Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

[RELEASED] True Object Visibility - Pixel perfect object detection

Discussion in 'Assets and Asset Store' started by FrancM12, Apr 24, 2020.

  1. FrancM12

    FrancM12

    Joined:
    May 1, 2017
    Posts:
    12


    Pixel perfect detection of objects using UnityEngine.Camera rendering. A more accurate, more customizable, potentially more performant and collider-less alternative to the classic raycasting approach.

    https://assetstore.unity.com/packages/tools/ai/true-object-visibility-165388

    Features:

    • UnityEngine.Camera based - Built on top of UnityEngine.Camera, it's highly costumizable, all of the UnityEngine.Camera parameters are available to fit your requirements.
    • Percentage Based Visibility - Define different behaviors for how visible each object is on camera based on how many pixels(%) it takes up in the camera view.
    • Highly Optimized - Optimized for scenes of any complexity, acting as a minimalistic camera and making use of various optimizations such as custom Frustum Culling, Static Caching and Asynchronous GPU Readback.
    • Active in Editor - Active in editor for easier testing.
    • Per Camera Targets and Events - Each camera defines its own targets and specific events.
    • Per Camera Transparent Objects - Each camera defines its own transparent objects.

    Debug View:



    Example events: