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3D [RELEASED] The Greylands: One-Handed Melee Weapons

Discussion in 'Art Assets In Progress' started by Hieromagus, Mar 23, 2022.

?

If you must pick two, what do you prefer in a weapon pack

  1. worn/rusty/bloody/damaged weapons

    0 vote(s)
    0.0%
  2. Set from common to epic with increasingly ornate bells and whistles

    50.0%
  3. Many color variants

    50.0%
  1. Hieromagus

    Hieromagus

    Joined:
    Nov 4, 2015
    Posts:
    4
    [RELEASED] The Greylands One-Handed Melee Weapons


    A slot-based stylized weapon pack covering a basic loot table in a dystopian world.



    I'm looking for feedback to determine how I should expand on the existing content.


    What’s more important, weapon textures that level from common to epic, or worn/rusty/bloody/damaged textures?


    What kind of weapon/skins would you like to see?


    What is your favorite color?






    WIP image showing base textures.


    URP Unity Test



    Behold… Ballistic Shield of The Cheese Police!



    Hand-painted albedo showing more form for less performance cost.



    Hammer of GG color variants (2,730 triangles)




    One-Hand/Throwing Axe: Razorburn (2,894 triangles)




    Hot Butterknife (2,345 triangles); Here I’m experimenting with bold cross-hatching on a smaller weapon.




    Latest addition to the pack: Hermetic Blade of Swiftness, a cyber spellblade. (1,086 triangles)




    2D item designs mapping out the road ahead.
     
    Last edited: Jun 8, 2022
  2. Hieromagus

    Hieromagus

    Joined:
    Nov 4, 2015
    Posts:
    4
    UPDATE:

    I'm continuing to update this package with more weapons and textures to make it a good value. There will be a light version with free weapons. I'm testing them in all three rendering pipelines to make a decision on how to group them.

    Here is a preview of Rough Axe 1 using the URP.
     
    Last edited: Apr 11, 2022
  3. Hieromagus

    Hieromagus

    Joined:
    Nov 4, 2015
    Posts:
    4