Search Unity

[RELEASED] TAssetBundle - Powerful asset bundle integrated management system

Discussion in 'Assets and Asset Store' started by tigu77, May 26, 2023.

  1. tigu77

    tigu77

    Joined:
    Nov 17, 2017
    Posts:
    3
    tassetbundle.jpg

    TAssetBundle is a powerful asset bundle integrated management system.

    Similar to Addressable, but easier and more powerful.

    TAssetBundle uses the same folder structure as your project and organizes and builds asset bundles the way you want.

    Free yourself from the hassle of all AssetBundles.

    [Store]
    [Manual]
    [Api Documentation]
    [Video Tutorials]

    If you have any questions or bugs or new feature requests, please let us know in this thread.
     
    Last edited: May 26, 2023
  2. chuck1144

    chuck1144

    Joined:
    Aug 17, 2015
    Posts:
    3
    Assets\TAssetBundle\Scripts\AssetBundleCacheManager.cs(72,33): error CS0103: The name 'Caching' does not exist in the current context
    I get this error unity 20229f1
    Can you please point me in a direction that would cause this?
     
  3. tigu77

    tigu77

    Joined:
    Nov 17, 2017
    Posts:
    3
    Hello chuck1144. I'm sorry you couldn't have a fun start. I confirmed that an error occurred when using the WebGL platform. Are you also using the WebGL platform? However, it seems that this part needs some time to be corrected. I will send you a package via email as soon as it is fixed.
     
  4. chuck1144

    chuck1144

    Joined:
    Aug 17, 2015
    Posts:
    3
    Thank you. Yes webgl platform. Aside from that this asset is much more powerful than addressables.
     
    tigu77 likes this.
  5. tigu77

    tigu77

    Joined:
    Nov 17, 2017
    Posts:
    3

    Hello chuck1144. I'm sorry for keeping you waiting so long.
    It took a long time to fix it.
    I submitted version 3.6.0 to the Asset Store, but it may take a few days, so I'll send it to you by email.
    One thing that is disappointing is that in Unity versions after 2022, you cannot check the downloaded asset bundle information when using the default UnityRemoteAssetBundleProvider. I haven't found a good way yet.
    We recommend disabling the Use Unity Remote Asset Bundle Provider option in settings.

    If you are not planning on using remote asset downloads, there is no problem using UnityRemoteAssetBundleProvider.

    Well, I hope you have fun developing the game. thank you :)
     
    chuck1144 likes this.
  6. chuck1144

    chuck1144

    Joined:
    Aug 17, 2015
    Posts:
    3
    thank you. it now is truly good for all platforms including webgl now!
     
    tigu77 likes this.