars\CAR Start Engine Interior By Firewall (mono).wav
    VEHICLES\Land\Cars\CAR Start Engine Interior Center Car (stereo).wav
    VEHICLES\Land\Cars\CAR Start Engine Mixed (stereo).wav
    VEHICLES\Space\SPACE CRAFT Hover 01 (loop mono).wav
    VEHICLES\Space\SPACE CRAFT Hover 02 (loop mono).wav
    VEHICLES\Space\SPACE CRAFT Hover 03 (loop mono).wav
    VEHICLES\Space\SPACE CRAFT Hover 04 (loop mono).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 01 Bright (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 01 Diffuse (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 02 Deep (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 04 Pop (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 05 Pop Short (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 06 Dual Tone (stereo).wav
    VEHICLES\Water\Submarine\SUBMARINE Sonar Ping 07 Dual Tone Bright (stereo).wav
     
    Last edited: Jun 12, 2014
    red2blue and MoonbladeStudios like this.
  45. red2blue

    red2blue

    Joined:
    Feb 26, 2013
    Posts:
    200
    This is so brilliant!!!! Thanks for this. Got a lot of Textures and this stuff, but had all the time a lack of sounds. As i saw your package it was an instant buy for me. Thanks again!

    If you want some input for further sounds, I have some. Working right now on some kind of Simulation game. I would love to have some Aircraft sounds ( 1 - multi Propeller, jet, Startup sounds) and other vehicle like boat (disel of a small fishing boar or a big boat) . Also some lumberwork sounds (saw, chainsaw, lumbermill) would be awsome :).

    Since I didn't crawl through all the sounds that are included, it could be, that I mentioned something which is already inside the package.

    Again, cool package and thanks for it. Will bring up a review for you!
     
    Last edited: Jun 12, 2014
  46. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,676
    Thank you for the generic impact sounds! I'm still looking for something a little more resonant-sounding, but these give me something to start with as I can use them for any impact.

    Thanks!
     
  47. Saxi

    Saxi

    Joined:
    Jun 28, 2013
    Posts:
    381
    Shut up and take my money!
     
    programad likes this.
  48. imphenzia

    imphenzia

    Joined:
    Jun 28, 2011
    Posts:
    413
    Thanks! Close up aircraft and different vehicle engine sounds take a lot of planning and contacts to get by - but if this asset maintains popularity I'll be able to schedule on-location recording sessions (which costs both time and money.) What you are after are all in my roadmap to gather for future updates :)

    Cool - do you need them longer? If you can link to similar sounds I can probably add more for next update =)

    Whey - first time I've received this comment! I've seen it on twitter for cool stuff so I'm happy with that one!
     
  49. Steve-Tack

    Steve-Tack

    Joined:
    Mar 12, 2013
    Posts:
    1,240
    I was the one that had requested some sci-fi engine / hover vehicle loops, so thanks for including those! For NPC vehicles flying around the game world, it might be cool to also have some higher pitched ones. I haven't tried these new ones in my game yet, so they may work OK, though I suspect the lower end sounds might be difficult to hear and/or localize in surround sound.
     
  50. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,676
    Good idea! I'll do a little research and send you a PM.