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[RELEASED] UI Particle Image - Let's Sparkle the UI

Discussion in 'Assets and Asset Store' started by maxganiev, Feb 17, 2023.

  1. maxganiev

    maxganiev

    Joined:
    Mar 30, 2015
    Posts:
    16
    ✨ UI Particle Image - The best way to add juice to your game UI!​


    This user-friendly tool enables you to create impressive particle effects in your UI with a few clicks.
    You can either create a new "Particle Image" object from the "GameObject" menu or pick one of the starter particle effect prefabs from the "Prefabs" folder and customize it to meet your specific needs using various settings.

    UI Particle Image tool is a must-have for any Unity developer looking to add professional-grade particle effects to their UI. Try it out today and see the difference it can make in your project!

    Key features:

    - Powerful yet Simplified Settings
    - Sub-Particles in a Single System
    - Attractors
    - Movement Modifiers
    - Support for Third-Party Shaders
    - Masking and Raycast Targeting
    - Camera and Overlay Canvas Spaces
    - Texture Sheet Animation
    - Events
    - Trail Effects
    - Includes 12+ Demo Scenes and Starter Particles



     
  2. nnhhaadd

    nnhhaadd

    Joined:
    Sep 7, 2015
    Posts:
    11
    Very interesting asset. I'm considering buying it for myself. One small question though, does it support preview in timeline or animation?
     
  3. maxganiev

    maxganiev

    Joined:
    Mar 30, 2015
    Posts:
    16
    Hey, thank you for your interest! Currently, it doesn't support simulation preview in the timeline, but you can send Play/Stop/Pause actions and/or change parameters over time from the timeline track :)
     
  4. maxganiev

    maxganiev

    Joined:
    Mar 30, 2015
    Posts:
    16
    Particle Image v1.1.0 is now available for download!



    Features:
    - Included complete C# source code
    - Enabled support for multi-object editing

    Fixes:
    - Resolved Camera Null Exception during scene transitions
    - Fixed particle preview functionality when the parent object has a Mask component.
    - Implemented a temporary solution for the Undo NullException in the Curve Editor
    - Corrected autoplay behavior when assigning a new parent object
    - Fixed the issue of OnLastParticleFinish event being called twice
    - Various minor bug fixes and optimizations

    Change:
    - For converting particles from version 1.0.0 to new C# script reference, navigate to: Tools > AssetKits > Particle Resolver
     
  5. patrickjarnfelt

    patrickjarnfelt

    Joined:
    Jun 24, 2013
    Posts:
    20
    Just to be clear: This does NOT support UI toolkit, right? Because the thread is tagged "ui toolkit"!
     
  6. maxganiev

    maxganiev

    Joined:
    Mar 30, 2015
    Posts:
    16
    Thanks for clarifying! Currently, the UI toolkit is not supported, but it is within our scope and we are working on it
     
    Last edited: Apr 30, 2023
  7. iMobCoding

    iMobCoding

    Joined:
    Feb 13, 2017
    Posts:
    154
    @maxganiev

    Great asset, thanks. Bought and rated with 5 stars :)

    One thing I noticed... For Attractor if you choose Point Mode it works as expected. But if you select Surface Mode then it doesn't work as expected if the Pivot is not the default (0.5, 0.5) for the target. Try it yourself by setting some weird pivot for the target (like 10,10) but leaving the target in place - you'll see where the particles are attracted to.

    Edit: Btw, I see in your code that besides Pivot you also rely on Size Delta of the target. That's not reliable approach, as Size Delta depends on anchors. You should rely on physical center of the target and rect's dimensions when calculating attractor's target
     
    Last edited: May 3, 2023
  8. Drago28

    Drago28

    Joined:
    Dec 11, 2017
    Posts:
    4
    @maxganiev why aren't you active on discord since april 12th?