Hi, I've just started using Ultimate Survival and I'm very impressed. Very happy with it. I have noticed what seems like a bug with the chopping down (removal) of trees from the Unity terrain. Apologies if someone already brought this up. In order to make the best of the precision errors at long distance from world 0,0,0, I like to move the centre of my terrain to world 0,0,0. (instead of the terrain corner being there) Unfortunately the Tree Manager script on the terrain seems to expect the terrain to be in it's original position and the "Empty Trees" with colliders are created in the wrong places. Here you can see I moved the terrain by 1m, colliders in the wrong places.