Hey everyone, My apologies for the lack of communication. I've been busy working on a large new update, UniStorm version 5.0, that will improve quite a few things. This update needed to be done before full URP support was added and it took longer than expected. I'll discuss these improvements below. I'm hoping to have this update out sometime next week. As always, this will be a free update. After this, I will begin working on UniStorm Mobile improvements and optimizations as well as improved URP support. Improved Performance While being able to increase the quality, lighting, and shading of the clouds (as explained below), there has been a general improvement of performance for most volumetric cloud qualities compared to version 4.0. The Ultra setting will see the most improvements. After version 5.0 is released, I will begin working on improving mobile performance. This will be handled by having separate noise textures at much lower resolutions which should help improve performance and RAM usage on mobile devices. Improved Lighting While UniStorm's move to volumetric clouds was a great improvement, I've felt the lighting needed some reworking and sunrises and sunset were lacking. The lighting stopped being visible too early which resulted in flat looking clouds during sunsets and sunrises. The forwards and backwards scattering was also lacking so this was also written. This allows the sun to accurately shine on and partially through the clouds allowing for more realistic and believable sunsets and sunrises as well as shading throughout all times of day. UniStorm 4.0 (Previous Version) UniStorm 5.0 (New Version) Improved Distant Clouds UniStorm's distance clouds have also been improved with version 5.0 (see screenshots below). With version 4.0, distant clouds were drawn too large and the skies were lacking a feeling of depth. With version 5.0, how distant clouds are calculated was rewritten to allow them to look more like distant clouds, render clearer, and give a much better feeling of depth to the sky. Improved Noise Generation, Cloud Formations, and Shading UniStorm 4.0's clouds looked a little noisy and the lightning didn't quite match up right with how the clouds were being shaded. This has been fixed with UniStorm 5.0 so clouds have much better shading. The noise used for UniStorm's cloud generation has also been improved so the clouds that are generated better resemble cloud shapes with more billows and less small circular clouds. UniStorm 4.0 (Previous Version) UniStorm 5.0 (New Version) (Higher Clouds - Same clouds at different times of day) (Lower Clouds) Improved Default Settings The included default lighting and settings are difficult to get right as they vary based on assets used within a project. UniStorm 5.0 will include a new UniStorm prefab based on the exact settings used in all 5.0 screenshots to get the same lighting within custom scenes. These settings were tested in a wide range of model packs to find a balance that should work well with most projects, with of course leaving plenty of room for customization as needed. UniStorm 5.0 * The assets in the screenshot will not be included with UniStorm 5.0. This is a scene from Rocky Hills Environment - Mega Pack on the Asset Store that's using UniStorm.