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[Released] Ultimate Mobile

Discussion in 'Assets and Asset Store' started by lacost, Aug 14, 2014.

  1. mypolat

    mypolat

    Joined:
    Dec 10, 2014
    Posts:
    11
    Hi,
    I'm using Ultimate Mobile 10.0/20. :( Xcode says:

    Code (CSharp):
    1. Apple Mach-O Linker (ld) Error Group
    2.   "__ISN_GetPendingNotifications", referenced from:
    3.   "__ISN_CancelUserNotifications", referenced from:
    4.   "__ISN_CancelUserNotificationById", referenced from:
    5.   "__ISN_ScheduleUserNotification", referenced from:
    6.   "__ISN_RequestPermissions", referenced from:
    7. clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
  2. rockyip

    rockyip

    Joined:
    Jul 23, 2012
    Posts:
    10
    Hi,
    I just updated to Ultimate Mobile 10.1/21.
    Find that the GA_Manager will throw NullReferenceException at SA.Analytics.Google.RequestCache.SendCachedRequests() after changed scene
    The reason is that the Instance of CacheQueue will be destroyed since it didnt call DontDestroyOnLoad.

    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. SA.Analytics.Google.RequestCache.SendCachedRequests () (at Assets/Plugins/StansAssets/Modules/GoogleAnalytics/Core/GA_RequestCache.cs:40)
    3. SA.Analytics.Google.Manager+<SendAnalytics>c__Iterator0.MoveNext () (at Assets/Plugins/StansAssets/Modules/GoogleAnalytics/Core/GA_Manager.cs:416)
     
  3. ow3n

    ow3n

    Joined:
    May 8, 2016
    Posts:
    9
    Hi,
    I'm using Ultimate Mobile version 10.0/20 and randomly experiencing a bug with the TwitterPost dialog. Sometimes (not all the time) whenever a user tries to "@" someone by typing @ + text then the text field in the dialog goes white. Presumably it is searching for the account being referenced by the handle? Is there a way to disable this?
     
  4. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,182
    Does this support UWP on WIndows Phones? Or only WP8?
     
  5. andrew210

    andrew210

    Joined:
    Apr 23, 2014
    Posts:
    153

    After updating to the latest version I am also getting this error message on attempting to build for Apple. Is there any solution to this on the horizon?
     
  6. karmik

    karmik

    Joined:
    Oct 8, 2014
    Posts:
    124
    @AlexRay

    My project is almost ready. Planing to include admob using ultimate mobile.

    I have installed ultimate mobile plugin and am using admob scripts in my scene.
    When i try to build i am getting the below error.

    I was able to build it fine till i installed ultimate mobile plugin

    Can you help fix it. Please note that i am not good at programing. So would be helpful if you give me siple instructions.




    CommandInvokationFailure: Unable to convert classes into dex format.
    C:\Program Files\Java\jdk1.7.0_79\bin\java.exe -Xmx2048M -u Dcom.android.sdkmanager.toolsdir="C:/Users/foldername/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Exception in thread "main" java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
    at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:274)
    at SDKMain.main(SDKMain.java:128)
    ]
    stdout[

    ]
    exit code: 1
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.HostView:OnGUI()
     
  7. fishbrainz

    fishbrainz

    Joined:
    Nov 27, 2013
    Posts:
    12
    @AlexRay I have encountered lots of errors like this one below in the Crashes Report in google play dashboard, and haven't been able to reproduce them on my device(Galaxy S7). They appeared after updating the plugin to its most recent version 10.1/21.

    Code (CSharp):
    1. java.lang.RuntimeException:
    2.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:2706)
    3.   at android.app.ActivityThread.access$1800 (ActivityThread.java:150)
    4.   at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1421)
    5.   at android.os.Handler.dispatchMessage (Handler.java:102)
    6.   at android.os.Looper.loop (Looper.java:148)
    7.   at android.app.ActivityThread.main (ActivityThread.java:5417)
    8.   at java.lang.reflect.Method.invoke (Native Method)
    9.   at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:726)
    10.   at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:616)
    11. Caused by: java.lang.ClassNotFoundException:
    12.   at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:56)
    13.   at java.lang.ClassLoader.loadClass (ClassLoader.java:511)
    14.   at java.lang.ClassLoader.loadClass (ClassLoader.java:469)
    15.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:2701)
    Here is the Manifest:

    Code (JavaScript):
    1. <?xml version="1.0" encoding="UTF-8"?>
    2. <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.xxx.xxx" android:versionName="2.0" android:versionCode="2">
    3.   <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
    4.   <uses-feature android:glEsVersion="0x00020000" />
    5.   <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="26" />
    6.   <permission android:name="com.xxx.xxx.permission.C2D_MESSAGE" android:protectionLevel="signature" />
    7.   <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    8.     <meta-data android:name="com.google.android.gms.games.APP_ID" android:value="\ xxxxxxxxxxxxxx" />
    9.     <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
    10.     <meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ xxxxxxxxxxxxxx" />
    11.     <receiver android:name="com.androidnative.features.notifications.LocalNotificationReceiver" android:enabled="true" android:exported="true">
    12.       <intent-filter>
    13.         <action android:name="com.androidnative.local.intent.OPEN" />
    14.         <action android:name="android.intent.action.BOOT_COMPLETED" />
    15.         <category android:name="android.intent.category.DEFAULT" />
    16.       </intent-filter>
    17.     </receiver>
    18.     <receiver android:name="com.onesignal.GcmBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
    19.       <intent-filter>
    20.         <action android:name="com.google.android.c2dm.intent.RECEIVE" />
    21.         <category android:name="com.xxx.xxx" />
    22.       </intent-filter>
    23.     </receiver>
    24.     <service android:name="com.androidnative.features.notifications.LocalNotificationService" />
    25.     <service android:name="com.fyber.cache.CacheVideoDownloadService" android:exported="false" />
    26.     <service android:name="com.onesignal.GcmIntentService" />
    27.     <provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProviderXXXXXXXXXX" android:exported="true" />
    28.     <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:launchMode="singleTask" android:screenOrientation="landscape">
    29.       <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    30.       <intent-filter>
    31.         <action android:name="android.intent.action.MAIN" />
    32.         <category android:name="android.intent.category.LAUNCHER" />
    33.       </intent-filter>
    34.     </activity>
    35.     <activity android:name="com.androidnative.AndroidNativeProxy" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    36.     <activity android:name="com.androidnative.features.social.common.SocialProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    37.     <activity android:name="com.androidnative.OAuthProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    38.     <activity android:name="com.androidnative.billing.core.AN_BillingProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    39.     <activity android:name="com.androidnative.gms.core.GooglePlaySupportActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    40.     <activity android:name="com.fyber.unity.ads.OfferWallUnityActivity" android:configChanges="orientation|screenSize" />
    41.     <activity android:name="com.fyber.unity.ads.RewardedVideoUnityActivity" android:configChanges="screenSize|orientation" android:theme="@android:style/Theme.Translucent" android:hardwareAccelerated="true" />
    42.     <activity android:name="com.fyber.ads.interstitials.InterstitialActivity" android:configChanges="screenSize|orientation" android:theme="@android:style/Theme.Translucent" />
    43.     <activity android:name="com.fyber.utils.testsuite.TestSuiteActivity" android:label="Integration Test Suite" />
    44.     <activity android:name="com.facebook.LoginActivity" android:label="@string/app_name" android:theme="@android:style/Theme.Translucent.NoTitleBar" android:configChanges="keyboardHidden|orientation" />
    45.     <activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    46.     <activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
    47.     <activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    48.     <activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
    49.     <activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
    50.     <activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
    51.     <activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
    52.     <activity android:name="com.facebook.unity.AppInviteDialogActivity" />
    53.     <activity android:name="com.facebook.FacebookActivity" android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation" android:theme="@style/com_facebook_activity_theme" />
    54.     <activity android:name="com.onesignal.NotificationOpenedActivity" android:theme="@android:style/Theme.NoDisplay" />
    55.   </application>
    56.   <uses-permission android:name="android.permission.INTERNET" />
    57.   <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    58.   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    59.   <uses-permission android:name="com.android.vending.BILLING" />
    60.   <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
    61.   <uses-permission android:name="com.xxx.xxx.permission.C2D_MESSAGE" />
    62.   <uses-permission android:name="android.permission.WAKE_LOCK" />
    63.   <uses-permission android:name="android.permission.VIBRATE" />
    64.   <uses-permission android:name="android.permission.GET_TASKS" />
    65.   <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    66.   <uses-permission android:name="android.permission.GET_ACCOUNTS" />
    67.   <uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    68.   <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
    69. </manifest>
    Any Ideea what is causing this?

