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[RELEASED] Survival Game Template v1.1 - make your own survival game!

Discussion in 'Assets and Asset Store' started by NordicLi, Mar 29, 2016.

  1. NordicLi

    NordicLi

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    Survival Game Template is an opportunity to create your own survival game in the shortest possible time.
    If you replace the models, items and textures on your own, you can get survival with zombies, mutants, in town, on island or in the middle ages.
    Template contains demo scene and 30 3D-models, including 6 models of weapons and tools, and 2 animated creature.

    Online Demo
    Online Manual

    Features:

    -Multiplayer (Beta) ("LAN Server Only" doesn't work, "Matchmaking" poorly tested)
    -Player's Inventory
    -Equipment
    -Containers
    -Craft
    -Workstations
    -Health, Hunger, Thirst, Stamina
    -Mobs Spawning
    -Battles
    -Construction
    -Gathering and Mining
    -Day and Night Cycle
    -Full C# Source Code
    -And many other less important features


     
    Last edited: Jun 24, 2016
  2. TechSinsN

    TechSinsN

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    Looks , good i'm thinking of buying it as i want to make a survival game , can you tell me what is coming in next update?
     
  3. NordicLi

    NordicLi

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    Hello Bonzotaz1!
    Thank you for your interest!

    In the next update we will add multiplayer based on UNET, particles on hit, firearms and shooting mechanic, animated character model for multiplayer and partially for the first person, displaying armor on character, timer for crafting, main menu.
     
    Lohrion likes this.
  4. TechSinsN

    TechSinsN

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    Oh wow sounds great , any chance you could give me a estimate date on the release? thanks
     
  5. NordicLi

    NordicLi

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    We expect to complete the update in about a week + 5-10 business days for review by Unity team.
     
  6. Lohrion

    Lohrion

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    Awesome! I'll have to closely watch this thread :D Can you tell us some more details about the planned networking features? For example the network architecture (P2P, Server-Client, something else?), database compatibility (centralised database or distributed with the client), etc.?
     
  7. Zedinex

    Zedinex

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    Am i being stupid ? it says released but can't find a buy link lol ?

    Also will other assets be compatible in the future e.g ufps, and will thirst be added?
     
  8. NordicLi

    NordicLi

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    Hello Lohrion!

    Multiplayer may change in the future.
    Currently its the client-server architecture. All players data stored on server, players register and enter on server through login and password. Password is stored in encrypted form.
     
    Last edited: Apr 5, 2016
  9. NordicLi

    NordicLi

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    Hello Zedinex!

    Link to purchase now at top of the post.
    We have not yet thought about compatibility with other assets.
     
  10. Zedinex

    Zedinex

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    Will thirst be added at all ?
     
  11. NordicLi

    NordicLi

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    We can add it if necessary.
     
  12. Hormic

    Hormic

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    Hi NordicLi, Great looking pictures and Asset,
    Is it easy to selfimplement such things as thirst?
     
  13. NordicLi

    NordicLi

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    Hello Hormic! Thanks!

    This can be made in the likeness of hunger.
    You will need to add a slider for thirst, add two functions in "PlayerStats" and create a script in the likeness of "Food" script.

    We will add it to update and make the ability to turn off hunger or thirst.
     
    Hormic likes this.
  14. johny256

    johny256

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    Super I wonder how the multiplayer will turn out . but will grill on the fire and building plans as the game Rust?
     
  15. NordicLi

    NordicLi

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    Hello johny256!

    At the moment, there is a furnace that works as a workstation. Perhaps in the future we will add the system as a system in the Rust specially for furnace and melting.

    In this template there will not be a grid construction. But you can make a separate parts of building and build them similar to the workbench from the example video at 2:13

    Example video:
     
  16. TechSinsN

    TechSinsN

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    Any sales coming up for this asset?
     
  17. NordicLi

    NordicLi

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    Hello Bonzotaz1!

    Not in the near future.
     
  18. johny256

    johny256

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    I plan to support Photon Unity Networking?
     
  19. NordicLi

    NordicLi

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    We will not make dependence on an outside system.
     
    Renokun likes this.
  20. johny256

    johny256

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    when will update ?
     
  21. NordicLi

    NordicLi

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    Update almost ready, it will be soon. At the moment, we are finishing doing character animation.
    Update will be completed within a few days.
    Before sending update to Unity team we will create a post on facebook and forum.
     
    thenamesace likes this.
  22. johny256

    johny256

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    It would be good if customers can download updates directly from you. Unity team tarry long over assets to the asset store released
     
  23. NordicLi

    NordicLi

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    Survival Game Template version 1.1 sent to Unity Team for review.

    V 1.1:
    New:
    - Main menu.
    - Multiplayer (Beta)
    - Character hands in first person mode.
    - Character model in multiplayer.
    - Armor displaying.
    - Item
    - water and thirst mechanic.
    - Rifle and shooting mechanic.
    - Blood and hit particles.
    - Hit sounds.
    - Craft timer.
    - Craft time in recipes.
    - And other less important features.
    Changed:
    - Almost all of the scripts.
    - All prefabs.

    Video:
     
    thenamesace likes this.
  24. RandAlThor

    RandAlThor

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    Would like to see some light farming in this asset.
    So players can plant for example potatoes that grow ower time and later they can collect them from the plant and cook them.
     
