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[Released] Stylized Nature Bundle

Discussion in 'Assets and Asset Store' started by NicolasDuboc, Jan 10, 2019.

  1. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
    33
    Hello everyone ! We are proud to present you our first Package on the Asset Store, the Stylized Nature Bundle.
    Here's some screenshots and a video showing the kind of scenes you can create with this asset.

    Asset Store : https://assetstore.unity.com/packages/3d/vegetation/trees/stylized-nature-bundle-135352

    Features
    ‣ LOD's and collision meshes for all assets that need it
    ‣ Custom shaders for trees and rocks to enable color variation
    ‣ Translucency and wind shaders
    ‣ A prefab library ready for your needs
    ‣ Atlasing for optimising performances
    ‣ Amplify Shader compatibility

    Don't hesitate to give us some feedback ! :D




























     
  2. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
    33
    Hi everyone !

    An update is coming soon. Thanks to customer feedback, we've made some changes.
    The main focus of the upate is flowers and Indirect Instancing compatibility ! You'll now be able to draw field of flowers with color control.









    • Fixes
    - Skybox material in the demo scene01 had no texture

    • Improvements
    - Indirect Instancing compatibility for all vegetation related shaders
    - 2 new demo scenes (09 and 10)

    • New Prefabs
    - 4 new GrassFlower prefabs with LODs

    • New Shaders
    - Grass shader includes now flowers with two color variations
     
    Ssssilk likes this.
  3. CottoN_S

    CottoN_S

    Joined:
    Nov 12, 2018
    Posts:
    1
    They all look beautiful!!! I will purchase this on my next project. I look through ur portfolio and there r lots of good stuffs u making. I look forward for more in Unity store.
     
    NicolasDuboc likes this.
  4. DarkGate

    DarkGate

    Joined:
    Jan 26, 2016
    Posts:
    33
    Any chance we will get a set of buildings to go with this beautiful asset?
     
    NicolasDuboc likes this.
  5. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
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    Hello guys ! Thanks for your comments =)

    We've been a bit busy but we're thinking about the next packages ! Buildings are a big piece of work but it's definitely on our list of possibilities !
     
  6. eaque

    eaque

    Joined:
    Aug 20, 2014
    Posts:
    755
    HI,

    Very Very beautiful work!! :) Stylized is my graphic style so always searching for assets looking like "sea of thieves "style!!

    Is it all compatible with Vegetation studio pro?
    There are a lot of trees style and the price is great! thank you for that!
    My project is happening in a desert but now i'm thinking of extending the biomes!!:)

    Sorry if it sounds like a personal request but i think it could be useful for a lot of people too:
    Any chance to get some palms ? like sea of thieves: i mean even much simpler :p but the leaves are great and they look like your style...

    https://i.imgur.com/P6pbnn9.jpg

    even without the palms if it's VSpro compatible 100% guess i will buy it anyway, :)

    Cheers
     
    NicolasDuboc likes this.
  7. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
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    Hi @eaque ! Thx a lot for your comments, we're super glad you like the artstyle.

    The package is compatible with Vegetation studio Pro indeed. We've made an update to ensure the compatibility. Although if any issue occur, you can write us to our e-mail support.

    We definitively thought about palm trees. However, it's more likely to happen in a whole new package of tropical vegetation and not this one. We have several ideas in mind and we're already working on new packages in this artstyle. Unfortunately, we can't tell you when it could be out. Keep an eye on new releases ! :D
     
    eaque likes this.
  8. netpost

    netpost

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    May 6, 2018
    Posts:
    388
    Do you know if this works in VR? Thanks.
     
  9. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    The package hasn't been tested for VR use.
     
  10. TreyH

    TreyH

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    Feb 6, 2014
    Posts:
    15
    Are there any plans to incorporate LWRP support?
     
  11. eaque

    eaque

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    Aug 20, 2014
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    bought it and really like it! will definitely rate it 5Stars!
    looking forward to discovering some others!
     
