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[released]Ultimate traffic controller

Discussion in 'Assets and Asset Store' started by michealcaj, Apr 7, 2020.

  1. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191

    Ultimate Traffic Controller Is a multipurpose system that let's developers build AI vehicles from scratch or by using existing prefab vehicles, This has been designed to support an8y type of Ai vehicle related games such as traffic simulation games,racing games, GTA like games, Trucker games. E. T. C, the package also contains user control vehicle system,the custom editor supports undo and redo function, its optimized to safe CPU resources in other to boost fps and remove glitches which leads to smoother gameplay, this checks the position of the player vehicle and then spawns AI around it, ND destroys vehicle far from it this technic boost frames and also make this package mobile friendly. So guys all you need to do is tweak values to suit your type of game
    Note guys, that this package vehicle control has support for any kinda vehicle (tuk tuk, trucks, buses, cars, tractors, trailer, e. T.c).


    AI uses node for waypoint, user can add nodes just by placing at position and clicking add node key. Nodes Can be aligned in a particular axis which would make working on a very long and straight road easy to configure
    The tracking system supports complex roads (double lane, single lane, T junction, )there no limit

    Once AI detects a junction it randomly selects the part to follow



    Features (AI) :
    ~smart traffic system
    ~smart pedestrian system
    mobile friendly
    ~handle complex roads (curves, junction, roundabouts).
    flexible( AI vehicles have the ability to change specified path which would lead to a random and realistic game play)
    supports wheelcollider
    create path just by hitting pointer at position (this technique enable dev handle multiple vehicle path easier,faster and accurate
    ~tweak values to get aggressive or calm drivers
    ~sensors to avoid obstacles including the player.
    ~set traffic desinty
    ~set spawn time of vehicles
    spawn different type vehicles
    ~can handle over 200 vehicles
    ~node based tracking system
    ~two type of AI system (racing and traffic)
    ~wheel balance
    ~user control
    ~specify engine type (nitro and normal)
    ~drivetype(front,rear,four)
    ~Set engine rpm
    ~set max speed
    set engine power
    upgrable c# scripts
    ~compatible with unity's wheelcollider system
    ~surface detection
    ~specify number of gears
    it either auto generate gear ratio or let user set manually. Your choice :)
    ~realistic vehicle sound
    ~deformation
    ~burn out effect
    ~light system

    Check out its node placing system



    Setting up spawn point



    Watch this little city

     
    Last edited: Apr 7, 2020