That's not true. It's pretty feature packed as is, and will give most game designers all they need without any cost. If one wants to add an option later, then it's available... but not everyone wants them (as they have performance cost), so why should everyone pay a premium and have to buy CTS. Anyway CTS is overpriced ... MegaSplat is same price, and much better in features and results. It's like an entry level vs a pro tool, same price. Imagine where Jason will be! Anyway, derailing thread on this. I was just trying to tell people asking about terrain tools for their US game that Microsplat is awesome for their projects ... and free! So no reason to sit with unity's crappy standard terrain texturing. And its not by some new kid on the block, it's by the best terrain shader's author! __________ Back to US... while I appreciate some folks want a ready-to-go game, so will want these really sexy US art items, probably more don't ... as we want our games to look different. Therefore it would really help to release US (earlier) with all the code done and using some basic assets (as in cubes) where needed (for positioning etc), then do the artwork after and release an update later with the sexy assets added. Or sell them as an update on the store. That way everyone can continue working on their games, and apply the sexiness if they want it later.