    NicolasDuboc likes this.
  12. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    Yes, we do plan on adding LWRP support. Right now, we're using Amplify Shader Editor with custom lighting to create the shaders, and I'm not sure these nodes have been converted to SRP yet.
    However we're thinking about quickly adding a simplified shader compatible with SRP. We'll update the description of the package as soon as it's compatible =)

    @eaque Thanks a lot ! :D
     
  13. netpost

    netpost

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    May 6, 2018
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    I hadn't done intensive tests but the asset seems to work in VR. :)
     
    NicolasDuboc likes this.
  14. Vyzier

    Vyzier

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    Feb 22, 2015
    Posts:
    21
    Last edited: Aug 11, 2019
  15. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    Hello !
    LWRP shader is ready for 2019.1 only and I'm checking HDRP today. The update for SRP shaders should be submitted very soon !
     
    Last edited: Aug 12, 2019
  16. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
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    Hi guys !

    The Stylized Nature Bundle has been updated with the following (including LWRP/HDRP compatibility for SRP version 5.13.0 in Unity 2019.1) :

    * Fixes
    - LOD01 material fix (Foliage_Simple)
    - Flowergrass color mask fix
    - Rock_02 LOD fix

    * Improvements
    - Vegetation Studio Compatibility (using the Foliage_Simple shader)
    - SRP compatibility (Unity 2019.1, version 5.13.0)

    * New Prefabs
    - 7 New flowers prefabs (groups with stems)

    * New Shaders
    - Standard shader replaced by specular workflow
    - Foliage_Simple
    - SRP Shaders
     
  17. Vyzier

    Vyzier

    Joined:
    Feb 22, 2015
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    Woot! Thanks for this! Really beautiful asset!
     
  18. Vyzier

    Vyzier

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    Feb 22, 2015
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    One thing I've noticed with the SRP shaders is that the Grass shader has back face culling, which makes it look like there's much less grass in the scene. An easy fix for this is to edit the grass SRP shader file. Underneath the SubShader, change the line that says
    Cull Back
    to
    Cull Off
     
    Last edited: Aug 19, 2019
  19. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    Thanks for reporting this issue @Vyzier ! It's supposed to be set to Cull Off. We'll correct this in a fix.
     
  20. Necka_

    Necka_

    Joined:
    Jan 22, 2018
    Posts:
    488
    Hello @NicolasDuboc

    I bought your pack some time ago but didn't have a chance to use it so far (weird I know :) )

    I was happy to see in the description that the pack has HDRP compatibility, also that it was updated recently for 2019.3. Sadly it was an update for URP only apparently

    When applying the HDRP shaders to the material it doesn't work
    upload_2020-4-9_4-38-33.png

    Is there still hope that you will update the shaders now that HDRP is out of preview?

    Thanks by advance! I really love your assets, I hope I'll have a chance to use them in my project :)
     
  21. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    Hi @Necka_ ! I'm sorry for the delayed answer.

    Currently, the asset does support HDRP for a specific version only. This is mentioned on the front page of the asset. It might not work for other version of the HDRP. We will work on a compatibility update. =)

    Please get in touch with us by e-mail if your encounter new issues.
     
    Necka_ likes this.
  22. Solaries

    Solaries

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    Any chance of a shader update to 2019.4.12? It has LTS so it would be very helpful :)
     
  23. NicolasDuboc

    NicolasDuboc

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    Hey there ! All the shaders should be compatible with 2019.4.12, if you have any issue feel free to write to the support email, we will take care of that quickly !
     
  24. Natalynn

    Natalynn

    Joined:
    Apr 21, 2013
    Posts:
    197
    I bought this pack, and unpacked the URP package and my trees look like this:
    upload_2021-3-18_20-28-6.png

    The post processing also isn't working as well. I'm using 2019.4.21f1. Using URP, Is there a way to convert these post process profiles for the newer post processing component?
     
  25. NicolasDuboc

    NicolasDuboc

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    Hello Natalynn ! It doesn't look like a common issue, not sure it's linked to the package.
    Can you please use our support e-mail adress so we can help you resolve this issue ?
    twotheories.helpcenter@gmail.com
     
  26. Natalynn

    Natalynn

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    Apr 21, 2013
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    Well, Its the shaders doing it, I've changed them and it fixed the issue. The default shaders with the package seems to be reacting to the skybox. I've changed the skybox to another and seems to help the issue as well.

