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[RELEASED] UniFBX (2) FBX Mesh Importer At Runtime

Discussion in 'Assets and Asset Store' started by carlossarria00, May 23, 2016.

  1. layola

    layola

    Joined:
    Aug 6, 2013
    Posts:
    94
    I have another problem which is the axis Y up.I just follow the tutorial set the y Up, but the result show y down when import ,why ?@carlossarria00 ?@kachelaar

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    it's seem only 3ds max fbx axis Y up is not correct, maya is ok,how to support 3ds max y up?
     
    Last edited: Aug 18, 2017
  2. dailenspencer

    dailenspencer

    Joined:
    Aug 12, 2017
    Posts:
    1
    @carlossarria00 Hi there! Do you have a professional email available? I am working as an integration engineer for a team that would really benefit from utilizing this plugin. We'd love your assistance and help! Thanks
     
  3. opponent019

    opponent019

    Joined:
    Feb 6, 2014
    Posts:
    28
    He doesn't seem to support the plugin anymore, his last message was in March... in my opinion he shouldn't be charging full price for it anymore if he's not gonna be giving it support, or at least note that in the description in Asset Store. Not really fair having to pay for a plugin that doesn't always work as it should.
     
  4. OrekaIngenierie

    OrekaIngenierie

    Joined:
    Jul 6, 2012
    Posts:
    67
    Hello @carlossarria00 ,
    I was testing UniFBX with the Hololens and I have a 403 forbidden error when I tried to load an fbx. How can I fix it ?
     
  5. Marcos-Elias

    Marcos-Elias

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    Nov 1, 2014
    Posts:
    159
    Does it support models exported with Blender? This is a must for me...
     
  6. Marcos-Elias

    Marcos-Elias

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    Nov 1, 2014
    Posts:
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    Unfortunately I bought it but it won't work with Blender exported fbx... Does anyone have a solution for this?
     
  7. sadasfdsfsd

    sadasfdsfsd

    Joined:
    Mar 27, 2018
    Posts:
    2
    When we used UniFBX, the Ios system encountered a flashback problem. This problem has plagued us for a long time and found that there may be incompatibility when loading materials. How can we solve this problem?
     
  8. sadasfdsfsd

    sadasfdsfsd

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    Mar 27, 2018
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    2
  9. garysiu

    garysiu

    Joined:
    Apr 18, 2013
    Posts:
    7
    How to stop or clean when the fbx loading and can we attch to the other gameobject start load the model??
     
  10. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    396
    Hi, there is problem with Unity2018.1 and new .net with parser, cant tell exact error now, but it was in something like UniFBXGeometry, and at float.parse method, it was something with culture info and makesw fbx importer fail silently in async mode and crash editor in synchronous mode. Anybody has this problem and solved it? Would really appretiate help as I cant afford to fix third party solutions.
     
  11. wechat_os_Qy0xijhLbaVOiKfItGjkvbsEI

    wechat_os_Qy0xijhLbaVOiKfItGjkvbsEI

    Joined:
    Dec 16, 2018
    Posts:
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    Why can I import the model of the example instead of the model I made?
     

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  12. Y76_Unity

    Y76_Unity

    Joined:
    Jan 29, 2018
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    Does that Support FBX 2018 and 2019 for iOS apps?
     
  13. carlossarria00

    carlossarria00

    Joined:
    Feb 25, 2014
    Posts:
    108
    Not yet, it's a work in process by now
     
  14. carlossarria00

    carlossarria00

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    Feb 25, 2014
    Posts:
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    UniFBX (2) only support FBXtext file format
     
  15. carlossarria00

    carlossarria00

    Joined:
    Feb 25, 2014
    Posts:
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    UniFBX (2) only support FBX text file format
     
  16. haoziaishangmao

    haoziaishangmao

    Joined:
    Jan 9, 2019
    Posts:
    1
    Hello! I want to ask, why is the second video on your left not a load, but a lot of options?
     
  17. hacky97

    hacky97

    Joined:
    Feb 6, 2014
    Posts:
    6
    Carlos, we also bought the UNIFBX asset and also found some problems with it. Why don't you put it on github, make it open source and allow contributors to suggest changes in the sourcecode? We already fixed errors involving objectnames with special characters like comma's and the culture info thing and everybody could benefit from this.