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Assets [RELEASED] Storyteller 2020. Dialogue , Interaction, and more (Unity Awards Nominee)

Discussion in 'Works In Progress' started by DaiMangou, Apr 17, 2018.

  1. DaiMangou

    DaiMangou

    Joined:
    Sep 20, 2015
    Posts:
    454
    Latest tutorial using Game Bridge and Storyteller 2020.1.8

    This is the basic setup.
    The only code written in the tutorial is to trigger an animation

    Code (CSharp):
    1. public Animator animator;
    2.  
    3. public void SpinNow()
    4. {
    5. animator.SetBool("spin",true);
    6. }
    so only bare minimum coding ability is needed if you are triggering custom functions.:)

     
  2. DaiMangou

    DaiMangou

    Joined:
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    454
    Game bridge is now included in the storyteller package.
    The evaluation version of storyteller can be found on StorytellerEngine.com.
     
    C_p_H likes this.
  3. DaiMangou

    DaiMangou

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    Is it easy , is it hard ? the answer is here

     
  4. CrandellWS

    CrandellWS

    Joined:
    Oct 31, 2015
    Posts:
    91
    What's up with the game bridge asset?
    upload_2020-3-8_4-16-34.png
     
  5. C_p_H

    C_p_H

    Joined:
    Nov 24, 2014
    Posts:
    150
    GameBridge is now automatically included with the latest version of Story Teller.
     
    CrandellWS likes this.
  6. DaiMangou

    DaiMangou

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    So you only need to import one package.

    Storyteller 2020.2.2 now has FULL LOCALIZATION SUPPORT :) 

    That version will be released soon.
     
    CrandellWS and JBR-games like this.
  7. DaiMangou

    DaiMangou

    Joined:
    Sep 20, 2015
    Posts:
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    Storyteller 2020.2.2 has been released.

    PLEASE SEE UPDATE INSTRUCTIONS

    When you launch your storyteller project for the firsttime with this new version you will see no text. Your text has however not been deleted.

    Right click in the canvas and go to Windows> Languages> Update System.

    If you have SceneData setup, push the data back to your SceneData and click the setup button on your character or dialoguer component in the inspector. that's all.


    To show you an example of Locaclization , the Dating Sim example project is now in Japanese and English.

    The new localization system supports text, voice and sound effect localization.






     
  8. DaiMangou

    DaiMangou

    Joined:
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    INFO

    now 34% off for the rest of the month.

    Version 2020.2.2d has now been released !!
     
  9. DaiMangou

    DaiMangou

    Joined:
    Sep 20, 2015
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    454
    Version 2020.2.2f has been released.
     
  10. Hazneliel

    Hazneliel

    Joined:
    Nov 14, 2013
    Posts:
    208
    Hello, I got interested in this asset as the engine for a visual novel. I have a question since this would be a requirement I got. Does it support importing the dialogues from a script file?

    The use case here is that a story writes will be able to write the script without having to use the Unity Editor, then I will import his script in the editor or even at runtime if it is supported.

    Thanks for clarifying this.
     
    DaiMangou likes this.
  11. DaiMangou

    DaiMangou

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    Sep 20, 2015
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    Not yet. i will be adding a converter in a future release. It should only require some formatting so that Storyteller knows who is saying each line and if the line is Dialogue or denotes an action.


    Any import would happen outside of runtime.

    This is something i am looking forward to adding
     
    Hazneliel likes this.
  12. DaiMangou

    DaiMangou

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    I have just completed addition of a functional text to node tool which just requires that you drag in your txt file and press two buttons.Of course you will have to structure your story so that the system knows what it is reading. You can choose how to.structure it.

    It generates the story with timed dialogue which can them be use in game, but i would suggest cleaning it up before just putting it in game.

    This new text to node function is recommend for imfrequent use by persons who already have an existing text based story and would like to turn it into a storyteller story.

    Storytellers features make the need of a text editor largely irrelevant.

    That said, A text editor is only largely irrelevant because there is a need for a place to dump large blocks of text. I am also working on a text ediror but we will see how for that goes.
     
    C_p_H and Hazneliel like this.
  13. DaiMangou

    DaiMangou

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    Also, The new localization system added last month works fine but broke something else. I just fixed it . So the Text to node BETA and the patch fix will be in the next update.
     
  14. DaiMangou

    DaiMangou

    Joined:
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    When using the Text to Node tool.

    Just make sure to structure your story/ dialogue like this.

    { } start and end a dialogue
    [ ] character name

    {[Tom] Hello everyone how are you doing today.}
    {[Tom] I need to talk to you for a few minutes}
    {[May] Sure, no problem}
    {[Claire] hello people }
    {[Tom] So we are going to have a party}



    Choose the language that your story is in.
    click Create Character
    click Create Nodes.

    Done
     
    C_p_H likes this.
  15. DaiMangou

    DaiMangou

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    Version 2020.2.3b released today
     
  16. DaiMangou

    DaiMangou

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    How to convert your prewritten text into nodes in Storyteller
     
  17. Rujash

    Rujash

    Joined:
    Jan 3, 2014
    Posts:
    20
    Hi, are these errors of concern? I just imported to 2018.4:
    upload_2020-4-22_20-46-34.png
     
  18. DaiMangou

    DaiMangou

    Joined:
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    The warning are a non issue and the errors there seem to point to an example script saying that the int value LanguageIndex does not exist. open the SceneData.cs to see that LanguageInxed int is there.

    If you are using an old version of game bridge , you should delete it and import only the one that comes with storyteller.
     
  19. DaiMangou

    DaiMangou

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    Oh and if you are moving from unity 2017 to Unity version of a different year. Do a storyteller import from the assetstore after you have moved to the new Unity version. This will ensure that you have Unity version specific Game Bridge codes and scenes. :)
     
  20. DaiMangou

    DaiMangou

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    New update has been released.
     
  21. DaiMangou

    DaiMangou

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    A new and major update will be released either at the end of this month or early next month.
     
  22. DaiMangou

    DaiMangou

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    You can now outsource development of your project to us. Please send your questions to daimangou@gmail.com or just ask them here or on the official DaiMangou Discord.
     
  23. JBR-games

    JBR-games

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    Sep 26, 2012
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    623
    Hello, i wanted to check that inside the text I could add dynamic strings or int/floats example - the character name may be set by the player, or "i see you have [ int gold] gold in your safe.." or "i see your favorite color is [string color] ."

    and wow only $15 right now..
     
  24. DaiMangou

    DaiMangou

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    Yes you can do all that . i am doing a little experiment, which is why the price is so low right now.
     
    JBR-games likes this.
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