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[Released] Ultimate Collections

Discussion in 'Assets and Asset Store' started by fholm, Jan 4, 2013.

  1. fholm

    fholm

    Joined:
    Aug 20, 2011
    Posts:
    2,043


    Ultimate Collection is a C# collection library specifically targeted at games. It adds a couple of new, much needed, collection types. Also supplies new version of most of the default .NET collections that are improved with thread safety.

    • New collections added: Cyclic Buffer, Priority Queue (MinHeap and MaxHeap), Allocation Free LinkedList, Object Pool, ThreadSafeMinHeap, ThreadSafeMaxHeap.
    • Thread safe standard collections: ThreadSafeDictionary, ThreadSafeSortedDictionary, ThreadSafeQueue, ThreadSafeStack, ThreadSafeArray, ThreadSafeList, ThreadSafeHashSet.
    • For those serious performance nuts that do a lot of threading, Ultimate Collections also adds two lock-less collections: ConcurrentQueue and ConcurrentStack which allow for an unlimited amount of reading and writing threads at the same time, without locking! These have been backported from Mono2.10 to work with Unity.
    Check out the 28 pages long http://dl.dropbox.com/u/19877504/UltimateCollections_Documentation.pdf for more info.

    Price: $20
    Link: https://www.assetstore.unity3d.com/#/content/6116
     
  2. codenotes

    codenotes

    Joined:
    Aug 29, 2013
    Posts:
    2
    Been trying very hard to purchase this asset....but the link to the asset store doesn't bring anything up (asset store hangs) and a search of the name of asset or even "fholm" does not bring up this asset.
     
  3. fholm

    fholm

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    Aug 20, 2011
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    I removed my assets from the store as I open-sourced most of them here: https://github.com/fholm/unityassets

    however the Ultimate Collections is not available due to i lost the source code for it.
     
  4. Prodev101

    Prodev101

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    Aug 6, 2010
    Posts:
    49
    Not used this myself but I recently lost the source code a c# epos system I wrote about 7 years ago. It was really easy to recover the source code from the binarys because of the way c# is complied. Did you try to recover your source from the dll's?

    Chris
     
  5. fholm

    fholm

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    I know that is possible, I'm just not sure i care enough to put the effort in ;p
     
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