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[RELEASED] The Probe

Discussion in 'Assets and Asset Store' started by MACHIN3, Aug 16, 2016.

  1. MACHIN3

    MACHIN3

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    The Probe is a spherical, unmanned vehicle capable of floating and flying and comparable to a drone in its autonomous or remote controlled operation.

    This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming, VR and real-time film spaces.




    While not specifically advertised as a modular asset, the probe is built from and provided as 4 basic mesh components:
    • main
    • inside*
    • front(sensor)
    • back(thrusters)
    * The inside part is in fact 2 separate meshes - one on the front and one in the back.


    Each of those 4 main parts has its own texture-set and material.

    Having the inside parts separated allows you to not render them, if you choose to have the front and back parts attached. This saves texture memory and avoids rendering unnecessary polygons.

    At the same time it's giving you the flexibility to get more out of the asset as well as giving us the flexibility to potentially extend the asset in the future, although that completely depends on how The Probe performs on the asset store, so no promises.
    In case you would be interested in extensions to this asset of any kind, we welcome your input and suggestions either here or via email at support@machin3.io.

    Materials for The Probe are provided in form of substance .sbsar files, which contain procedural materials allowing for significant customization. Highlights:
    • 2 main, plain material choices - painted metal and plastics
    • a mix of both, where the plastic parts act as accents to the painted metal parts
    • a 4th camouflage material
    • emissive controls for each
    • parametric dirt
    • hero decal: use your own logo/icon on the model!
    There's prefabs for The Probe in different assembly variations for substance materials as well es for default(static) materials.



    OVERVIEW
    The following chart provides an overview of the specific settings available and demonstrates some of the variations that can be achieved.


    EMISSION
    No matter the material choice, you have control over the emissive strength, as well as the emissive hue.


    HERO DECAL
    The front part allows for the activation of a hero decal, which can be any 512 by 512 image you supply.


    DIRT
    Finally, you can add parametric dirt to the materials and have control over the intensity(dirt level), as well as the contrast and grunge amount. Notice, that the dirt is not evenly distributed and will in fact be more pronounced in crevices, which is achieved through the supplied AO and curvature maps.




    Painted Metal
    Painted Metal (inside)
    Plastics (without Sensor)
    Camouflage (without Thrusters)



    Polygons/Triangles
    • 26K main + front + back
    • 35K main + insides + front + back
    • 18K main + insides
    Textures sets
    • 2048x2048 main
    • 2048x2048 insides
    • 2048x2048 front (sensor)
    • 2048x2048 back (thrusters)
    Textures
    • AlbedoTransparency
    • MetallicSmoothness
    • Normal
    • Fluting (Normal)
    • Emissive
    • AO
    • Curvature
    • substance specific masks
    All textures provided in .png format.

    Materials
    • Substance .sbsar (procedural)
    • default materials* (static)
    * if you want to use default materials, you need to manually set all normal maps to "Normal" texture type, instead of the default "Texture" texture type, which is required for the substance materials to work. A good way to do this is to select the appropriate material and use the "Fix now" button next to the normal input.




    Unity 5.3 is the "substance parity" release, meaning it's visually consistent with what artists create in Allegorithmic's Substance products. The Probe will work in earlier versions of Unity too, but we'd advice you to use a GGX shader nonetheless to achieve the highest visual quality.











    The MACHIN3 listens.
     
    Last edited: Mar 16, 2017
    chelnok, elbows, radimoto and 3 others like this.
  2. MACHIN3

    MACHIN3

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    [The MACHIN3 reserves this post.]
     
  3. MACHIN3

    MACHIN3

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  4. FreakForFreedom

    FreakForFreedom

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    Looking really really good there! Incredible work! The asset store needs more of that kind of quality!
     
    MACHIN3 likes this.
  5. MACHIN3

    MACHIN3

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    Thanks, that's very kind of you to say. The next asset is being worked on as we speak :)
     
  6. MACHIN3

    MACHIN3

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    The Probe has just been released, as always we welcome any input here or via support@machin3.io.
     
  7. Bagnol

    Bagnol

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    Wow, @MACHIN3 , these are brilliant. They remind me of 343 Guilty Spark from Halo, or Wheatley from Portal 2. Outstanding quality too. Very impressive.
     
  8. radimoto

    radimoto

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    Awesome work. Love the presentation as well.
     
  9. MACHIN3

    MACHIN3

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    Thanks Bagnol, both of these are quite iconic designs, so I appreciate the comparison :)

    Thanks, presentation is key, even if its boring to do :)
     
    Bagnol likes this.
  10. one_one

    one_one

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    This is amazing. I wish there were more assets with such a high level of quality.
     
    MACHIN3 likes this.
  11. MACHIN3

    MACHIN3

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    The MACHINƎ is working on exactly that :) Thanks, much appreciated!
     
    Konst and one_one like this.
  12. MACHIN3

    MACHIN3

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    The Probe has been featured in the Unity 2017 keynote as "your little friendly neighborhood drones flying around". I like how they turned the fronts into lamps.

     
    one_one likes this.
  13. MACHIN3

    MACHIN3

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  14. razo84

    razo84

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