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[RELEASED] Ultimate Survival - The Complete Survival Template

Discussion in 'Assets and Asset Store' started by AngryPixelUnity, Nov 20, 2016.

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  1. SirTwistedStorm

    SirTwistedStorm

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    I would say do what @thenamesace suggested or create your own animations.
     
    thenamesace likes this.
  2. MCDS47

    MCDS47

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    Is swimming going to be introduced with the release of 0.2 version?
     
    wagnerlee likes this.
  3. thenamesace

    thenamesace

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    Yes there is a teaser video a few pages back
     
  4. Crowvyn

    Crowvyn

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    0.1.5 up, what's new. Can't find release notes
     
  5. nathanjams

    nathanjams

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    Hello Everyone

    I was wondering if anyone here has been able to integrate CineMachine?

    I thought I had it working but apparently not. The problem is that the player is not directed by the rotation of the camera.

    I have a separate game object with the main camera and a camera brain on it and a virtual camera that looks at and follows a game object in the same position as the original "World Camera".

    I tried applying the CineMachine's rotation positions to the Player but this didn't make any difference.

    Is anyone aware if there a way to have the player follow the direction of the Main Camera?

    Thanks in advance
    Nathan
     
    Last edited: Nov 17, 2017
  6. gegebel

    gegebel

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    just minor bug fixing
     
  7. Candac59

    Candac59

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    Hello dear colleagues,

    I encounter a problem that I let drag from the beginning, in play mode, when I shoot an arrow, the game freezes a few seconds. Recently, I integrate the asset EBS and I encounter the same problem when I put a foundation on the ground (in the last case, I suspect a problem with the disappearance of grass under the foundations).

    I have always had the problem of freeze since I have ultimate survival even in a blank project of any other contained. I guess it affects everyone? Do you have an idea ?

    Thank you !
     
    ronaldomoon and Kats4 like this.
  8. Kats4

    Kats4

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    The same problem happens to me. :(
     
  9. Will-D-Ramsey

    Will-D-Ramsey

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    Yeah I actually encountered the same problem with the arrow, only the first arrow causes the game to freeze for a few seconds.
    Alot of systems are being completely redone with the upcoming 0.2 release so its not worth fixing it in the current version. Im expecting it will not be an issue in 0.2 but if so ill fix it then. Im just going to work on other stuff.
     
  10. AngryPixelUnity

    AngryPixelUnity

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    When the arrow first gets created, it's shaders have to be loaded as well.
    My suggestion is to play for a little while, do whatever causes the game to freeze, and then go to Edit - Project Settings - Graphics. At the bottom you'll see a button called "Save to asset", this will save a link to all the shaders that have been loaded since you started the Unity editor/game. Click the button and save the file. Finally, add the file to the "Preloaded Shaders" list in the Graphics settings.

    Let me know if it works for you.
     
  11. AngryPixelUnity

    AngryPixelUnity

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    Yes :)

    That is a re-upload of 0.1.5, got rid of an AI error.

    The player & camera rotation is set constantly in the MouseLook script.
    If you want to set the rotation manually, go to the script and add this method:
    Code (CSharp):
    1. // This will set camera's tilt (rotation on x) to "x"
    2.         // and player's y rotation to "y".
    3.         public void SetRotation(float x, float y)
    4.         {
    5.             m_LookAngles = new Vector2(x, y);
    6.         }
    You can call it and set the player's rotation on Y and camera's rotation on X.
    If you need something else let me know.
     
    jesseganey likes this.
  12. gegebel

    gegebel

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    what about some screens/videos you promised months ago, from the inventory for example?
     
    VladimirRad likes this.
  13. AngryPixelUnity

    AngryPixelUnity

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    Here's what the base layout is like. Haven't touched it since I moved to other systems a while ago, will get back to the inventory very soon.
     
  14. nomax5

    nomax5

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    I like it, especially the guy and his loin cloth, I wouldn't worry about esthetics like how it looks. Any self respecting game developer will be changing the esthetics to match their game anyway.

    I’d prefer you not to get delayed with such trivialities, at least leave esthetics till last when everything elase is done IMHO.
    Roy

    PS
    Looking at it now I really like how it looks at the moment
     
  15. johny256

    johny256

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    please update to the asset store version of what I have done.

    then update the rest when it is 0.2
     
  16. Stefan86

    Stefan86

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    hey .. how can i equip with the inventory weapons for invector ??
     
    Candac59 likes this.
  17. Candac59

    Candac59

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    Oh i want to integrate US and Invector Melee too !
     
  18. Candac59

    Candac59

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    i will test this solution :) thanks you for this and for the screenshot ! Awesome !
     
  19. JMyerscough

    JMyerscough

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    That looks incredible! How modular is the inventory? I want to do something where a specific type of item has it's own inventory. So you get 5 slots for helmets, 5 for primary guns, 5 for secondary guns, etc. Can you setup multiple inventories easily?
     