    I also use the FacebookSDK plugin for Unity, and have resolved the "dex-format" jar duplicates errors.

    Thanks.
    fish.
     
    Last edited: Aug 17, 2017
  8. JoeHyperBeard

    JoeHyperBeard

    Joined:
    Aug 1, 2017
    Posts:
    1
    Hi!, We've been using UM on all of our games but since we upgraded to Unity 2017.1.0 the android local notifications and toast don't work anymore. We have been trying to fix this issue removing and re importing UM last version multiple times with no success.

    Other things we've tried is testing UM on an empty project and the notifications work but when dragging the same files to our projects they don't work anymore.

    If you know anything that could help us would be great.
     
  9. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    Hi I'm trying to mobile Ultimate mobile and Ultimate Ads..
    Ultimate Ads has
    Vungle - preview version 3.1.35 seems did not update to there latest one
    Unity Ads - Latest
    Google Admob - Latest
    but I'm having hard time building it in android also has many errors like dex format

    Already delete during build
    play-services-base
    play-services-basement
    support-v4-25

    but still getting Fail Dex format
    caught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrk;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrl;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrm;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrn;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzro;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrp;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrq;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrr;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/zzrs;
     
  10. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    any luck for this? im getting this too in unity cloud build
     
  11. awesomeunleashed

    awesomeunleashed

    Joined:
    Feb 4, 2017
    Posts:
    4
    Try removing and re-installing the asset; that's what fixed it for me.
     
  12. chachijvazquez

    chachijvazquez

    Joined:
    Aug 3, 2017
    Posts:
    1
    Hi Stan,
    congrats for your job and your plugins. I am having a trouble with loading an image from the gallery in Samsung Galaxy S7. When I take a picture with the mobile in portrait mode using the camera of Android and then I load this picture from the gallery using your plugin and the texture is always turned 90º. I am trying to know the orientation of the picture to set the orientation correctly but I can't. Please help me.

    Thank you.
     
  13. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    Help !!issue after issue.. :( in ios build
    15594: [xcode] /BUILD_PATH/samwit.banker-app-game.default-ios/temp.P3GXKM/Frameworks/Plugins/IOS/GoogleMobileAds.framework/Modules/module.modulemap:2:19: error: umbrella header 'GoogleMobileAds.h' not found
    15595: [xcode] umbrella header "GoogleMobileAds.h"
    15596: [xcode] 1 error generated.
    15597: [xcode] /BUILD_PATH/samwit.banker-app-game.default-ios/temp.P3GXKM/Libraries/Plugins/IOS/GMA_SA_Lib.m:10:9: fatal error: could not build module 'GoogleMobileAds'

    I already add the latest framwork for ios.. in plugin/ios folder.. but still did not work
     
    Last edited: Aug 11, 2017
  14. ow3n

    ow3n

    Joined:
    May 8, 2016
    Posts:
    9
    Is there documentation for IOS and Android to check the current state of permissions? For example, can I use the camera? Or can I save to the gallery? On Android all of these are initiated at the beginning before the user even gets to see the app. If they say No on gallery for example can I see if they did? Can I reinitiate?
     
  15. MolodoeZlo

    MolodoeZlo

    Joined:
    Jul 26, 2017
    Posts:
    3
    Доброго дня, после компиляции, столкнулся с такой проблемой. APK Файл весит +-100 mb.Скрин из open edit log во вложении. https://docs.unity3d.com/ru/530/Manual/ReducingFilesize.html - говорит мне о возможной захламлённости папки Resources, но все папки Resources у меня только от вашей программы. Требуется уменьшить вес File Headers. Можете помочь ?
     

    Attached Files:

  16. AlexRay

    AlexRay

    Joined:
    Jul 9, 2014
    Posts:
    993
    Hi!
    You guys definitely need to update to the latest version of the plugin.
    Of course, you can reinstall the new version of the plugin to be sure, that you use the latest version of the native libs.
    If you still have the issues, please, feel free to contact our support team and ask for assistance.
     
  17. AlexRay

    AlexRay

    Joined:
    Jul 9, 2014
    Posts:
    993
    Hello!
    Thank you for this information! You have to report this issue to our support engineer.
    Please, try to provide as much detailed information as you can. In such a way you will help our developer to find the issue and fix it. In general, the fix will be provided with the following official plugin update.
     
  18. AlexRay

    AlexRay

    Joined:
    Jul 9, 2014
    Posts:
    993
    Support of Universal Windows Platform/Windows Phone was officially removed few month ago.
    There is the legacy APIs in the Ultimate Mobile for support of the old projects ONLY.
     
  19. AlexRay

    AlexRay

    Joined:
    Jul 9, 2014
    Posts:
    993
    Hello!
    It looks like you have some local issues with the JDK or probably with the Android SDK.
    So, I would recommend you to contact our support team and ask for an assistance.
    Please, go ahead and you will get great support in a short time!
     
  20. AlexRay

    AlexRay

    Joined:
    Jul 9, 2014
    Posts:
    993
    Hello!
    As I correctly understand, you use the native Twitter sharing in your project.
    But I want to tell you that the native sharing work with the official Twitter app on the real devices.
    Let me explain. E.g. on Android platform the Intent will be created with the data you predefined on the Unity C# code.
    And the exactly this intent will be sent to the official Twitter application on the real device.
    Of course, the user will be able to change the text message for share. But you have to understand, that in fact, you use the official Twitter app sharing activity right within you Unity app. The @ text highlight is related to the Twitter app itself.
    So, probably you are facing this case and it looks like an issue for you.

    If you will have any kind of additional information according to this case, please, feel free to share with me.
    Hope, I'll be able to clarify my answer.
     
    ow3n likes this.
  21. SrujanMadhavi

    SrujanMadhavi

    Joined:
    Jan 13, 2015
    Posts:
    3
    Hi Stan's Assets, i've been trying to contact your support from my email. i've got a response but the issue wasn't solved. Im unable to use inapp purchases functionality if there are more than 20 items, this is what I've understood from your response yesterday. will you kindly let me know how i can solve this issue?