  25. NordicLi

    NordicLi

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    Hello RandAlThor!
    It's an interesting idea, we will think about it.
     
  26. johny256

    johny256

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    Gone are the hand in the first person so strange ? Hands should be displayed only when running or weapons
     
  27. NordicLi

    NordicLi

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    Character supports mechanim.
    You can change the animation to any other in first person animator controller.
     
  28. johny256

    johny256

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    Unity team is a slow and long we wait for the release of an update. Can you send me a new updat to email?
    Neak or can be downloaded from your site?
     
  29. NordicLi

    NordicLi

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    Contact us by e-mail: gnomeartworks@gmail.com
     
  30. johny256

    johny256

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    it looks nice is the ability to add and aiming guns ?
     
  31. NordicLi

    NordicLi

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    Gun can be added as well as a melee weapon.
    Change script "Melee Weapon" to script "Firearm".
    Aiming is not implemented. Maybe we will do it in the future.
     
  32. Zedinex

    Zedinex

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  33. NordicLi

    NordicLi

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    :eek: Blimey!
     
    Last edited: Apr 17, 2016
  34. Zedinex

    Zedinex

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    Yeah i know right..... Looks default as well?
     
  35. Razmot

    Razmot

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    No it's very different, there is "construction" instead of "constraction" :p
     
  36. NordicLi

    NordicLi

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    Thank you for pointed out the mistake, we'll fix it later.
     
  37. NordicLi

    NordicLi

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    Survival Game Template version 1.1 has been released!

    V 1.1:
    Changed:
    - Almost all of the scripts.
    - All prefabs.

    New:
    - Main menu.
    - Multiplayer (Beta) ("LAN Server Only" doesn't work, "Matchmaking" poorly tested).
    - Character hands in first person mode.
    - Character model in multiplayer.
    - Armor displaying.
    - Item
    - water and thirst mechanic.
    - Rifle and shooting mechanic.
    - Blood and hit particles.
    - Hit sounds.
    - Craft timer.
    - Craft time in recipes.
    - And other less important features.
     
  38. Lohrion

    Lohrion

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  39. semen-lp48

    semen-lp48

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    Hi, in version 5, I get an error.
    "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/House", Mesh asset path "Assets/Survival Game Template/Models/LogCabin/LogCabin_Collider.FBX" Mesh name "LogCabinModel_collider""
     
  40. pushingpandas

    pushingpandas

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    Hello, awesome update. But I dont like the hands in normal position. Nobody would hold his hands like that when player has nothing in hands. Do you have video tutorials how to change, add items etc.
     
  41. NordicLi

    NordicLi

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    Hello semen.lp48!
    This bug has appeared in version 5.3.4
    Set Rigidbody "Is Kinematic" for House in "Menu" scene and House and Bed in "Main" scene.
     
  42. NordicLi

    NordicLi

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    Hello Devision4! Thanks!

    We don't have video tutorials.
    The hands used Mecanim. Educational videos on this subject you can find in Internet.
    You can learn how to add items in the manual in section "Items Management" and "Creating an Item Prefab".
     
  43. NordicLi

    NordicLi

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    Hello Desoro! Thanks!
    We are planning to make farming, swimming, fishing, saving, improve multiplayer.
    We didn't think about taming of animals, but this idea is interesting.
    Next update will include some fixes and aiming for rifle. This update will be soon.
     
    Desoro likes this.
  44. NordicLi

    NordicLi

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    Survival Game Template version 1.1a has been released!

    V 1.1a:
    - Main Menu scene modified

    - Changed water can description.

    - Items.json file is moved to the Resources folder, StreamingAssets folder is deleted, ItemDatabase.cs script changed. All of this made for easier transfer template on mobile platforms.

    - In both scenes added "Audio" Prefab (A copy is located in "Scene \ ScenePrefabs") with environment sounds.

    - Added aiming for gun - changed Gun prefab, script Firearm.cs, and in Player prefab removed "Use Fov Kick" in script "Player Controller" in order to avoid bugs with camera.
     
    Desoro and thenamesace like this.
  45. DecayGame

    DecayGame

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    Im on the verge of purchasing this. But is their going to be saving? Or should i wait till you update it more because if i start making my game now I cant update it right or is there a way to update the kit?
     
  46. johny256

    johny256

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    Please improve Firearm.cs script to make it look more realistic
     
  47. NordicLi

    NordicLi

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    Hello DecayGame! Thank you for your interest to out template!

    We will make saves when we figure out how to best realize it.
    Asset can be updated through Asset Store after purchase. But we don't yet know which scripts will be affected by creation of a saving system.
     
  48. DecayGame

    DecayGame

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    Alright then I think its best that I purchase it when saving is implemented. :D
     
  49. Darkworth

    Darkworth

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    Just wanted to put this out there to the developers as people are asking for additional features (such as farming). While there is nothing wrong with building stuff like this in (in fact its def helpful for people with less experience in programming, please keep in mind that every game will likely want to go about the specifics of the systems differently. So I would just ask that when implementing defining systems like this, please keep them of a modular nature where possible so that the kit may still be useful to anyone making a survival type game as a starting point, and is not locked into specific ways of doing something like farming.

    Thanks, looks nice so far :)
     
  50. NordicLi

    NordicLi

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    Hello Darkworth!

    Thank you for your review, we take note of this. We try to do template modular, for example, you can simply turn thirst or hunger system off by clicking on the check box.