@SwatHound > As explained in the documentation, this really depends on how you setup your character, your weapon, and your animator. - on the character : multiple settings will impact weapon/input sequence, but most will be found on CharacterHandleWeapon (bugger input, buffer extension, etc) - on the weapon : you can define the timings of all the different states the weapon goes through (time before use, time between use, etc), these will impact the total time a weapon will take to go through its full cycle - on the animator : how you setup your animator will determine how fast animations play, how fast they transition, etc (nothing special to the engine here, but important to keep in mind) So based on your question, and with only the info you provide, there could be a few different ways to improve things. If you want 3 presses in 1 second, and 3 attacks in one second, you'll have to shorten the duration of your weapon cycle (and adjust your animations accordingly). If however you want "slow" attacks but buffer them, then simply tweaking settings at the Character level will do. For example, I just opened KoalaDungeon, moved the sword picker closer to the start, selected the Koala prefab, and in its CharacterHandleWeapon I check BufferInput to true, NewInputExtendsBuffer to true, and Max Buffer Duration to 1. If I then start the game, grab the sword, equip it, and press attack three times in short succession, the Koala executes the full 3 attack combo.