    Scenario:(App launched in alpha testing)
    first I've bought all my IAPs setup in my app(60 items) and then I tried to reconnect to the store. now the IAPs won't get restored in my app. Please find the logcat below and kindly help me solve this issue.
    my ultimate mobile plugin version is 10.1/21

    08-16 05:18:33.607 16641-16641/? D/AndroidNative: Starting async operation: refresh inventory
    08-16 05:18:33.608 16641-17551/? D/AndroidNative: Querying owned items, item type: inapp
    08-16 05:18:33.608 16641-17551/? D/AndroidNative: Package name: com.xxx.xxx
    08-16 05:18:33.608 16641-17551/? D/AndroidNative: Calling getPurchases with continuation token: null
    08-16 05:18:33.611 3014-15157/? I/Finsky: [1066] com.google.android.finsky.billing.iab.z.b(29): com.xxx.xxx: Account determined from installer data - [BFWRgT8vhX-noGgdHILYdgEOI2wTS4wZDo]
    08-16 05:18:33.614 16641-17551/? D/AndroidNative: Owned items response: 0
    08-16 05:18:33.617 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx
    08-16 05:18:33.620 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx
    08-16 05:18:33.622 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx
    08-16 05:18:33.624 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx
    08-16 05:18:33.626 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx
    08-16 05:18:33.628 16641-17551/? D/AndroidNative: Sku is owned: com.xxxx.xxxx

    08-16 05:18:33.747 16641-17551/? D/AndroidNative: Querying SKU details.
    08-16 05:18:33.751 3014-3029/? I/Finsky: [997] com.google.android.finsky.
    billing.iab.z.b(29): com.xxxx.xxxx: Account determined from installer data - [BFWRgT8vhX-noGgdHILYdgEOI2wTS4wZDo]
    08-16 05:18:33.753 3014-3029/? W/Finsky: [997] com.google.android.finsky.billing.iab.f.a(117): Input Error: skusBundle array associated with key ITEM_ID_LIST or key DYNAMIC_PRICE_TOKENS_LIST cannot contain more than 20 items.
    08-16 05:18:33.753 16641-17551/? D/AndroidNative: getSkuDetails() failed: 5:Developer Error
    08-16 05:18:33.753 16641-17551/? D/AndroidNative: Ending async operation: refresh inventory
    08-16 05:18:33.753 16641-16641/? D/AndroidNative: onQueryInventoryFinished:
     
    Last edited: Aug 17, 2017
  22. Akki-bhatt

    Akki-bhatt

    Joined:
    Jul 8, 2017
    Posts:
    19
  23. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288

    its almost a week now but still no fix also share my Test project I make, but no reply from email..
    windows 10 using unity 5.6.2f1
     
  24. TejasJN

    TejasJN

    Joined:
    Dec 19, 2016
    Posts:
    2
    Hi,
    I am using the "Ultimate mobile plugin" for my application in Unity. Here, when I use camera to take a picture and use it in the unity application, it is giving crash and the image is not getting loaded in all Nougat(Android version 7.0) android mobiles. Please reply to it and oblige.
    For reference,
    i have logs when i got the crash issue.
    Logs:
    08-28 18:12:06.843: W/Unity(14499): Failed to get permission info for com.amazon.device.messaging.permission.RECEIVE, manifest likely missing custom permission declaration
    08-28 18:12:06.843: W/Unity(14499): Permission com.amazon.device.messaging.permission.RECEIVE ignored
    08-28 18:12:06.844: W/Unity(14499): Failed to get permission info for com.sec.android.provider.badge.permission.READ, manifest likely missing custom permission declaration
    08-28 18:12:06.844: W/Unity(14499): Permission com.sec.android.provider.badge.permission.READ ignored
    08-28 18:12:06.844: W/Unity(14499): Failed to get permission info for com.sec.android.provider.badge.permission.WRITE, manifest likely missing custom permission declaration
    08-28 18:12:06.844: W/Unity(14499): Permission com.sec.android.provider.badge.permission.WRITE ignored
    08-28 18:12:06.845: W/Unity(14499): Failed to get permission info for com.sonyericsson.home.permission.BROADCAST_BADGE, manifest likely missing custom permission declaration
    08-28 18:12:06.845: W/Unity(14499): Permission com.sonyericsson.home.permission.BROADCAST_BADGE ignored
    08-28 18:12:06.846: W/Unity(14499): Failed to get permission info for com.sonymobile.home.permission.PROVIDER_INSERT_BADGE, manifest likely missing custom permission declaration
    08-28 18:12:06.846: W/Unity(14499): Permission com.sonymobile.home.permission.PROVIDER_INSERT_BADGE ignored
    08-28 18:12:06.846: W/Unity(14499): Failed to get permission info for com.anddoes.launcher.permission.UPDATE_COUNT, manifest likely missing custom permission declaration
    08-28 18:12:06.846: W/Unity(14499): Permission com.anddoes.launcher.permission.UPDATE_COUNT ignored
    08-28 18:12:06.846: W/Unity(14499): Failed to get permission info for com.majeur.launcher.permission.UPDATE_BADGE, manifest likely missing custom permission declaration
    08-28 18:12:06.846: W/Unity(14499): Permission com.majeur.launcher.permission.UPDATE_BADGE ignored
    08-28 18:12:06.847: W/Unity(14499): Failed to get permission info for com.huawei.android.launcher.permission.CHANGE_BADGE, manifest likely missing custom permission declaration
    08-28 18:12:06.847: W/Unity(14499): Permission com.huawei.android.launcher.permission.CHANGE_BADGE ignored
    08-28 18:12:06.847: W/Unity(14499): Failed to get permission info for com.huawei.android.launcher.permission.READ_SETTINGS, manifest likely missing custom permission declaration
    08-28 18:12:06.847: W/Unity(14499): Permission com.huawei.android.launcher.permission.READ_SETTINGS ignored
    08-28 18:12:06.848: W/Unity(14499): Failed to get permission info for com.huawei.android.launcher.permission.WRITE_SETTINGS, manifest likely missing custom permission declaration
    08-28 18:12:06.848: W/Unity(14499): Permission com.huawei.android.launcher.permission.WRITE_SETTINGS ignored
    08-28 18:12:06.848: W/Unity(14499): Failed to get permission info for android.permission.READ_APP_BADGE, manifest likely missing custom permission declaration
    08-28 18:12:06.848: W/Unity(14499): Permission android.permission.READ_APP_BADGE ignored
    08-28 18:12:06.849: W/Unity(14499): Failed to get permission info for com.oppo.launcher.permission.READ_SETTINGS, manifest likely missing custom permission declaration
    08-28 18:12:06.849: W/Unity(14499): Permission com.oppo.launcher.permission.READ_SETTINGS ignored
    08-28 18:12:06.849: W/Unity(14499): Failed to get permission info for com.oppo.launcher.permission.WRITE_SETTINGS, manifest likely missing custom permission declaration
    08-28 18:12:06.849: W/Unity(14499): Permission com.oppo.launcher.permission.WRITE_SETTINGS ignored
    08-28 18:12:07.910: E/Unity(14499): Unable to find AudioPluginOculusSpatializer
    08-28 18:12:08.060: D/Unity(14499): GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT
    08-28 18:12:08.060: D/Unity(14499): _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT_multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_disjoint_timer_query
     