    I've never really seen this happen on other assets.
     
  27. NicolasDuboc

    NicolasDuboc

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    Hey Natalynn ! We didn't receive any e-mail from you to our support adress, could you please write us one ? We prefer to help using e-mail support, it's easier for us to keep track of the conversations and answer quickly.
    Please send an e-mail here if you can : twotheories.helpcenter@gmail.com

    We will gladly help !
     
  28. NicolasDuboc

    NicolasDuboc

    Joined:
    May 19, 2017
    Posts:
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    Hello @Natalynn ! We didn't receive an e-mail, so I'll help you here in case you're still stuck with this issue :

    What you're experiencing in your screenshot is the environment reflections. This is scene dependant.

    In our package, they are not generated, so they just don't exist.

    I think you've generated the reflections in your project by clicking "Generate Lighting". If you click on the dropdown menu "Generate Lighting" and hit "Clear baked data", it should go away. Without specific settings, Unity is going to use the Skybox to create these reflections when you hit "Generate Lighting". In our scenes, the Skybox can have a very strong exposure, meaning that the reflections could be extremely strong and unrealistic.

    How to fix it :
    There are several ways to fix that.
    1/ Tweak the "Intensity Multiplier" slider. At 0, you have no reflections. However, you will probably want to keep it above 0 if you need these fake reflections, if you have metallic objects in the scene for example. But it can be lower that 1.
    2/ You don't have to use our skybox material to generate these reflections. You can use any cubemap in our project by changing the source to "custom" and chose your cubemap. You can generate your own cubemaps and use them here.
    3/ You can edit our skybox material to have more realistic values and less exposure. Then hit "Generate Lighting" again, and tweak "Intensity Multiplier".

    upload_2021-3-24_12-4-35.png

    I hope this can help =)

    Cheers,
    Nicolas
     

    Attached Files:

  29. Staakman

    Staakman

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    May 15, 2013
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    That fixed it for me too, thanks :)
     
    NicolasDuboc likes this.
  30. mfatihbarut

    mfatihbarut

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    btw I had the same problem your skybox1 has this issue on URP I think you should do something about it
     
  31. Nyp_animation

    Nyp_animation

    Joined:
    Sep 10, 2021
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    Hi! We're a group of students from Nanyang Polytechnic who is currently working on an animation project in Unity. Our school recently purchased the Stylized Nature Bundle Pack for us to use in our project, but there seems to be some issue with the shaders/materials. We're currently using the HDRP pipeline on version 2020.3.18f1. However, when we installed the HDRP package from the shaders per the instructions, we still had some error messages pop up. I've attached screenshots of the errors as well as what the scenes look like. Is there a way to fix this? We would appreciate the help from anyone! Thank you so much!
    stylizednaturebundle_shadererrors1.PNG stylizednaturebundle_shadererrors_scene.PNG
     
  32. NicolasDuboc

    NicolasDuboc

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    May 19, 2017
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    Hey there !
    I think you're using a version of HDRP which is not compatible with the package. As mentioned on the asset page : upload_2021-9-26_17-4-8.png
    We're currently working on an update to ensure compatibility with 10.xx. If you need it quickly, please contact us using our e-mail adress : twotheories.helpcenter@gmail.com
     
  33. Harikoah

    Harikoah

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    Apr 7, 2022
    Posts:
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    Hi, folks, any chance getting this to be compatible with the Curved World package by Amazing Assets ?
     
    Last edited: Apr 29, 2022
  34. NicolasDuboc

    NicolasDuboc

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    Hi Harikoah, sorry for the late answer, this is not planned at the moment.
     
  35. Arthur_Gentz

    Arthur_Gentz

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    Jan 11, 2021
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    Is this asset still supported? The last update was way back in '21. Does it work fine with the latest unity LTS version?
     
  36. Arthur_Gentz

    Arthur_Gentz

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    When is the next update scheduled?
     
  37. Arthur_Gentz

    Arthur_Gentz

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    I hope ya'll are working towards getting the full URP/HDRP compatible update out sometime before 28 September?
     
  38. Arthur_Gentz

    Arthur_Gentz

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    Jan 11, 2021
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    So...dead asset then?