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[Released] Timeline Ez Events

Discussion in 'Assets and Asset Store' started by Flag74, Mar 11, 2019.

  1. Flag74

    Flag74

    Joined:
    May 31, 2017
    Posts:
    128

    Hi guys, I decided to released my Timeline Events system that I used recently in a mobile game.
    I cannot give it for free but maybe someone could find this useful for their projects.

    Main features:
    • Works on any platform.
    • Very easy to use. It does not use Timeline Signals therefore you can use it on Unity versions prior to 2019.1 that supports Timeline.
    • By default, Unity Timeline’s playback is strictly framerate dependent and does not guarantee that each frame is processed; any small hiccup indeed may cause frame skip. This plugin detects missed events and invoke them immediately, assuring that no event gets skipped.
    • Two operating mode:
    1)Timeline Clips (On enter or On frame process)
    2)Manual invoking Events in your custom components
    • You can define and sort multiple events per clip.
    • Raise events at runtime or during editing.
    • Conditional invoking is supported if supplying a method returning bool.
    • Argument supported types: FrameData, Enum, String, Int, Uint, Float, Double, Bool, Color, Vector2/3/4 and any generic UnityEngine.Object so that you can pass Scene GameObjects to your functions.

    https://assetstore.unity.com/packages/tools/integration/timeline-ez-events-126484