  25. Evanreich

    Evanreich

    Joined:
    Jun 15, 2017
    Posts:
    1
    I'm using
    Unity 5.6.3p1
    Ultimate Mobile 10.1/21
    Facebook Unity SDK 7.10.0

    and I'm getting this error
    Code (CSharp):
    1. CommandInvokationFailure: Unable to convert classes into dex format.
    2. C:\Program Files\Java\jdk1.8.0_144\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/jericho.ngo/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
    3.  
    4. stderr[
    5. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat;
    6. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoIcsImpl;
    7. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoStubImpl;
    8. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoVersionImpl;
    9. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/animation/AnimatorCompatHelper;
    10. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActionBarDrawerToggle;
    11. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImpl;
    12. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImplBase;
    13. Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/app/ActionBarDrawerToggle$ActionBarDrawerToggleImplHC;
    14.  
    15. UNEXPECTED TOP-LEVEL EXCEPTION:
    16. java.lang.RuntimeException: Translation has been interrupted
    17.     at com.android.dx.command.dexer.Main.processAllFiles(Main.java:615)
    18.     at com.android.dx.command.dexer.Main.runMonoDex(Main.java:313)
    19.     at com.android.dx.command.dexer.Main.runDx(Main.java:291)
    20.     at com.android.dx.command.dexer.Main.main(Main.java:247)
    21.     at com.android.dx.command.Main.main(Main.java:94)
    22.     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    23.     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    24.     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    25.     at java.lang.reflect.Method.invoke(Method.java:498)
    26.     at SDKMain.main(SDKMain.java:130)
    27. Caused by: java.lang.InterruptedException: Too many errors
    28.     at com.android.dx.command.dexer.Main.processAllFiles(Main.java:607)
    29.     ... 9 more
    30. ]
    31. stdout[
    32. processing archive C:\Users\jericho.ngo\Documents\Unity Projects\Ultimate Mobile\Temp\StagingArea\android-libraries\an_billing\libs\.\classes.jar...
    33. processing com/android/vending/billing/IInAppBillingService.class...
    34. processing com/android/vending/billing/IInAppBillingService$Stub.class...
    35. processing com/android/vending/billing/IInAppBillingService$Stub$Proxy.class...
    36. processing com/androidnative/billing/core/AN_BillingProxyActivity.class...
    37. processing com/androidnative/billing/core/AN_BillingProxyActivity$1.class...
    38. processing com/androidnative/billing/core/BillingHelper.class...
    39. processing com/androidnative/billing/core/BillingHelper$1.class...
    40. processing com/androidnative/billing/core/BillingHelper$2.class...
    41. processing com/androidnative/billing/core/BillingHelper$2$1.class...
    42. processing com/androidnative/billing/core/BillingHelper$3.class...
    43. processing com/androidnative/billing/core/BillingHelper$3$1.class...
    44. processing com/androidnative/billing/core/BillingHelper$3$2.class...
    45. processing com/androidnative/billing/core/BillingManager.class...
    46. processing com/androidnative/billing/core/BillingManager$1.class...
    47. processing com/androidnative/billing/core/BillingManager$2.class...
    48. processing com/androidnative/billing/core/BillingManager$3.class...
    49. processing com/androidnative/billing/core/listeners/AN_PurchaseFinishedListener.class...
    50. processing com/androidnative/billing/core/listeners/AN_QueryInventoryFinishedListener.class...
    51. processing com/androidnative/billing/interfaces/OnBillingPurchaseFinishedListener.class...
    52. processing com/androidnative/billing/interfaces/OnBillingSetupFinishedListener.class...
    53. processing com/androidnative/billing/interfaces/OnConsumeFinishedListener.class...
    54. processing com/androidnative/billing/interfaces/OnConsumeMultiFinishedListener.class...
    55. processing com/androidnative/billing/interfaces/QueryInventoryFinishedListener.class...
    56. processing com/androidnative/billing/models/BillingException.class...
    57. processing com/androidnative/billing/models/BillingResult.class...
    58. processing com/androidnative/billing/models/Inventory.class...
    59. processing com/androidnative/billing/models/Purchase.class...
    60. processing com/androidnative/billing/models/Security.class...
    61. processing com/androidnative/billing/models/SkuDetails.class...
    62. processing com/androidnative/billing/util/Base64.class...
    63. processing com/androidnative/billing/util/Base64DecoderException.class...
    64. processing com/stansassets/billing/BuildConfig.class...
    65. processing archive C:\Users\jericho.ngo\Documents\Unity Projects\Ultimate Mobile\Temp\StagingArea\android-libraries\an_googleplay\libs\.\classes.jar...
    66. processing com/androidnative/gcm/CloudMessagingManager.class...
    67. processing com/androidnative/gcm/CloudMessagingManager$1.class...
    68. processing com/androidnative/gcm/GcmBroadcastReceiver.class...
    69. processing com/androidnative/gcm/GcmIntentService.class...
    70. processing com/androidnative/gcm/PictureLoadingListener.class...
    71. processing com/androidnative/gcm/PictureLoadingTask.class...
    72. processing com/androidnative/gcm/PictureLoadingTaskListener.class...
    73. processing com/androidnative/gms/ad/ANMobileAd.class...
    74. processing com/androidnative/gms/ad/GADBanner.class...
    75. processing com/androidnative/gms/ad/GADBanner$1.class...
    76. processing com/androidnative/gms/ad/InterstitialAdListner.class...
    77. processing com/androidnative/gms/ad/RewardedAdListener.class...
    78. processing com/androidnative/gms/analytics/AN_AnalyticsProxy.class...
    79. processing com/androidnative/gms/analytics/V4GoogleAnalytics.class...
    80. processing com/androidnative/gms/core/AppInvitesController.class...
    81. processing com/androidnative/gms/core/GameClientBridge.class...
    82. processing com/androidnative/gms/core/GameClientManager.class...
    83. processing com/androidnative/gms/core/GameClientManager$1.class...
    84. processing com/androidnative/gms/core/GameClientManager$2.class...
    85. processing com/androidnative/gms/core/GameClientManager$3.class...
    86. processing com/androidnative/gms/core/GameClientManager$4.class...
    87. processing com/androidnative/gms/core/GameClientManager$5.class...
    88. processing com/androidnative/gms/core/GameClientManager$6.class...
    89. processing com/androidnative/gms/core/GameInvitationManager.class...
    90. processing com/androidnative/gms/core/GooglePlaySupportActivity.class...
    91. processing com/androidnative/gms/core/NewGameHelper.class...
    92. processing com/androidnative/gms/listeners/appInvite/AppInviteListner.class...
    93. processing com/androidnative/gms/listeners/games/AchievementsLoadListner.class...
    94. processing com/androidnative/gms/listeners/games/AchievementsUpdateListner.class...
    95. processing com/androidnative/gms/listeners/games/LeaderBoardScoreLoaded.class...
    96. processing com/androidnative/gms/listeners/games/LeaderBoardsLoadedListener.class...
    97. processing com/androidnative/gms/listeners/games/PlayerResultListner.class...
    98. processing com/androidnative/gms/listeners/games/PlayerScoreUpdateListner.class...
    99. processing com/androidnative/gms/listeners/games/ScoreSubmitedListner.class...
    100. processing com/androidnative/gms/listeners/network/AN_OnInvitationReceivedListener.class...
    101. processing com/androidnative/gms/listeners/network/AN_RealTimeMessageReceivedListener.class...
    102. processing com/androidnative/gms/listeners/network/AN_ReliableMessageSentCallback.class...
    103. processing com/androidnative/gms/listeners/network/AN_RoomStatusUpdateListener.class...
    104. processing com/androidnative/gms/listeners/network/AN_RoomUpdateListener.class...
    105. processing com/androidnative/gms/listeners/quests/AN_AcceptQuestResultListner.class...
    106. processing com/androidnative/gms/listeners/quests/AN_ClaimMilestoneResult.class...
    107. processing com/androidnative/gms/listeners/quests/AN_EventsLoadListner.class...
    108. processing com/androidnative/gms/listeners/quests/AN_LoadQuestsResult.class...
    109. processing com/androidnative/gms/listeners/quests/AN_QuestUpdateListener.class...
    110. processing com/androidnative/gms/listeners/requests/AN_LoadRequestsResultListner.class...
