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[RELEASED] Universal Fighting Engine

Discussion in 'Assets and Asset Store' started by Mistermind, Dec 17, 2013.

  1. Twrmois

    Twrmois

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    I checked the ban list. The username isn't banned, nor is the last used IP of that username. Your current IP may be different than that one, and might belong to a banned user, or you just need to clear your browser cache/renew your IP.
     
  2. cloud0310

    cloud0310

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    Dec 16, 2014
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    ok i will try
     
  3. hacuraven

    hacuraven

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    May 30, 2017
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    Topic: 1-same name already exists & 2-GUITexture is obsolete
    "because a menu item with the same name already exists"
    &
    "UnityEngine.GUITexture' is obsolete: This component is part of the legacy UI system and will be removed in a future release."
    about them,
    a lot of error occured !

    How do I fix these problem?
    please tell me.
     
  4. Mistermind

    Mistermind

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    Those are not errors. Just warnings. Some components still use certain legacy systems, but everything should work just fine.
     
  5. Mistermind

    Mistermind

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  6. Steviebops

    Steviebops

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    I was wondering how to control which animation plays when the player is KO'd?
    I cant figure out what part of the code handles it, specifically, I'd like to sub in my own custom animations, and control the state so the player isn't always bounced into the air and knocked down.
     
  7. Bravojr

    Bravojr

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    Jan 28, 2015
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    Hi! UFE network scripts seems to have become deprecated in 2018.2. Any eta on an update?
     
  8. Mistermind

    Mistermind

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    Glad you asked. I have some big news coming up. I'll post it here in a couple days. Stay tuned.
     
    Mayureshete likes this.
  9. Mistermind

    Mistermind

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    Last edited: Aug 8, 2018
  10. gamitronics

    gamitronics

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    Aug 8, 2018
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    I purchased this plugin from Unity marketplace, I am trying to make AR version out of it, Can any one help me out.
    I am using Vuforia but the problem is characters flicker in the world when playing.
     
  11. jaejames

    jaejames

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  12. Mistermind

    Mistermind

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    bamncan and jaejames like this.
  13. RobMathis

    RobMathis

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    COMPLETE TRASH.... NO DEVELOPER SUPPORT...DONT WASTE YOUR MONEY LIKE I DID


    [handled by moderators, do not respond]
     
    Last edited by a moderator: Feb 18, 2019
  14. Mistermind

    Mistermind

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    Hello
    I assure you, I answer all my customers private and public questions.
    If you have any question regarding the tool feel free to PM me.
     
  15. hippocoder

    hippocoder

    Digital Ape

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    In response to reports: Please contact asset author if complaints. I removed two posts and user right to reply, but left the final post the asset author has chosen to respond to. Complaints are allowed in asset threads, but spamming and otherwise acting in a non constructive manner is not. Do not reply to this mod note.
     
    Mistermind likes this.
  16. zbrusher

    zbrusher

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    Dec 12, 2012
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    Hi MMind,

    Will you bring support to Photon PUN v2 ? or by anychance, Bolt ?
     
  17. Mistermind

    Mistermind

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    I don't think you will need BOLT. From what I read, most of the features provided by it is already covered by UFE 2 netcode integration.
     
  18. docwes

    docwes

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    @MMind is it possible to use this without having a predefined stage area but a dynamic one. i'm thinking of using this as an arena mode in my game world but i want the locations to be dynamic as the arenas could be in different places. would i be able to change how that works without the source or can i define a stage-area at runtime to block off an area to fight in? i'm using ufe1 pro
     
  19. Mistermind

    Mistermind

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    Stages are prefabs, and you can virtually any rules under it. If you know how to handle UFE events, you can have certain fight conditions that change stage elements dynamically.