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Assets [Released] - TerraPainter - Procedural GPU SplatMap Generator - Support new Terrain 2018.3.x Beta

Discussion in 'Works In Progress - Archive' started by antoripa, Jan 2, 2018.

  1. antoripa

    antoripa

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  2. PolyMad

    PolyMad

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    Well there is also another one, I guess coders miss the needed fantasy to name their productions :D
     
  3. Barritico

    Barritico

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    Hi.

    Errors:

    1- Assets/EarthShaping/TerraPainter/Core/Scripts/Editor/Integrations/TerraPainter_Editor_VS_Integrations.cs(21,30): error CS0246: The type or namespace name `esInspectorUI' could not be found. Are you missing `com.earthshaping.framework.InspectorHelper' using directive?

    2- Assets/EarthShaping/TerraPainter/Core/Scripts/Editor/Integrations/TerraPainter_Editor_VS_Integrations.cs(25,7): error CS0103: The name `EditorGUILayout' does not exist in the current context

    3- Assets/EarthShaping/TerraPainter/Core/Scripts/Editor/Integrations/TerraPainter_Editor_VS_Integrations.cs(29,58): error CS0103: The name `EditorGUILayout' does not exist in the current context

    Thanks.
     
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  4. antoripa

    antoripa

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    Yes, we already fixed and sent a new package to asset store for review. That is a missing using with Vegetation Studio integration class
    You can download the fix from our website , or join our discord channel
     
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  5. Barritico

    Barritico

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    Thanks!!!!
     
  6. topofsteel

    topofsteel

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    Great asset! If you are collecting wish list items, having masks retain their names instead of Mask 1, Mask 2... I'm looking forward to more features. Thanks.
     
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  7. antoripa

    antoripa

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    New release is pending for asset store team review and already live for existing customer on www.earthshaping.com

    Only few hours to get TerraPainter 75% Off.
    Price will raise to USD 18
     
  8. antoripa

    antoripa

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    sure .. we are still collecting input for new features.

    Currently we are adding core features already planned .. and tested during Sentieri first beta round
     
  9. topofsteel

    topofsteel

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    This has actually become more important as my project grows.

    I'm having an issue with texture strength / weight. A texture doesn't cover the one below it, even at a weight of 5. Is there an opacity setting somewhere that i'm missing? The images are of the texture on the slope at 1 and 5, texture and colored. I would expect the colored setting would look like a splatmap, not blended. How can I fix this? Thanks.

    Texture_1.PNG Texture_5.PNG Color_1.PNG Color_5.PNG
     
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  10. antoripa

    antoripa

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    I will prepare a sample to explain you the approach. easier show than explain
     
  11. topofsteel

    topofsteel

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    I just realized there was an upgrade, that fixed it. I did erase my existing Profile inadvertently during the upgrade and created a new one from the terrain I had been working on. So that could have been the fix? I would like to see your solution anyway. Thank you.

    Edit: Actually, never mind that. I reverted back to opacity problem after some time. Please advise, thank you.
     
    Last edited: Oct 8, 2018
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  12. antoripa

    antoripa

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    just to mention that upgrade will not change the profile. In case that will be required I will add a migration option.
    But currently I don't see any reason for change
     
  13. topofsteel

    topofsteel

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    Well, I deleted the Framework v1.0 and TerraPainter folders before updating. It was in one of the folders. Easy to fix though.

    What do you think your time frame is for providing a fix/work around to the texture issue? It seems to work in Advanced, but something is going on with the masks and weights.
     
  14. topofsteel

    topofsteel

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    Has this been addressed in your recent update?
     
  15. HenryChinaski

    HenryChinaski

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    Just bought the asset and having some issues.

    1. The generation is extremely laggy. I do have a terrain consisting out of 16 tiles, but still, it is kind of frustrating.
    I thought that your solution would take advantage of the GPU and in the videos, you can see a checkbox for that. The checkbox is missing in my version. Am I missing something or is it just too much to ask if I use it with 16 terrains at once?

    2. I wanted to "sprinkle" an area with a grass texture on it with a texture of stones. I assigned a new layer and added a noise generator. The results are large areas with stones and in between the grass areas. So I increased the scale of the noise generator up to 5000. That makes the stone areas a bit smaller but it is still far from what I was going to achieve. Any idea how this could be done?

    3. After issue 2 failed I tried to texture my cliffs. I assigned a new layer, activated the Show Hight/Slope gizmo and configured it. After generation parts of the terrain that had been completely green in the gizmo view still miss the cliff texture. Other parts were overridden by a lower rank texture I assigned for mild slopes. The gizmo shows a completely white color for this texture at the overridden parts of the terrain. It appears to be almost random, but there definitively is no noise generator set up for this textures.

    4. The textures do blend at their seams. Is there an option to reduce/increase the range of the blending? Is there an option to apply noise to the seams to make it look less generic? This would be very important in my opinion.

    5. The textures at the seams of the terrains don't match up. This leaves you with clearly visible lines between them. I also have parts where the noise texture I wanted to use for stones (issue 2) abruptly ends when another terrain begins.

