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[RELEASED] Ultimate Survival - The Complete Survival Template

Discussion in 'Assets and Asset Store' started by AngryPixelUnity, Nov 20, 2016.

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  1. AngryPixelUnity

    AngryPixelUnity

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    Ultimate Survival (Work In Progress)

    http://www.winterbyte.com/forum/

    (use above link for support)









    Ultimate Survival 0.1


    Hi there :) Ultimate Survival is a collection of systems that will help you develop your own survival game. Whether you starting from scratch, or already have been working on a similar game / system, this asset will definitely prove helpful to you.

    * Since this is the very first version of this asset, we advise you to only buy it if you have the patience and desire to wait / or be part of the further development of this asset, by giving us constructive feedback.

    * We have a lot of new features planned down the road, see the roadmap below.

    Support e-mail: winterbyte312@gmail.com

    Buy on the Asset Store:
    https://www.assetstore.unity3d.com/en/#!/content/80368

    Manual:
    http://www.winterbyte.com/manuals/us_Manual.pdf

    Video Tutorials: (Done by a community member - TheMessyCoder)


    ----------------------------------------------------------------------------------------

    Windows Demo:
    https://drive.google.com/open?id=0B--c1ZL3Ng17YlFlLUdEaTVtcTQ

    OS X Demo:
    http://www.mediafire.com/file/nbpk7csgunw7wqn/US_0.1_Mac.app.rar

    To play the demos you'll need to extract the files from the archive, reccomended programs:
    Windows - WinRar - http://www.rarlab.com/download.htm
    OS X - The Unarchiver - http://unarchiver.c3.cx/unarchiver

    ----------------------------------------------------------------------------------------

    * Video Trailer:
    Soon...

    * Building Teaser (Early work)


    * Weapons Showcase (Early work)


    * Playing With the Inventory (Early work)

    ----------------------------------------------------------------------------------------

    You might also want to check a more complete model pack, similar to the one included in the template: https://www.assetstore.unity3d.com/en/#!/content/80474

    Feature List
    • First-person controller
      • Movement
      • Running
      • Jumping
      • Crouching
      • Climbing ladders
      • Sliding
      • Pushing objects
    • Stats
      • Health
      • Hunger
      • Thirst
      • Stamina
    • Camera system
      • Pain HUD
      • Directional damage indicator
      • Shakes (can be used for gun recoil, explosions, etc)
    • Weapons
      • Bone club
      • Hunting Rifle
      • Shotgun
      • Revolver
      • Wooden spear
      • Iron spear
      • Wooden bow
    • Tools
      • Stone Hatchet
      • Axe
      • Iron Pickaxe
      • Torch
    • Procedural Weapon Motion (can be used for any first person object)
      • Gets rid of the need for custom animations
      • Bobbing (different for walking, running, etc)
      • Sway
      • Position offset (usage - mainly for procedural aiming)
      • Rotation offset (usage - when being close to a wall, the weapon raises up)
      • Aiming
    • Inventory
      • Container-based
      • Stacking
      • Splitting
      • Drag & drop
      • Dropping
      • Item description window
    • Crafting
      • Recipe-based (requires certain items)
      • Categories (like "Tools", "Weapons", "Clothes", etc)
      • Crafting queue (more items will wait for the "first-in" recipe to craft)
    • Workstations
      • Campfire (cooking only)
      • Furnace (cooking & smelting)
      • Anvil (repairing items)
    • Storage boxes / crates
    • Hotbar (quick weapon selection)
    • Player equipment (Torso, legs, head, etc)
    • Mining (implemented ores so far)
      • Stone
      • Metal ore
      • Sulfur ore
    • Chopping trees
    • Passive and aggressive animals
      • Wild boar (aggressive)
      • Chicken (passive)
      • Transition to ragdoll at death (+ ragdoll creator)
    • Cannibal / zombie AI
      • Custom spawning (at day and/or night, etc)
      • Idle
      • Patrolling
      • Chasing
      • Attacking
      • Transition to ragdoll at death (+ ragdoll creator)
    • Socket-based construction system
      • Foundations
      • Walls
      • Floors
      • Roofs
      • Windows
      • Doors
    • Time of day (Day & night cycle)
    • Surface system
      • Define footstep sounds for every surface
      • Define bullet impacts & decals for every surface
      • Define cutting & hit sounds for every surface
    • Code
      • Written in C#
      • Fully-commented
      • Easy to understand
      • Respects OOP practices
    • Others
      • Custom input manager
      • Object pooling
      • Flexible event system
      • Item managing window (for creating items, recipes, etc)
    ----------------------------------------------------------------------------------------

