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[RELEASED] Truss Physics for Unity3D. Soft-body simulation plugin.

Discussion in 'Assets and Asset Store' started by Heartbroken, Aug 22, 2015.

  1. Fibonaccov

    Fibonaccov

    Joined:
    May 5, 2020
    Posts:
    55
    All of the answers to your questions can be found in this thread including how to attach a Truss soft body to a rigid body. There is even a diagram ;)

    https://forum.unity.com/threads/rel...t-body-simulation-plugin.349503/#post-2265898

    https://forum.unity.com/threads/rel...-simulation-plugin.349503/page-2#post-2309181

    You can apply some force to a regular Unity rigid body once attached to a Truss soft body using Constraints - there is also some applyImpulse() method you can call on a Truss soft body.
    https://heartbroken.bitbucket.io/trussphysics/document/scripting-api/txsoftbody/
    https://heartbroken.bitbucket.io/trussphysics/document/scripting-api/
     
    Last edited: Jun 15, 2021
  2. Satsuma1122

    Satsuma1122

    Joined:
    Nov 18, 2019
    Posts:
    21
    i want the ability for sound
     
  3. DuoFan

    DuoFan

    Joined:
    Oct 24, 2020
    Posts:
    1
    Is it has the android plugin?
     
  4. jogescosta

    jogescosta

    Joined:
    Jul 25, 2021
    Posts:
    5
    [QUOTE = "ASDev, post: 6185128, membro: 164387"] Claro que é possível :)
    https://fex.net/ru/s/favvvmx
    1º carro, 1ª pista. Ele corre devagar quando 2 a 5 carros estão na pista. Mas eu o construí há 2 anos, talvez agora os dispositivos móveis sejam capazes de executá-lo a pelo menos 50-60 fps [/ QUOTE]

    you would still have an apk i wanted to download
     
  5. jogescosta

    jogescosta

    Joined:
    Jul 25, 2021
    Posts:
    5
    [QUOTE = "Arsyl_Games, post: 6190878, member: 3077641"] Posso baixar tudo e funciona perfeitamente no meu telefone. É possível ge o projeto para melhorá-lo, otimizá-lo e depois devolvê-lo a você? [/ QUOTE]
    you would still have an apk i wanted to download
     
  6. jogescosta

    jogescosta

    Joined:
    Jul 25, 2021
    Posts:
    5
    Dowload please download men
     
  7. jogescosta

    jogescosta

    Joined:
    Jul 25, 2021
    Posts:
    5
     
  8. jogescosta

    jogescosta

    Joined:
    Jul 25, 2021
    Posts:
    5
    New ink please men please estpu desespetado meda um novo link
     
  9. n00b_013

    n00b_013

    Joined:
    Dec 20, 2020
    Posts:
    14
    Dear all,

    I'm trying to use the Truss Physics in my game, but right after importing it, I'm running into trouble..
    15 red errors, all the same on different lines in the TxTrussDesignerEditor.cs and TxConstraintEditor.cs

    Code (CSharp):
    1. 'Handles' does not contain a definition for 'SphereCap'
    Searched this thread on Handles and SphereCap, but could not find anyone who already provided some help on this. I am using Unity 2020.3f1. Does somebody have an idea?

    Kindest regards,
     
  10. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,152
    Just some info found:
    I might be wrong but Truss was last updated: Released: Mar 9, 2016.. when was Unity 2020 released?

    Also on the asset page I see:
    How to update scripts so it works on 2018 version: https://forum.unity.com/threads/rel...-simulation-plugin.349503/page-7#post-3519295
     
  11. n00b_013

    n00b_013

    Joined:
    Dec 20, 2020
    Posts:
    14
    Yeah, exactly my thought!

    But to rebuild what I already have now, its gonna be dramatic.. Especially after reading all the struggles and difficulties faced when using this package.

    Thanks for the quick reply though, appreciate it.

    All I could think of was: https://docs.unity3d.com/ScriptReference/Handles.SphereHandleCap.html which seems, for my knowledge an upgraded version of the Handles.SphereCap mentioned in the errors.. But I have no idea how to rebuild that..

    Handles.SphereCap
    public static void SphereCap(int controlID, Vector3 position, Quaternion rotation, float size);

    vs.
    Handles.SphereHandleCap
    public static void SphereHandleCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType);


    Kind regards,
     
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