@lacost Hey Lacost, we bought Ultimate Mobile Pro, and there are two features that would be super helpful. 1) Saving a locally stored texture (within persistent data) to the user's camera roll (not a named folder on the user's phone!), instead of from a texture to save on performance and lag. Other plugins such as Native Gallery are able to do this. (Note: Unity's built in ScreenCapture.CaptureScreenshot() function can actually capture photos to the users native camera roll in a background thread, so it doesn't lag the main thread like UMP's documented solution). 2) Natively sharing a locally stored texture (within persistent data), instead of from a texture to save on performance and lag. Other plugins such as NatShare are able to do this (but gradle clash with UMP during build time) 3) Natively sharing a locally stored video (within persistent data). I actually haven't tried using UMP for this yet, but my assumption is that it would require that the video object is in active memory, like when sharing a texture, which can be really bad for performance. You might already have this implement though! Are these things you'll be able to add to Ultimate Mobile Pro? We have to use the Native Gallery plugin and Native Sharing plugins instead as they support these features, but we would rather use UMP instead to avoid plugin gradle clashes during build time and remove unnecessary plugins.