    Inventory

    Building System


    Day-Night Cycle & Sleeping

    AI

    Mining & Gathering


    Tools



    Weapons


    Input Manager (Window)

    Item Management (Window)

    Player Controller (Script)

    Player Vitals (Script)

    Item Container (Script)

    Gun Setup (Script)
    ----------------------------------------------------------------------------------------

    Roadmap & Daily Progress:

    https://trello.com/b/gmNow8UL/ultimate-survival

    We're looking forward to working together, thanks for reading,
    The Winterbyte team.
     
    Last edited by a moderator: Jan 22, 2018
    SpinFire, Shawn67, Johns_Art and 16 others like this.
  2. Insthync

    Insthync

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    Wow, Look good :)
     
  3. AngryPixelUnity

    AngryPixelUnity

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    We're happy you like it!:)
     
  4. xbuFqAtLM8MolU

    xbuFqAtLM8MolU

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    Looks very nice and seems interesting, I would LOVE to make a survival game. I love the style, it's like Rust.
     
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  5. AngryPixelUnity

    AngryPixelUnity

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    We're glad you like it, yes it has a Rust style to it, but the systems are flexible and will allow you to do anything, survival-related.
     
    xbuFqAtLM8MolU likes this.
  6. Devision4

    Devision4

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  7. AngryPixelUnity

    AngryPixelUnity

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    Absolutely not, we are a completely different team, our focus will be the support, not taking people's money and giving up afterwards, (which I think it's the case with that asset).
     
  8. AngryPixelUnity

    AngryPixelUnity

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  9. Devision4

    Devision4

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    great to hear. I purchased too much assets with zero support after launch. I have high hopes in your product.
     
    JFR likes this.
  10. Devision4

    Devision4

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    Please make multiplayer optional.
     
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  11. AngryPixelUnity

    AngryPixelUnity

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    We're trying to make every system modular, so if you don't want it, you can easily get it out.
     
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  12. digiross

    digiross

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    Very interesting asset, looking forward to more info and release. A video trailer would be nice as well. Keep up the good work!
     
  13. AngryPixelUnity

    AngryPixelUnity

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    Hi there! We're happy you like it, fact is, we're preparing a shorter version of a trailer right now, showing all the weapons, and part of the inventory-related systems, the trailer will come in about 1-2 weeks, the weapon video should be up in ~1hr
     
  14. AngryPixelUnity

    AngryPixelUnity

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    Hi! I just uploaded a video showing the weapons from the asset, if you're interested. I'm really sorry about the lag throughout the video.
    VIDEO:
     
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  15. Reiner

    Reiner

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    In the future only coop mulitplayer or multiplayer with player vs. player?

    Greetz Reiner
     
  16. digiross

    digiross

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    @Winterbyte312 The video looks great!

    1) As Reiner just asked, if your implementing coop multiplayer, then it's not a stretch to do online multiplayer and would take the asset to the next level for sure

    2) I know you mentioned the focus was being modular, but how difficult is it to add our own weapons, skills, etc.

    Thanks and good job!
     
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  17. AngryPixelUnity

    AngryPixelUnity

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    Hi Reiner! Our plans are to create a COOP mode, but with toggable PVP, I think this way people will have a great base for both games like The Forest (coop-oriented), and Rust (pvp-oriented). However, the multiplayer will be as modular as possible so people wanting to create a single player-only game can use this template as well.
     
  18. AngryPixelUnity

    AngryPixelUnity

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    Honestly, straightforward and easy, on top of the documentation, I will create video tutorials showing how to use every bit of the template.
     
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  19. AngryPixelUnity

    AngryPixelUnity

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    Another
    Another important thing I want to mention is that we're going to be in beta for the next couple versions (next couple months), so regardless of the state the asset will be in at release, we will improve the asset a lot, in every way, that's our goal, we know we can't create something solid without people giving in opinions.
     
  20. Devision4

    Devision4

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    Really impressive. I will purchase it asap its available.
     
  21. AngryPixelUnity

    AngryPixelUnity

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    We're happy you like it! stay tuned for more info, and videos.
     