    111. processing com/androidnative/gms/listeners/requests/AN_UpdateRequestsResultListner.class...
    112. processing com/androidnative/gms/listeners/savedgames/DeleteSnapShotListner.class...
    113. processing com/androidnative/gms/listeners/savedgames/DeleteSpapShotResultListner.class...
    114. processing com/androidnative/gms/listeners/savedgames/LoadSnapshotsResultListner.class...
    115. processing com/androidnative/gms/listeners/savedgames/OpenSnapshotListner.class...
    116. processing com/androidnative/gms/listeners/savedgames/SnapshotCreateListner.class...
    117. processing com/androidnative/gms/listeners/savedgames/SnapshotMetadataChangeListner.class...
    118. processing com/androidnative/gms/listeners/tbm/AN_OnCancelMatchResult.class...
    119. processing com/androidnative/gms/listeners/tbm/AN_OnInvitationAcceptedCallback.class...
    120. processing com/androidnative/gms/listeners/tbm/AN_OnLeaveMatchResult.class...
    121. processing com/androidnative/gms/listeners/tbm/AN_OnLoadInvitationsResult.class...
    122. processing com/androidnative/gms/listeners/tbm/AN_OnLoadMatchResult.class...
    123. processing com/androidnative/gms/listeners/tbm/AN_OnLoadMatchesResult.class...
    124. processing com/androidnative/gms/listeners/tbm/AN_OnMatchInitiatedCallback.class...
    125. processing com/androidnative/gms/listeners/tbm/AN_OnTurnBasedMatchUpdateReceivedListener.class...
    126. processing com/androidnative/gms/listeners/tbm/AN_OnTurnResult.class...
    127. processing com/androidnative/gms/listeners/tbm/AN_OnUpdateMatchResult.class...
    128. processing com/androidnative/gms/network/RealTimeMultiplayerController.class...
    129. processing com/androidnative/gms/network/TurnBasedMultiplayerController.class...
    130. processing com/androidnative/gms/plus/controllers/AN_PlusButtonController.class...
    131. processing com/androidnative/gms/plus/models/AN_PlusButton.class...
    132. processing com/androidnative/gms/plus/models/AN_PlusButton$1.class...
    133. processing com/androidnative/gms/utils/AN_IdFactory.class...
    134. processing com/androidnative/gms/utils/AnUtility.class...
    135. processing com/androidnative/gms/utils/Base64.class...
    136. processing com/androidnative/gms/utils/Base64DecoderException.class...
    137. processing com/androidnative/gms/utils/PS_Utility.class...
    138. processing com/androidnative/gms/utils/PS_Utility$1.class...
    139. processing com/example/an_googleplay/BuildConfig.class...
    140. processing archive C:\Users\jericho.ngo\Documents\Unity Projects\Ultimate Mobile\Temp\StagingArea\android-libraries\an_social\libs\.\classes.jar...
    141. processing com/androidnative/features/social/common/ChooserArrayAdapter.class...
    142. processing com/androidnative/features/social/common/ChooserArrayAdapter$1.class...
    143. processing com/androidnative/features/social/common/ChooserArrayAdapter$2.class...
    144. processing com/androidnative/features/social/common/ChooserArrayAdapter$OnChooseArrayItemClickListener.class...
    145. processing com/androidnative/features/social/common/SocialGate.class...
    146. processing com/androidnative/features/social/common/SocialGate$1.class...
    147. processing com/androidnative/features/social/common/SocialProxyActivity.class...
    148. processing com/androidnative/features/social/common/SocialProxyActivity$1.class...
    149. processing com/androidnative/features/social/common/SocialProxyActivity$2.class...
    150. processing com/androidnative/features/social/fb/FBAppRequestCompleteListner.class...
    151. processing com/androidnative/features/social/fb/FBExtended.class...
    152. processing com/androidnative/features/social/gplus/GPlusShare.class...
    153. processing com/androidnative/features/social/gplus/ParseDeepLinkActivity.class...
    154. processing com/androidnative/features/social/instagram/AnInstagram.class...
    155. processing com/androidnative/features/social/twitter/ANTwitter.class...
    156. processing com/androidnative/features/social/twitter/ANTwitter$1.class...
    157. processing com/androidnative/features/social/twitter/ANTwitter$2.class...
    158. processing com/androidnative/features/social/twitter/ANTwitter$3.class...
    159. processing com/androidnative/features/social/twitter/ANTwitter$updateTwitterStatus.class...
    160. processing com/androidnative/features/social/utils/Base64.class...
    161. processing com/androidnative/features/social/utils/Base64DecoderException.class...
    162. processing com/androidnative/features/social/utils/SocialConf.class...
    163. processing com/example/an_social/BuildConfig.class...
    164. processing archive C:\Users\jericho.ngo\Documents\Unity Projects\Ultimate Mobile\Temp\StagingArea\android-libraries\androidnative\libs\.\classes.jar...
    165. processing com/androidnative/AN_Bridge.class...
    166. processing com/androidnative/AndroidNativeBridge.class...
    167. processing com/androidnative/AndroidNativeProxy.class...
    168. processing com/androidnative/OAuthProxyActivity.class...
    169. processing com/androidnative/OAuthProxyActivity$OAuthProxyWebViewClient.class...
    170. processing com/androidnative/features/AN_TV.class...
    171. processing com/androidnative/features/AppInfoLoader.class...
    172. processing com/androidnative/features/CameraAPI.class...
    173. processing com/androidnative/features/ImmersiveMode.class...
    174. processing com/androidnative/features/ImmersiveMode$1.class...
    175. processing com/androidnative/features/ImmersiveMode$2.class...
    176. processing com/androidnative/features/ImmersiveMode$3.class...
    177. processing com/androidnative/features/common/AddressBookManager.class...
    178. processing com/androidnative/features/common/AndroidNativeUtility.class...
    179. processing com/androidnative/features/notifications/LocalNotificationManager.class...
    180. processing com/androidnative/features/notifications/LocalNotificationReceiver.class...
    181. processing com/androidnative/features/notifications/LocalNotificationService.class...
    182. processing com/androidnative/features/notifications/LocalNotificationsController.class...
    183. processing com/androidnative/features/permissions/PermissionsManager.class...
    184. processing com/androidnative/firebase/analytics/Bridge.class...
    185. processing com/androidnative/firebase/analytics/Manager.class...
    186. processing com/androidnative/firebase/dynamiclinks/Bridge.class...
    187. processing com/androidnative/firebase/dynamiclinks/DynamicLinksHandleActivity.class...
    188. processing com/androidnative/firebase/dynamiclinks/DynamicLinksHandleActivity$1.class...
    189. processing com/androidnative/firebase/dynamiclinks/DynamicLinksHandleActivity$2.class...
    190. processing com/androidnative/firebase/dynamiclinks/Manager.class...
    191. processing com/androidnative/firebase/dynamiclinks/Manager$1.class...
    192. processing com/androidnative/licensing/AppLicenseCheckerCallback.class...
    193. processing com/androidnative/licensing/LicenseManager.class...
    194. processing com/androidnative/popups/PopUpsManager.class...
    195. processing com/androidnative/popups/PopUpsManager$1.class...
    196. processing com/androidnative/popups/PopUpsManager$2.class...
    197. processing com/androidnative/popups/PopUpsManager$3.class...
    198. processing com/androidnative/test/AN_Test.class...
    199. processing com/androidnative/utils/AN_Logger.class...
    200. processing com/androidnative/utils/Base64.class...
    201. processing com/androidnative/utils/Base64DecoderException.class...
    202. processing com/androidnative/utils/NativeUtility.class...
    203. processing com/example/androidnative/BuildConfig.class...
    204. processing archive C:\Users\jericho.ngo\Documents\Unity Projects\Ultimate Mobile\Temp\StagingArea\android-libraries\animated-vector-drawable-25.3.1\libs\.\classes.jar...
    205. processing android/support/graphics/drawable/Animatable2Compat.class...
    206. processing android/support/graphics/drawable/Animatable2Compat$AnimationCallback.class...
    207. processing android/support/graphics/drawable/Animatable2Compat$AnimationCallback$1.class...
    208. processing android/support/graphics/drawable/AnimatedVectorDrawableCompat.class...
    209. processing android/support/graphics/drawable/AnimatedVectorDrawableCompat$1.class...
    210. processing android/support/graphics/drawable/AnimatedVectorDrawableCompat$2.class...
    211. processing android/support/graphics/drawable/AnimatedVectorDrawableCompat$AnimatedVectorDrawableCompatState.class...
    212. processing andr<message truncated>
     
