Also question: Your example states a pregiven coordinate (30,20).. How do you access the X and Y Get Tile coordinate seperatley? What I need to do is be able to access the current X and or current Y coordinate for the pathfinding solution i'm working on. But that data doesn't appear to be exposed. GetTile requires both an x and Y like GetTile(transform.position).. I can't seem to seperate the two variables out. So for example: I need to reference only the current X tile coordinate of currentTilemap.GetTile(gameObject.transform.position) How would I do that? Cheers --EDIT-- Figured it out TIlemapUtils.GetGridX() or TilemapUtils.GetGridY() Might help others!