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(RELEASED) U-BSP - A new level designing and prototyping tool

Discussion in 'Assets and Asset Store' started by joeconstable97, May 1, 2020.

  1. joeconstable97

    joeconstable97

    Joined:
    Jul 30, 2013
    Posts:
    33
    U-BSP is a tool that allows developers to easily design, create and prototype their levels. The tool was designed to be as beginner friendly as possible, using simple controls and an easy to understand workflow.

    This tool uses BSP cubes (sometimes known as brushes) to create geometry in the scene. Creating a cube is easy: simple click somewhere in the window. You can then move and resize cubes by simply clicking and dragging the mouse. (See the video below)

    Buy the asset here: http://u3d.as/1Smd

    Documentation can be found HERE

    Features:
    Separate scene rendering window,
    Simple click and drag controls
    Ability to prototype and rapidly iterate upon your levels,
    Wireframe mode,
    Easy to use grid system,
    Automatic generation of UVs and normals,
    Obj exporter to send to your favourite art tool!



    My portfolio website can be found HERE
     
    Last edited: Jun 22, 2020
    BrainSlugs83 and Shodan0101 like this.
  2. joeconstable97

    joeconstable97

    Joined:
    Jul 30, 2013
    Posts:
    33
    BrainSlugs83 and Shodan0101 like this.
  3. BrainSlugs83

    BrainSlugs83

    Joined:
    Jun 18, 2015
    Posts:
    18
    F*** it. I'm fed up with pro-builder, and there are worse ways to spend $10...

    Edit: Alright so...
    1.) In the video you show yourself clicking and dragging a few times to create larger boxes -- but I don't see how to do that from the documentation, and clicking and dragging does nothing unless there is a box selected, and then it just moves that box.

    2.) In the video you show yourself building up walls one layer at a time -- I'm also not seeing how to do that in this tool -- It looks like you can switch what view is shown, but that's all I'm seeing...

    3.) It looks like it creates hundreds of boxes in my inspector? -- Like they're created at the root, and there's not even a parent object for them... that has me a bit concerned for a number of reasons. :-/

    4.) Also there's a huge bug with CTRL+Z. -- If you place a few boxes and then hit CTRL+Z, instead of unplacing them, it will randomly place more?
     
    Last edited: Sep 1, 2020
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