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[RELEASED] UIFX - Long Shadow Filter

Discussion in 'Assets and Asset Store' started by ChocDino, Feb 28, 2024.

  1. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    card.png
    CHOCOLATE DINOSAUR'S
    ★ UIFX - LONG SHADOW FILTER ★
    Version 1.7.0 - 24 May 2024
    >>> Asset Store Page <<<

    This asset allows UI components (Images, Text, TextMeshPro etc) to be rendered with a dynamic long shadow effect.
    add-component.gif
    Super easy to use​
    output.gif
    Optional Back Color​
    Screen-20240228-161906-1920x1080.png
    Features:
    • High quality long shadow rendering
    • Very easy to use
    • Highly optimised
    • Cross-platform
    • Built-in/URP/HDRP
    • TextMeshPro supported
    • Source code included
    • Well documented & supported
    • Effect works in edit mode (doesn't require entering play mode)

    2024-02-27-LongShadow.png

    Any Questions?
    Just contact us via Email, our Discord community or this Unity forum.

    UIFX - Long Shadow Filter
    is part of the UIFX Bundle which includes all of the UIFX assets at a discounted price.


    Your thoughts, comments and questions are welcomed.
     
    Last edited: May 28, 2024 at 5:05 PM
    mgear likes this.
  2. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.0.2 of UIFX - Long Shadow Filter has been released!

    New features include:

    19 March 2024 - Version 1.0.2
    • Added stereo render (VR) support thanks to PedroB.
    • Added new feature to preview filter in the Inspector and option to export to PNG image
    • Added new API method FilterBase.SaveToPNG() in to write filter output to PNG
    • Added new API method FilterBase.ResolveToTexture() to resolve filter output to RenderTexture
    Let us know if there are any features or improvements you would like to see ;)

    We look forward to hearing your feedback, reviews and ratings! :)
     
  3. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Last edited: Mar 27, 2024
  4. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.5.4 of UIFX - Long Shadow Filter has been released!

    New features include:

    30 March 2024 - Version 1.5.4

    Improved
    • Optimised Long Shadow filter to use less GPU memory and bandwidth
    • Some minor general code improvements
    Fixed
    • Fixed issue where filter wouldn't run when textures were too large, maximum texture size is now limited
    • Fixed bug where resolution-indepdenent scale would be calculated incorrectly sometimes
    • Fixed bug where enum property sometimes wouldn't be saved correctly
    • Fixed bug where changing the transform wouldn't cause the filter to re-render
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?
    We look forward to hearing your feedback, reviews and ratings! :)
     
  5. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.5.6 of UIFX - Long Shadow Filter has been released!

    New features include:

    4 April 2024 - Version 1.5.6

    New
    • TextMeshPro is now supported by all filter effects!!

      Outline and Long Shadow filters being applied to TextMeshPro

    • Filters (Blur, Outline, Drop Shadow etc) now support TextMeshPro through the new component UIFX - TextMeshPro Filters. This component also alows easy filter reordering and supports TMP sprites and underlines.


    • New project preferences menu exposes plugin options
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?
    We look forward to hearing your feedback, reviews and ratings! :)
     
    Last edited: Apr 4, 2024
  6. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.6.0 of UIFX - Long Shader Filter has been released!

    New features include:

    16 April 2024 - Version 1.6.0

    Highlights
    • Massive performance improvements across all filters
    • Many TextMeshPro issues fixed and improvements
    Performance
    • Eliminated redundant per-frame filter rendering
    • Added per-platform performance settings to allow lower pecision and downsampling to be used on some platforms
    • All property changes are now checked for changes and only trigger minimal rendering
    • Editor preview no longer renders every frame, now only when rendering changes
    Improved
    • FilterStackTextMeshPro now ignore empty placeholder vertices and updates whenever camera/transform changes and has a handy dropdown of the filter list to make adding filters easier
      component-filter-stack-text-mesh-pro.png

    • More accurate projection matrix region calculations
    • World-space canvas support improved
    • Added support for SVGImage component (part of com.unity.vectorgraphics package) and other UI components that have Graphic.useLegacyMeshGeneration enabled
    Changes
    Fixed
    • Fixed TMP sprite rendering material
    • Fixed TMP rendering blurry due to not setting the ScreenParams
    • Fixed issue when no World Space camera was assigned, no defaults to Camera.main
    • ZTest shader mode now set via variable so Unity rendering can control it - previously was forcing ALWAYS
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?

    We look forward to hearing your feedback, reviews and ratings! :)
     
  7. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.6.2 of UIFX - Long Shadow Filter has been released!

    New features include:

    20 April 2024 - Version 1.6.2

    Improved
    • Clearer TextMeshPro filter rendering
    • All Strength property sliders improved to change color when activated
    • Shader code cleaned up
    • Tested with SoftMaskForUGUI
    Fixed
    • Fixed support for Mask/RectMask in all filters
    • Fixed TextMeshPro Drop Shadow edge artifact
    • Fixed null exception when adding filter to GameObject without Graphic component
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?

    We look forward to hearing your feedback, reviews and ratings! :)
     
  8. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.6.6 of UIFX - Long Shadow Filter has been released!

    New features include:

    30 April 2024 - Version 1.6.6

    Improved
    • UIFX - Long Shadow Filter `Distance` property can now be negative
    • UIFX - Long Shadow Filter has new `Step Size` property
    • Text Mesh Pro text rendering is now pixel perfect in orthographic camera mode
    • Several optimisations for memory usage, code performance and garbage reduction
    Fixed
    • Fixed Text Mesh Pro sprite rendering blend mode
    • Fixed rare bug in filter rendering logic, where mid-frame dynamic font texture update would cause mesh regeneration, which would cause incorrect rendering due to optimisation that prevented multiple renders per-frame
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?

    We look forward to hearing your feedback, reviews and ratings! :)
     
  9. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.6.8 of UIFX - Long Shadow Filter has been released!

    New features include:

    3 May 2024 - Version 1.6.8

    Fixed
    • Fixed incorrect rendering of filters when Graphic has user defined material
    • Fixed bug where prefab view wouldn't render filters
    • Fixed bug where changing hierarchy could use incorrect Canvas in filters
    • Fixed bug where undo could cause null exception in filters
    • Fixed Long Shadow Filter rendering artefacts when the Graphic had pixels on the edge of the RectTransform
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?

    We look forward to hearing your feedback, reviews and ratings! :)
     
  10. ChocDino

    ChocDino

    Joined:
    Oct 3, 2023
    Posts:
    124
    Hi Everybody,

    Version 1.7.0 of UIFX - Long Shadow Filter has been released!

    New features include:

    24 May 2024 - Version 1.7.0

    Added
    • Added "Convert To Image" button to automatically bake all the filters into a texture and replace them with a RawImage component. This is a beta feature and must be enabled in UIFX preferences.
    • Added support for Canvas.vertexColorAlwaysGammaSpace for TextMeshPro rendering
    • Added support for TextMeshPro.tintAllSprites for TextMeshPro rendering
    Fixed
    We want to hear from you! How can we make this asset better? Any missing features you would like to see?

    We look forward to hearing your feedback, reviews and ratings! :)