    These are just issues I noticed in the 5 minutes since I bought the asset. Since it was so cheap and titled as beta I am not angry or something, but I must say that I am a bit disappointed, since I really need a good solution to paint my terrain without all the stuff assets like MapMagic put on top of it. I really hope that I am missing something?

    PS: I also tried the preset profiles but they still give kind of random results. Some cliffs are painted as cliffs where others are green grass. Here is a screenshot:



     
    Last edited: Nov 7, 2018
  16. HenryChinaski

    HenryChinaski

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    Okay, issue 2 and 3 were solvable. The problem was, that I created the terrain with another asset. I exported the RAW map, imported it into a fresh terrain and it works.
    Still, the blending between textures is very rough and that's the reason why I won't be using this asset, since I need a solution now. Good luck with it though!
     
  17. zeux-n00b

    zeux-n00b

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    Is this working for infinite generated terrains to ? In my case thats Map Magic) And ist is possible to paint underwater level with more than 1 texture- like coral,cliff texture,... ?
     
    Last edited: Nov 9, 2018
  18. antoripa

    antoripa

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    Small story about EarthShaping projects.
    TERRAPAINTER project started in May 2017.
    We had a fist small group of about 7 beta tester users in August 2017.
    At that time TERRAPAINTER had a feature with the name "AREA" Idea was to design in a rapid way an AREA on the landscape and assign a TerraPainter Profile.

    Project was put on hold as Cascade project started in September 2017 fro the idea to pull out river and lakes from SENTIERI and so the idea of an entire suite born ; EARTHSHAPING SUITE.
    After Cascade achieved the maturity, TERRAPAINTER was finalized and release in current version but AREA now is called BIOMES.
    That's older idea in landscape design and somehow implemented in a lot of professional tools used in AAA Gaming world.

    We, EarthShaping, are just bringing advanced features in robust and cheap Unity Asset to make avaible them to all.
    Hope community is appreciating EarthShaping team effort.
     
    Last edited: Dec 6, 2018
  19. EarthShapingSupport

    EarthShapingSupport

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    Hi,
    ready for next update :
    1) Fixed issues regarding extra-calling for the GPU code. Now it is also faster
    2) Added new tool to create organic biomes area.
    3) Added Road Painter ( powered by Sentieri )


    Release is planned in the next week.
     
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  20. antoripa

    antoripa

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    Experimenting new procedural texturing approach

    upload_2018-12-25_18-37-51.png
     
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  21. HanYol0

    HanYol0

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    Does this only work on terrains? Or can i use this for regular meshes?
     
  22. txarly

    txarly

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    Any update nearby?what about the manual painter?

    Thanks
     
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  23. Ziplock9000

    Ziplock9000

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    How are people finding this? Apparently a lot of people are talking about it being buggy?
     
  24. Quique-Martinez

    Quique-Martinez

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    Is the development of this asset still active?
     
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  25. antoripa

    antoripa

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    Yes. It is. Still in beta, but new release is planned at end of month
     
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  26. Quique-Martinez

    Quique-Martinez

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    Cool, thanks!
     
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  27. antoripa

    antoripa

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    You can join EarthShaping discord channel and follow the progress.
     
  28. Erelos

    Erelos

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    This sounded like a good tool. I was looking forward to trying it: but it does not work with 2019.1.2 or 2019.1.3. Hope the developers are still working on it and it will be available for the 2019's.
     
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  29. antoripa

    antoripa

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    We are releasing a new version. We slowed done the development waiting new terrain release stabilization.
     
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  30. Whippets

    Whippets

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    Unity completely rewriting the terrain system must have put a halt to all of the EarthShaping tools. Still looking forward to buying them all.
     
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  31. SorraTheOrc

    SorraTheOrc

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    Any update?
     
  32. antoripa

    antoripa

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    Hello folk.
    We are back on terrapainter
    As specified the asset is a beta and we waited for Unity to finish the migration to the new terrain system, and for the API to be stable. Now that this state is reached, we have resumed development. Soon we will release a new version. For support you can contact us on Discord or post a message on the unity forum.
     
  33. antoripa

    antoripa

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    Hi guys
    TerraPainter 2019 is on its way.
    Faster and with new features
    There is also a Project Board for customers. If you want join, send me a dm here or on Discord channel with invoice number
    Thanks
     
  34. antoripa

    antoripa

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    TerraPainter 2019 will bring more organic splat map generation


    upload_2019-10-20_21-4-0.png
     
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  35. DiscoFever

    DiscoFever

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    Glad to see the project is not dead ! Any ETA ?
     
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  36. antoripa

    antoripa

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    Middle of November
     
  37. amarillosebas

    amarillosebas

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    Your website is down, so the full documentation is not accessible :/
     
  38. AndyNeoman

    AndyNeoman

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    Website still down. Is there a way to paint the terrain with this asset? I want to paint a path around my map and seen mention of senteri powered path painter is the implemented? I also have cascade if that is the tool to use.