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  22. Devision4

    Devision4

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    if you need beta tester :D I can provide pc, mac and linux coverage
     
  23. AngryPixelUnity

    AngryPixelUnity

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    Sounds good, thanks and I appreciate, I'll let you know if I need another one, at the moment I have a few people.
     
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  24. digiross

    digiross

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    You mention a December 5th - 10th release for the asset, have an idea on price yet? I wanna work it in to my christmas spending on my kids. :c)
     
  25. AngryPixelUnity

    AngryPixelUnity

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    Sweet! I was thinking a fair price, for both us the developers, and the people, considering it will be in beta until ~version 1.3, 49.99$ should do it. We might raise the price in the future when it becomes more mature.
     
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  26. ryandanielbarton

    ryandanielbarton

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    My body is ready.
     
  27. AngryPixelUnity

    AngryPixelUnity

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    Thank you for your interest! We have a new video coming tomorrow, showing the crafting process, furnace, campfire, anvill, ladder climbing, the new implemented torch, and a few more. Next we'll present the AI (animals + enemies (the cannibal)).
     
  28. ryandanielbarton

    ryandanielbarton

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    I am scrapping my current project as soon as this comes out. I'm really excited about this asset. Just gonna be refreshing this page until its released. Not sleeping.
     
  29. Devision4

    Devision4

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    Can i prepurchase it on gumroad, selfy or Even sirect via PayPal??? I need to sooo urgent
     
  30. AngryPixelUnity

    AngryPixelUnity

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    Hi! :) I'll let you know when it's ready for selling, so you don't have to wait 5 - 10 days for the Unity guys to review it. That will be around December 10th. But I would recommend waiting a couple more days so you can write a review on the store.
     
  31. wahyuway

    wahyuway

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    support mobile please :)

    watching this thread. Keep us updated :)
     
  32. AngryPixelUnity

    AngryPixelUnity

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    Hi there. We have mobile support on our list, we have it planned for v1.1 - v1.2.
    I'll add that in the roadmap list.

    As a side note, the functionality will be the same, but the demo scene will be downgraded, including the GUI, as mobile devices don't handle transparency well. However that shouldn't be a problem, I'm sure the included models & textures will be changed anyways.
     
    Last edited: Nov 27, 2016
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  33. KaVz

    KaVz

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    C# or JavaScript?
    And the code will be obfuscated or not?

    If C# and not obfuscated I will totally buy it for that price.

    Anyways, it looks like it will be the best survival template on the market. Especially with network support. Even uFPS doesn't support that (you need to pay extra 20$ for an very simple networking example? meh)

    My suggestions:
    - simple Procedural Map script?
    - If multiplayer - server files, to save/load maps
    - Simple menu and lobby for multiplayer coop
    - Explosives
    - Building upgrades like in Rust
    - Ladders, hatches or just a stairs
    - When mining, you can add a Rust-like destroying parts
    - Dropping/taking items (if not implemented)
    - Random zombie spawning on map (and more zombies in structures, configurable)
    - Do a bolt-action a bolt-action, not an automatic rifle. :D
     
    Last edited: Nov 29, 2016
  34. AngryPixelUnity

    AngryPixelUnity

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    Hi there!
    The code is entirely written in C#, and will absolutely NOT be obfuscated. It will defy our very purpose for this asset, which is to make the code as user-friendly as possible, commented, organized, easy to read, etc. We want people to learn fast, with the help of the docs and videos, and then build upon, that's the only way I think game templates should be made. Now about the suggestions:

    "- simple Procedural Map script?" - In this first version we could concentrate on so much, so we dont' have a procedural map, it is a high possibility we'll add it in the future, it seems like a good addition.
    "- If multiplayer - server files, to save/load maps" - Multiplayer will come in 1.2, what you're saying seems similar to rust, so that means we have to create a procedural map system first, we'll think about it when we do 1.2 & 1.3.
    "- Simple menu and lobby for multiplayer coop" - We already have menus in the plan, the template will be complete in the end.
    "Explosives" - absolutely, we'll do that in 1.1
    "- Building upgrades like in Rust" - that can come as an upgrade in the couple versions.
    "- Ladders, hatches or just a stairs" - we already have a ladder implemented, we just didn't show it in the first video.
    "- When mining, you can add a Rust-like destroying parts" -
    "- Dropping/taking items (if not implemented)" - it's implemented...we're preparing a video to show more things, including this.
    "- Random zombie spawning on map (and more zombies in structures, configurable)" - Yes, we have a spawning system.
    "- Do a bolt-action a bolt-action, not an automatic rifle. :D" - the rifle in the video is a bolt-action, but we haven't yet implemented the animation.