  20. JMyerscough

    JMyerscough

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    It looks so beautiful, I just want it now :(
     
    erichey likes this.
  21. AngryPixelUnity

    AngryPixelUnity

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    If, for example, you want to have 5 inventory slots on your rifle, you go to the rifle item (in item item manag. window), you enable the inventory option, set the desired size, and tweak a few other settings if needed. There's no per-category set up, you have to do it for each item.
     
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  22. sebasfreelance

    sebasfreelance

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    Thank you very much for this, just solve many micro pauses I had in my game!

    a greeting.
     
    AngryPixelUnity likes this.
  23. xercool

    xercool

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    I used Gaia generated terrain but Tree Manager is only working with Broadleaf tree. The Conifer tree collision (from Empty Tree prefab) is not working.

    Could anyone tell me why?

    Thank you!
     
  24. ronaldomoon

    ronaldomoon

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    Thanks for asking this. I've been meaning to ask and keep forgetting. And thanks for the fix @Winterbyte312 !
     
  25. Victor_cross

    Victor_cross

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    Im getting this error guys.
    Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival.StandardAssets/BloomEffect.cs(109,85): error CS1061: Type `UnityEngine.Camera' does not contain a definition for `allowHDR' and no extension method `allowHDR' of type `UnityEngine.Camera' could be found. Are you missing an assembly reference?
    Any Idea How I can fix this?
     
  26. xercool

    xercool

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    @Winterbyte312 help :)
     
  27. xercool

    xercool

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    I think you could try just remove this standard asset with all reference and use PostProcessing stack asset (it's free) to get Bloom effect.

    Otherwise maybe something override Camera class? Try to start empty project with only Ultimate Survival asset.
     
  28. jesseganey

    jesseganey

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    http://ulsu.wikia.com/ try the gaia tree manager here
     
    xercool likes this.
  29. xercool

    xercool

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  30. xercool

    xercool

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  31. AngryPixelUnity

    AngryPixelUnity

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    Hi, send a screnshot with your TreeManager component in the inspector, I want to see how it's set up.
     
  32. AngryPixelUnity

    AngryPixelUnity

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    You might be using an old version of Unity. Try to use 5.6+
     
  33. xercool

    xercool

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    There are nothing to see.. but ok :)
     

    Attached Files:

  34. xercool

    xercool

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    Ooops... Added 1 more element and it works!

    Very great job!
     
  35. AngryPixelUnity

    AngryPixelUnity

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    How many types of trees do you have? If you have 3 types, you need 3 elements in the Tree Manager list, and so on.
     
    xercool likes this.
  36. xercool

    xercool

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    Yes. That's it.. Thank you.
     
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  37. artCOR

    artCOR

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    @Winterbyte312 is there a new update in the asset store? I see the 1.5 version date is changed to 20 now today :)
     
  38. AngryPixelUnity

    AngryPixelUnity

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    Hmm, the current version is 0.1.5, we uploaded a small fix for Unity 2017.2 a few days ago, but didn't change the version number.
     
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  39. TalkieTalkie

    TalkieTalkie

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    How compatible is this with assets like Behavior Designer and Playmaker?
     
  40. AngryPixelUnity

    AngryPixelUnity

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    It's working well with PlayMaker, we haven't heard anything regarding Behavior Designer yet, but given the nature of these products there shouldn't be any compatibility issues.
     
    TalkieTalkie likes this.
  41. TalkieTalkie

    TalkieTalkie

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    OK, good to know. Thanks and keep up the good work. 2.0 features look pretty good.

    BTW, for save games, will Easy Save work? I have that asset already and integration would be nice (plus, Enviro for weather and time integration).
     
  42. Legend458

    Legend458

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    Hey, has the colour of the text changed for anyone else in the forums?
     
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  43. Legend458

    Legend458

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    Looking good!
     
  44. erichey

    erichey

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    Yes, mine is blue
     
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  45. sean-bradbury

    sean-bradbury

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    I have EasySave saving the inventory had it loading it with a few issues.
    However, I have been busy with other things the last couple weeks and haven't gone back to fix them yet.

    Cheers,
    Sean.
     
    Shawn67 likes this.
  46. johny256

    johny256

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    integration EasySave 2
     
  47. gegebel

    gegebel

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    Try building full sentences for once in your life. I think it's not too much asked.
     
    Kats4 likes this.
  48. gegebel

    gegebel

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    question for you @Winterbyte312 .
    Do you use your own water shader/material? or are you using an asset from the asset store?
    Since a few assets are on sale I was thinking of getting Aquas, but if you have your own system, no need to buy it I guess.
     
  49. AngryPixelUnity

    AngryPixelUnity

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    We have our own shader & water system, obviously not as broad and detailed as other dedicated systems but it gets the job done. You can switch it with another system later on if you need.
     
    Last edited: Nov 21, 2017
  50. MCDS47

    MCDS47

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    When do you think would be a decent estimate for when 0.2 update will be released? I have come to a point in my game where I need some of the new features to start doing testing. By no means I am I trying to rush the process but I would like to have a rough estimate for the new update. I would also like to thank you for continuing to improve your product over time.
     
    Brian-Ryer, nomax5 and wagnerlee like this.
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