    Last edited: Aug 31, 2017
  26. platinio2007

    platinio2007

    Joined:
    Jul 17, 2015
    Posts:
    17
    Hi i have problems using Mobile Social Plugin and UMA please help me, on a empty project i import UMA and later MSP and i get this error
    "Assets/Plugins/StansAssets/Support/Common/Utilities/Modules/SA_Files.cs(21,22): error CS0101: The namespace `SA.Common.Util' already contains a definition for `Files'"
    please help me do you say what this plugins was compatibles but i get this error what i need to do? , BTW i am using the lastes version of both assets

    and on my project if i import just UMA, and later FB sdk 7.10 i get some manifest mergin problems but after solve it i get this
    Error: [Temp\StagingArea\AndroidManifest-main.xml:51, D:\Repos\words_with_whales\WordsWithWhales\Temp\StagingArea\android-libraries\facebook-android-sdk-4.23.0\AndroidManifest.xml:6] Trying to merge incompatible /manifest/application/activity[@name=com.facebook.FacebookActivity] element:

    so please help me :(
     
    Last edited: Sep 3, 2017
  27. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    use this bro
     

    Attached Files:

  28. platinio2007

    platinio2007

    Joined:
    Jul 17, 2015
    Posts:
    17
    Hi @domdev , thanks it actually solve scripts problems using UM and MSP but if i import FB sdk 7.10 i get the same error

    Error: [Temp\StagingArea\AndroidManifest-main.xml:51, D:\Repos\words_with_whales\WordsWithWhales\Temp\StagingArea\android-libraries\facebook-android-sdk-4.23.0\AndroidManifest.xml:6] Trying to merge incompatible /manifest/application/activity[@name=com.facebook.FacebookActivity] element:

    and if i delete from the manifest xml the activity for Facebook i pass the mergin but i get this in converting java classes build process

    CommandInvokationFailure: Unable to convert classes into dex format.
    C:\Program Files\Java\jdk1.8.0_91\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/android-sdk\tools" -Dfile.encoding=UTF8 -jar "D:\Program Files\Unity 2017\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat;
    Uncaught translation error: java.lang.IllegalArgumentException: already added: Landroid/support/v4/accessibilityservice/AccessibilityServiceInfoCompat$AccessibilityServiceInfoIcsImpl;
    blah blah...

    this sucks :/
     
    Last edited: Sep 4, 2017
  29. TwisterKung

    TwisterKung

    Joined:
    Apr 11, 2016
    Posts:
    3
    Hi,

    Our game has encounter local notification error in Android 8.0 ( Oreo ) device using the ultimate mobile 10.1/21, is there any known solution to solve this?

    Code (CSharp):
    1. java.lang.RuntimeException:
    2.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:3259)
    3.   at android.app.ActivityThread.-wrap17 (Unknown Source)
    4.   at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1677)
    5.   at android.os.Handler.dispatchMessage (Handler.java:105)
    6.   at android.os.Looper.loop (Looper.java:164)
    7.   at android.app.ActivityThread.main (ActivityThread.java:6541)
    8.   at java.lang.reflect.Method.invoke (Native Method)
    9.   at com.android.internal.os.Zygote$MethodAndArgsCaller.run (Zygote.java:240)
    10.   at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:767)
    11. Caused by: java.lang.IllegalStateException:
    12.   at android.app.ContextImpl.startServiceCommon (ContextImpl.java:1505)
    13.   at android.app.ContextImpl.startService (ContextImpl.java:1461)
    14.   at android.content.ContextWrapper.startService (ContextWrapper.java:644)
    15.   at android.content.ContextWrapper.startService (ContextWrapper.java:644)
    16.   at com.androidnative.features.notifications.LocalNotificationReceiver.onReceive (LocalNotificationReceiver.java:44)
    17.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:3252)
    Devices that seem to affect by this error
    Pixel (sailfish) 43.5%
    Pixel XL (marlin) 33.9%
    Nexus 6P (angler) 18.5%
    Nexus 5X (bullhead) 2.4%

    Thanks in advance.
     
  30. Simon75012

    Simon75012

    Joined:
    Sep 15, 2016
    Posts:
    68
    Hi,
    I'm facing an issue on Android, i'm trying to have a callback when a user share on facebook.
    The folowing code is working pefectly on ios, but not on Android devices :

    Do you know what am i doing wrong?

    Thank you
     
  31. KeiseEntertainment

    KeiseEntertainment

    Joined:
    May 5, 2015
    Posts:
    23
    Hi there,

    I'm having a problem to configurate my project to use Amazon services.

    I tried to follow the Amazon Native documentation but i couldn't find the package i need to download and import. When i go to Amazon Native and try do activate any of the services, a popup window appears telling me to download the libraries, when i click do download it a dropbox link opens (THIS) but the file doesn't exist anymore...

    Even the Amazon Native documentation (HERE) it says that the file is in the "owner trash" and Google's recommends me to download it before its gone for once...

    I saw that the plugin was updated not a long time ago, so you guys are keeping it alive, but what is happening? How the links are broken and the documentation is in the "owner trash"?


    Thank you.

    Att,
    Felipe.
     
  32. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    hi, is goggle ads from ultimate mobile support admob Mediation?
     
  33. OneGame-Studio

    OneGame-Studio

    Joined:
    Dec 5, 2016
    Posts:
    7
    Hello AlexRay,
    From what I know Ultimate Mobile hasn't integrated Firebase for IOS now. Will you integrated it for IOS in future? I'm using it for Android and now I want to use it for IOS too.
    Thank you.
     
  34. ow3n

    ow3n

    Joined:
    May 8, 2016
    Posts:
    9
    Hello, so you are saying the interface that provides the @ display is provided by Twitter? I understand. How might we let them know there is an issue?

    I have another issue, perhaps more important. Is there any reason why the Twitter post would stop working all of the sudden? It worked before but now it fails silently. result.IsSucceeded == true but there’s no post.


