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[Released] SQLINQ 1.0 - SQLite Database Creation without writing SQL (!)

Discussion in 'Assets and Asset Store' started by Elenesski, Apr 16, 2015.

  1. Elenesski

    Elenesski

    Joined:
    May 19, 2013
    Posts:
    22
    https://www.assetstore.unity3d.com/en/#!/content/33202

    SQLINQ is a sophisticated pattern-based ORM (Object Relational Map) for SQLite v3.8.x (32-bit or 64-bit) for Unity 5 (Pro or Personal); which allows developers to never have to write another line of SQL again for the majority of work you need when persisting objects. SQLINQ comes with a generator to transform a UML model into code needed for the SQLINQ framework.

    Extensive Documentation (link) and Video Tutorials (link).

    The way it works is you produce a class model using a UML modelling tool called SIM (or another modelling tool that you build a bridge (link) to) and it generates code which allows you to persist your in-game objects into SQLite or load them from SQLite into your objects without ever writing another line of SQL again.

    And when you need to update your class model? No problem, SQLINQ is designed for iterative development. Simply modify your model and regenerate.