    Thank you a lot for your interest! As I said, a video will come soon, I wanted to post it yesterday, but I personally had to do a lot of code refactoring and it's going to be delayed a little.
     
    Last edited: Nov 29, 2016
  35. KaVz

    KaVz

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    Thank you for a reply! I will totally buy it when it comes on the asset store! :)
     
  36. ryandanielbarton

    ryandanielbarton

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    As far as multiplayer is concerned, will all player built structures remain when the server has no players?
     
  37. ryandanielbarton

    ryandanielbarton

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    I understand this may be a dumb question. Looking to make something similar to rust
     
  38. AngryPixelUnity

    AngryPixelUnity

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    Yes it will. It's part of the save & load system. I mean every similar multiplayer game should have it built in.
     
  39. ryandanielbarton

    ryandanielbarton

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    Alright perfect. If you need any testers let me know. More than willing to help you out if you need it.
     
  40. AngryPixelUnity

    AngryPixelUnity

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    Thanks :) I will let you know, I have 3 people at the moment.
     
  41. KaVz

    KaVz

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    How flexible is the GUI system? I had a lot of assets where changing completely UI is actually almost impossible or just hard as F***. And what with items? Is there somewhat of a "editor"? ;)

    I'm just asking a technical questions, because you're guys saying that your product is flexible and easy to modify. I just want to know how :D
     
  42. AngryPixelUnity

    AngryPixelUnity

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    We're really working hard to make it easy to modify and extend, now, we won't know exactly what people need, until the asset gets released, but we try our best. The asset will be improved many months from now, so keep that in mind. And also I'll be doing tons of tutorials.
    This is the item editor:

    You click on the item, and the inspector updates, to show the data, and let you modify it, you can add descriptions, properties, etc. Also you can add new types & properties, and you can rearrange the lists.
     
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  43. KaVz

    KaVz

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    Wooow, looks like it is really easy and fun to do. if every script configuration looks like that, it will be the most valuable and fair priced asset on the market. Can't wait to buy it!
     
  44. AngryPixelUnity

    AngryPixelUnity

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    :) So happy you find it valuable, yeah...that's what we're trying to do, to pack as much value as we can in it.Now, about the editors, there are a few windows, like the item editor, recipe editor, input manager, and a few other helpers, which are designed to be easy to use. For the normal script editor, we tried to stay away from creating a custom editor, so we don't make a dependency between the two (if you add something, or modify, in the normal script, you'll have to modify the editor script as well). We are using a custom editor for a few scripts, but the rest are normal ones, so you can jump right in and modify the script. (They are organized though, and are using custom property drawers and attributes), but they don't get in the way of the user modifying the script like they wanted. This is an example of a normal script (without a custom editor):

    Player Motor (responsible to reacting to player input and moving the character):


    FPRaycastGun (used for handguns, rifles, shotguns, and so on (guns)):



    As you can see, every setting has a tooltip, and will be documented accordingly.
     
  45. ryandanielbarton

    ryandanielbarton

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    "As you can see, this is going to be the best asset you'll ever by"
     
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  46. ryandanielbarton

    ryandanielbarton

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    buy* im retarded
     
  47. AngryPixelUnity

    AngryPixelUnity

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    Thanks for the support :) Next video coming in a few hours max. (I'll show inventory, crafting, and related systems).
     
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  48. KaVz

    KaVz

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    ETA on the vid? so excited
     
  49. AngryPixelUnity

    AngryPixelUnity

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    About 1.5 - 2 hours, it's uploading on youtube now, but very slow, this is one of the reasons I don't make a higher quality video, for the video trailer I'll create a more professional one, 1080p, and edited. In the video I'm playing with the inventory, crafting, furnace, campfire, time of day, torch and a couple more things. They will be better in the final product, as everything else I show in these videos, but it should work for now to give you an idea of how it is.
     
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  50. JC_LEON

    JC_LEON

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    there will be ranged enemy (soldiers that shoot at you) and not only melee enemies (like zombie and cannibals)
     
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