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Discussion in 'Assets and Asset Store' started by AngryPixelUnity, Nov 20, 2016.
I would say do what @thenamesace suggested or create your own animations.
Is swimming going to be introduced with the release of 0.2 version?
Yes there is a teaser video a few pages back
0.1.5 up, what's new. Can't find release notes
I was wondering if anyone here has been able to integrate CineMachine?
I thought I had it working but apparently not. The problem is that the player is not directed by the rotation of the camera.
I have a separate game object with the main camera and a camera brain on it and a virtual camera that looks at and follows a game object in the same position as the original "World Camera".
I tried applying the CineMachine's rotation positions to the Player but this didn't make any difference.
Is anyone aware if there a way to have the player follow the direction of the Main Camera?
Thanks in advance
just minor bug fixing
Hello dear colleagues,
I encounter a problem that I let drag from the beginning, in play mode, when I shoot an arrow, the game freezes a few seconds. Recently, I integrate the asset EBS and I encounter the same problem when I put a foundation on the ground (in the last case, I suspect a problem with the disappearance of grass under the foundations).
I have always had the problem of freeze since I have ultimate survival even in a blank project of any other contained. I guess it affects everyone? Do you have an idea ?
Thank you !
The same problem happens to me.
Yeah I actually encountered the same problem with the arrow, only the first arrow causes the game to freeze for a few seconds.
Alot of systems are being completely redone with the upcoming 0.2 release so its not worth fixing it in the current version. Im expecting it will not be an issue in 0.2 but if so ill fix it then. Im just going to work on other stuff.
When the arrow first gets created, it's shaders have to be loaded as well.
My suggestion is to play for a little while, do whatever causes the game to freeze, and then go to Edit - Project Settings - Graphics. At the bottom you'll see a button called "Save to asset", this will save a link to all the shaders that have been loaded since you started the Unity editor/game. Click the button and save the file. Finally, add the file to the "Preloaded Shaders" list in the Graphics settings.
Let me know if it works for you.
That is a re-upload of 0.1.5, got rid of an AI error.
The player & camera rotation is set constantly in the MouseLook script.
If you want to set the rotation manually, go to the script and add this method:
// This will set camera's tilt (rotation on x) to "x"
// and player's y rotation to "y".
public void SetRotation(float x, float y)
m_LookAngles = new Vector2(x, y);
You can call it and set the player's rotation on Y and camera's rotation on X.
If you need something else let me know.
what about some screens/videos you promised months ago, from the inventory for example?
Here's what the base layout is like. Haven't touched it since I moved to other systems a while ago, will get back to the inventory very soon.
I like it, especially the guy and his loin cloth, I wouldn't worry about esthetics like how it looks. Any self respecting game developer will be changing the esthetics to match their game anyway.
I’d prefer you not to get delayed with such trivialities, at least leave esthetics till last when everything elase is done IMHO.
Looking at it now I really like how it looks at the moment
please update to the asset store version of what I have done.
then update the rest when it is 0.2
hey .. how can i equip with the inventory weapons for invector ??
Oh i want to integrate US and Invector Melee too !
i will test this solution thanks you for this and for the screenshot ! Awesome !
That looks incredible! How modular is the inventory? I want to do something where a specific type of item has it's own inventory. So you get 5 slots for helmets, 5 for primary guns, 5 for secondary guns, etc. Can you setup multiple inventories easily?
It looks so beautiful, I just want it now
If, for example, you want to have 5 inventory slots on your rifle, you go to the rifle item (in item item manag. window), you enable the inventory option, set the desired size, and tweak a few other settings if needed. There's no per-category set up, you have to do it for each item.
Thank you very much for this, just solve many micro pauses I had in my game!
I used Gaia generated terrain but Tree Manager is only working with Broadleaf tree. The Conifer tree collision (from Empty Tree prefab) is not working.
Could anyone tell me why?
Thanks for asking this. I've been meaning to ask and keep forgetting. And thanks for the fix @Winterbyte312 !
Im getting this error guys.
Assets/Ultimate Survival/Scripts/By Namespace/UltimateSurvival.StandardAssets/BloomEffect.cs(109,85): error CS1061: Type `UnityEngine.Camera' does not contain a definition for `allowHDR' and no extension method `allowHDR' of type `UnityEngine.Camera' could be found. Are you missing an assembly reference?
Any Idea How I can fix this?
I think you could try just remove this standard asset with all reference and use PostProcessing stack asset (it's free) to get Bloom effect.
Otherwise maybe something override Camera class? Try to start empty project with only Ultimate Survival asset.
http://ulsu.wikia.com/ try the gaia tree manager here
Are you about this? http://ulsu.wikia.com/wiki/Gaia_Tree_Integration
I'll try today.. thank you.
Tried. But it doesn't work.
Still problem with Conifer tree... :-(
@Winterbyte312 @jesseganey ? )
Hi, send a screnshot with your TreeManager component in the inspector, I want to see how it's set up.
You might be using an old version of Unity. Try to use 5.6+
There are nothing to see.. but ok
Ooops... Added 1 more element and it works!
Very great job!
How many types of trees do you have? If you have 3 types, you need 3 elements in the Tree Manager list, and so on.
Yes. That's it.. Thank you.
@Winterbyte312 is there a new update in the asset store? I see the 1.5 version date is changed to 20 now today
Hmm, the current version is 0.1.5, we uploaded a small fix for Unity 2017.2 a few days ago, but didn't change the version number.
How compatible is this with assets like Behavior Designer and Playmaker?
It's working well with PlayMaker, we haven't heard anything regarding Behavior Designer yet, but given the nature of these products there shouldn't be any compatibility issues.
OK, good to know. Thanks and keep up the good work. 2.0 features look pretty good.
BTW, for save games, will Easy Save work? I have that asset already and integration would be nice (plus, Enviro for weather and time integration).
Hey, has the colour of the text changed for anyone else in the forums?
Yes, mine is blue
I have EasySave saving the inventory had it loading it with a few issues.
However, I have been busy with other things the last couple weeks and haven't gone back to fix them yet.
integration EasySave 2
Try building full sentences for once in your life. I think it's not too much asked.
question for you @Winterbyte312 .
Do you use your own water shader/material? or are you using an asset from the asset store?
Since a few assets are on sale I was thinking of getting Aquas, but if you have your own system, no need to buy it I guess.
We have our own shader & water system, obviously not as broad and detailed as other dedicated systems but it gets the job done. You can switch it with another system later on if you need.
When do you think would be a decent estimate for when 0.2 update will be released? I have come to a point in my game where I need some of the new features to start doing testing. By no means I am I trying to rush the process but I would like to have a rough estimate for the new update. I would also like to thank you for continuing to improve your product over time.