    Code (CSharp):
    1.     Texture2D tex = sharePreview.GetComponent<RawImage> ().texture as Texture2D;
    2.     IOSSocialManager.Instance.TwitterPost(" #mirawarri","http://grettalouw.com/mirawarri",  tex);
    3.     IOSSocialManager.OnTwitterPostResult += HandleOnTwitterPostResult_IOS;
    4.  
    5.     void HandleOnTwitterPostResult_IOS (SA.Common.Models.Result result){
    6.         if(result.IsSucceeded) {
    7.             IOSNativePopUpManager.showMessage("Post to Twitter", "Post Success!");
    8.             // show check
    9.             shareTwitterCheck.gameObject.SetActive (true);
    10.         } else {
    11.             //IOSNativePopUpManager.showMessage("Post to Twitter", "Post Failed :( Error code: " + result.Error.Code);
    12.         }
    13.     }
     
  35. ow3n

    ow3n

    Joined:
    May 8, 2016
    Posts:
    9
    I have more information about the issue from XCode. (Mirawarri is the app name)

    Code (CSharp):
    1. 2017-09-20 05:57:50.130506-0400 Mirawarri[8199:3574956] ISN_NativeLog: ISN: twitterPost
    2. 2017-09-20 05:57:50.130684-0400 Mirawarri[8199:3574956] [core] SLComposeViewController initWithServiceType: com.apple.social.twitter
    3. 2017-09-20 05:57:50.130798-0400 Mirawarri[8199:3574956] [core] SLComposeViewController initWithServiceType got extension <NSExtension: 0x170171700> {id = com.apple.share.Twitter.post} for identifier com.apple.share.Twitter.post
    4. 2017-09-20 05:57:50.130875-0400 Mirawarri[8199:3574956] [core] SLComposeViewController initWithExtension: <NSExtension: 0x170171700> {id = com.apple.share.Twitter.post} requestedServiceType: com.apple.social.twitter
    5. 2017-09-20 05:57:50.131035-0400 Mirawarri[8199:3574956] [core] SLComposeViewController initWithExtension got override extension <NSExtension: 0x170171700> {id = com.apple.share.Twitter.post}
    6. 2017-09-20 05:57:50.145242-0400 Mirawarri[8199:3574956] [core] addImage start
    7. 2017-09-20 05:57:50.200875-0400 Mirawarri[8199:3574956] [core] addURL: start
    8. 2017-09-20 05:57:50.201035-0400 Mirawarri[8199:3574956] [core] SLComposeViewController _addURL: http://grettalouw.com/mirawarri type: 0 preview: (null)
    9. 2017-09-20 05:57:50.207674-0400 Mirawarri[8199:3574956] [core] viewWillAppear
    10. 2017-09-20 05:57:50.207809-0400 Mirawarri[8199:3574956] [core] SLComposeViewController building implicit NSExtensionItem from array of 2 _itemProviders
    11. 2017-09-20 05:57:50.207841-0400 Mirawarri[8199:3574956] [core] SLComposeViewController setting first extensionItem.attributedContentText to ' #mirawarri'
    12. 2017-09-20 05:57:50.208038-0400 Mirawarri[8199:3574956] [core] SLComposeViewController about to instantiate remote view controller with array of 1 NSExtensionItems
    13. 2017-09-20 05:57:50.211035-0400 Mirawarri[8199:3574956] [core] viewDidAppear
    14. 2017-09-20 05:57:50.236241-0400 Mirawarri[8199:3574956] [core] SLComposeViewController finished instantiate remote view controller <SLRemoteComposeViewController: 0x1042e4400> error (null) extension request identifier FEF1C4D7-99D2-4404-83E8-650BB0F1A205
    15. 2017-09-20 05:57:50.236288-0400 Mirawarri[8199:3574956] [core] SLComposeViewController received remoteViewController of class SLRemoteComposeViewController, and setting its delegate to self
    16. 2017-09-20 05:57:50.236303-0400 Mirawarri[8199:3574956] [core] HOST: Successfully loaded remote SLComposeVC
    17. 2017-09-20 05:57:50.236313-0400 Mirawarri[8199:3574956] [core] [remoteViewController setupRemoteViewController]
    18. 2017-09-20 05:57:50.243511-0400 Mirawarri[8199:3574956] [core] Finished setting up remote view controller
    19. 2017-09-20 05:58:23.317739-0400 Mirawarri[8199:3574956] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
    20. 2017-09-20 05:58:32.630210-0400 Mirawarri[8199:3574956] [core] SLComposeViewController completeWithResult: 1
    21. 2017-09-20 05:58:32.630396-0400 Mirawarri[8199:3574956] ISN_NativeLog: ISN: Done pressed successfully
    22. 2017-09-20 05:58:32.630917-0400 Mirawarri[8199:3574956] [core] SLComposeViewController automatically dismissing itself
    23. 2017-09-20 05:58:32.641354-0400 Mirawarri[8199:3574956] [core] SLComposeViewController dealloc <SLComposeViewController: 0x10a976510>
    24. 2017-09-20 05:58:32.642311-0400 Mirawarri[8199:3574956] [core] SLRemoteComposeViewController: (this may be harmless) viewServiceDidTerminateWithError: Error Domain=_UIViewServiceErrorDomain Code=1 "(null)" UserInfo={Terminated=disconnect method}
    25. 2017-09-20 05:58:33.082638-0400 Mirawarri[8199:3574956] Warning: Attempt to present <UIAlertController: 0x10a9b00a0>  on <UnityPortraitOnlyViewController: 0x103e02970> which is already presenting <UIAlertController: 0x10ab754c0>
    26. 2017-09-20 05:58:33.082869-0400 Mirawarri[8199:3574956] Warning: Attempt to present <UIAlertController: 0x10a9f8100>  on <UnityPortraitOnlyViewController: 0x103e02970> which is already presenting <UIAlertController: 0x10ab754c0>
     
  36. Lucid-Amusement

    Lucid-Amusement

    Joined:
    Jan 7, 2015
    Posts:
    23
    I couldn't have said it better myself.

    It seems like perhaps the recent inclusion of Facebook Gameroom support has added some limited version of the Facebook API? I'm wondering because when we install the latest Facebook SDK for Unity we get the exact same issues @platinio2007 is experiencing. But when the Facebook SDK is not installed we get zero runtime errors and everything "looks" good but all Facebook commands just seem to vanish into the ether.
     
  37. SrujanMadhavi

    SrujanMadhavi

    Joined:
    Jan 13, 2015
    Posts:
    3

    A fix has been sent via email and the issue is fixed.
     
  38. The_Arrival

    The_Arrival

    Joined:
    Dec 3, 2014
    Posts:
    69
    Hello,

    Setup:
    - Unity 5.6.3f1
    - Ultimate Mobile 10.1/21
    - Switched Off anything except the Android-Billing Lib (Just want IAP for now). Android Plugin is v9.8/21

    i have an issue building the Android version of the app. During the Buildprocess i get an Error while merging Manifests:

    Users/AmbichlM/Documents/Unity Workspace/LogoApp/Temp/StagingArea/AndroidManifest-main.xml:5:16-49 Error:
    Attribute application@icon value=(@drawable/app_icon) from AndroidManifest-main.xml:5:16-49
    is also present at AndroidManifest.xml:13:9-45 value=(@drawable/ic_launcher).
    Suggestion: add 'tools:replace="android:icon"' to <application> element at AndroidManifest-main.xml:5:3-26:17 to override.

