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[Released] Ultimate 3D Camera Pack

Discussion in 'Assets and Asset Store' started by renaissanceCoder1, Sep 12, 2015.

  1. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127


    This package comes with four custom, fully extensible camera systems. Each camera can be tweaked to your liking and will enhance the play experience of your 3D games.

    Pro 3D Camera Collisions
    Character Occlusion Handling
    Extensible/Customizable Features

    NEW
    2.1 Changes

    -FPS Mode
    -Mobile Touch Control for RTS and Top Down Cameras
    -Minimize Control Panel Settings Windows

    2.0 Changes
    -Control panel.
    -Settings saving.
    -Default settings restoring.
    -New animated test character.
    -New test environment.
    -Ability to toggle target-independent rotation for the standard camera.
    -Various code tweaks.

    Get it here:
    https://www.assetstore.unity3d.com/en/#!/content/43488
     
    Last edited: Jan 11, 2016
  2. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127
    New 2.0 update coming soon. I hope you all enjoy it!



    And for those who are working in 3D environments in need of a professional grade camera, I strongly recommend clicking the link above to try a variety of camera options. Happy new year! :)
     
  3. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127
    The new update is live! :)

    See the video to witness how easy it is to use the new package.



    What game have you played that you really loved the camera on?
    What are some camera tricks you see in games that you would like to see mastered in the package?

    I would really like to continue making this the best possible package for everyone who uses it. Please help out by posting here the concerns, ideas and requests you have for the package.
     
  4. LilDwarf

    LilDwarf

    Joined:
    Mar 3, 2015
    Posts:
    3
    I'm really interested in your asset, but I need to know if it is fully compatible with both mouse and touch controls?
     
  5. renaissanceCoder1

    renaissanceCoder1

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    It is not compatible with touch controls. Thanks for bringing this to my attention though. I will include a touch control feature in the next major update.
     
  6. LilDwarf

    LilDwarf

    Joined:
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    Good to know, thanks for the quick reply! Looking forward to your next update, I'll keep it bookmarked
     
  7. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
    127


    Version 2.1 Coming Soon!
     
    Last edited: Jan 11, 2016
  8. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
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    Take a look at the new video which displays the version 2.1 updates. Expected to be released this week.

     
  9. renaissanceCoder1

    renaissanceCoder1

    Joined:
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    Version 2.1 is now out. Let me know what content you would like to see in the next update!
     
  10. John-G

    John-G

    Joined:
    Mar 21, 2013
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    1,114
    Purchased, could this be used for a cockpit camera where forexample camera can only be rotated while a key or right mouse button is held.

    If not would it be possible to add this feature.
    Would also be great if it could move left/ right, up/down and forward/back a bit to simulate head movement.
     
  11. renaissanceCoder1

    renaissanceCoder1

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    Changing the inputs can be done from the inspector of the camera or the input manager in Edit->Project Settings->Input. What kind of rotation were you looking to do? (yaw, pitch, roll).

    Would the first person camera option suit your needs for this?
     
  12. John-G

    John-G

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    Can the fps camera be set to be locked in its direction until say the r.m.b. is held then rotate correctly.
    That would be sufficient, I can do the yaw etc by transition of the camera itself.
     
  13. renaissanceCoder1

    renaissanceCoder1

    Joined:
    Apr 8, 2015
    Posts:
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    This would be a fairly simple extension. In the FPS camera script, you just need to restrict the rotation while your preferred input is not being used. If you need further assistance with this, shoot me an email. doneale3@gmail.com
     
    John-G likes this.