    UnityEditor.HostView:OnGUI()

    Other tags which can appear in the error are: Android:Debuggable

    I have read and tried quite a bit:

    - Removed Ultimate Mobile -> Builds work again
    - Removed all other plugings with manifests i could find like Fabric. I´m pretty sure i found all of them -> Still does not build with UM in the project
    - switched on/off "Keep Manifest clean" option
    - switched MinAPI version back and forth since i found that sometimes a lib needs a higher API level which can cause Manifest merging issues
    - used the included ManifestManager to switch off Tags like App-Icon under the Application Tab until there are no values left... that still gives me merge issues with those tags

    I also found a FAQ entry which points on how to solve issues with conflicting plugins, but as far as i could tell there are no plugins left with manifest contribution.
    Also i´m not 100% sure whats the best strategie to end up with a working manifest. Should we use the manifest manager and include all the tags/permissions and Attributes we want (which would mean that the override and merging of those would work) or should we just add stuff from the UM Plugins to the manager to avoid duplicates?
     
  39. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    is asset capable for admob mediation?
     
  40. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    tools:replace="android:icon"
     
  41. The_Arrival

    The_Arrival

    Joined:
    Dec 3, 2014
    Posts:
    69
    yeah, i recognised that line, but not exactly sure what to di with it.
    - Do i add it manually in one or many of those manifests (and in which ones to add?)?
    - Do i add it in the ManifestManger somewhere?
    - Isn´t that what the automatic manifest merging should handle by default?
     
  42. domdev

    domdev

    Joined:
    Feb 2, 2015
    Posts:
    288
    from 5.6.2f1 cause they update android version its a bug from ucb edit it manually like this line

    <application tools:replace="android:icon" android:icon="@drawable/app_icon" android:label="@String/app_name" android:debuggable="false">
     
    ilmario likes this.
  43. James-J952

    James-J952

    Joined:
    Sep 16, 2014
    Posts:
    1
    @AlexRay

    Hi~! I'm using UM for IN-APP purchase but I've got a problem.
    Setting up plug-in as described at homepage instruction, upload to google play console(alpha version), and put in Base64Key at plugIn's Base64 Key field, and etc.
    When I run In-App function in my device(Phone) following error occured and stop working everytime. (My app is Android APP)

    ------------------------------------------------------------------------------------------------------------------------
    09-29 23:48:03.959 1025 1041 I Unity : AN: Using proxy for class: com.androidnative.billing.core.BillingManager method:AN_Connect
    09-29 23:48:03.959 1025 1041 I Unity :
    09-29 23:48:03.959 1025 1041 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    09-29 23:48:03.959 1025 1041 I Unity :
    09-29 23:48:03.962 1025 1025 E Unity : Exception: No such proxy method: UnityEngine.AndroidJavaRunnableProxy.run()
    09-29 23:48:03.962 1025 1025 E Unity : at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0
    09-29 23:48:03.962 1025 1025 E Unity : at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, UnityEngine.AndroidJavaObject[] javaArgs) [0x00000] in <filename unknown>:0
    09-29 23:48:03.962 1025 1025 E Unity : at UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy, IntPtr jmethodName, IntPtr jargs) [0x00000] in <filename unknown>:0
    09-29 23:48:03.962 1025 1025 E Unity :
    09-29 23:48:03.962 1025 1025 E Unity : (Filename: Line: -1)
    09-29 23:48:03.962 1025 1025 E Unity :

    ------------------------------------------------------------------------------------------------------------------------

    I'm using Unity2017.1.1f1, UM version : 10.1/21, Android Native version : 9.8/21

    How can I solve this situation?
     
    Last edited: Sep 30, 2017
  44. The_Arrival

    The_Arrival

    Joined:
    Dec 3, 2014
    Posts:
    69
    FYI: Once again Manifest-Merges seem to be broken in Unity (obviously since version 5.5.0 till now) with an updated Android SDK Version. Downgrading the SDK-Tool to this version https://dl.google.com/android/repository/tools_r25.2.3-macosx.zip "solved" the issue for me, leaving me once again with two versions of the Toolsfolder i need to swap around when switching from Unity to AndroidStudio Projects.
     
    Last edited: Oct 7, 2017
    ilmario likes this.
  45. KarlN

    KarlN

    Joined:
    Nov 27, 2014
    Posts:
    14
    Using : UM_ShareUtility.ShareMedia

    Does the share option work with facebook at all anymore? and I don't seem to be able to post with images at all? I have copied similar code to here : https://pastebin.com/xPSLSiym
    When you share, it does bring up the dialogue etc, but there is no text with in the facebook message, so makes it relatively pointless, and doesn't attach images with the twitter posts, so again, not the most useful.
     
  46. Rytisk

    Rytisk

    Joined:
    Feb 27, 2017
    Posts:
    1
    Hello, I ran into some trouble while implementing Achievements and Leaderboards. On iOS, everthing seems to work fine, however, I can't get Google Play services to connect. When I call the connect function on android, the connection state changes to "connecting", but nothing happens. Perhaps someone knows why this problem could be occuring?
     
  47. tomasnova

    tomasnova

    Joined:
    Oct 26, 2015
    Posts:
    3
    Hi, been having trouble getting a successful build for Android with Ultimate Mobile and the Facebook Unity SDK together. I can do each separate but whenever I have both assets installed the build just fails with the following error:
    This is an empty project, using only Ultimate Mobile version 10.1/21 and Facebook SDK version 7.10.0

    I'd appreciate any assistance you can give me @AlexRay

    Thanks!
     
  48. sofianehamza

    sofianehamza

    Joined:
    Feb 13, 2017
    Posts:
    10
    hello....after i installed the plugin
    i"ve been faced with these console errors when i try to build the apk

    error1

    D:\project\Temp\StagingArea\AndroidManifest-main.xml:6:16-49 Error:
    Attribute application@icon value=(@drawable/app_icon) from AndroidManifest-main.xml:6:16-49
    is also present at AndroidManifest.xml:13:9-45 value=(@drawable/ic_launcher).
    Suggestion: add 'tools:replace="android:icon"' to <application> element at AndroidManifest-main.xml:6:3-47:17 to override.

    UnityEditor.HostView:OnGUI()


    error 2

    AndroidSDKToolsException: Unable to merge android manifests. See the Console for more details.
    UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings (System.String logMessages, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommand (System.String[] sdkToolCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.MergeManifests (System.String target, System.String mainManifest, System.String[] libraryManifests, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
    UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String targetManifest, System.String mainManifest)
    UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.HostView:OnGUI()
     
  49. Lucasito

    Lucasito

    Joined:
    Mar 22, 2013
    Posts:
    66
    Hi. No merge AndroidManifest.xml :( Ultimate Mobile 10.2/24. Android Native 9.10/24. Facebook SDK 7.10.0. What to do?
    ==========
    CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
    D:\Program Files\Java\jdk1.8.0_91\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="D:/android SDK/r24\tools" -Dfile.encoding=UTF8 -jar "E:\Unity5.6.1p4\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error: [Temp\StagingArea\AndroidManifest-main.xml:50, E:\Git\Unknown\Temp\StagingArea\android-libraries\facebook-android-sdk-4.23.0\AndroidManifest.xml:6] Trying to merge incompatible /manifest/application/activity[@name=com.facebook.FacebookActivity] element:
    <activity
    @android:name="com.facebook.FacebookActivity"
    -- @android:theme="@android:style/Theme.Translucent.NoTitleBar">
    <activity
    @android:name="com.facebook.FacebookActivity"
    ++ @android:theme="@StyLe/com_facebook_activity_theme">
    ]
    stdout[
    =========
     
  50. Stans-Assets

    Stans-Assets

    Joined:
    Jun 20, 2014
    Posts:
    57
    Hey, guys!
    We are so sorry for the delay in answering for your questions оn the forum. Now we do not have enough stаff and time to answer here. But very soon we will be back:cool: Write to our service of support support@stansassets.com.
    Also there will be a live stream in January! So vote here, and we will choose a topic for the live training! See you!