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[RELEASED] Sprite Animation Importer

Discussion in 'Assets and Asset Store' started by kamac, Jun 7, 2018.

  1. kamac

    kamac

    Joined:
    Mar 21, 2014
    Posts:
    13


    Available on the Asset Store

    I wanted a tool that would allow me to not have to manually create animation clips, or have to find real sprite's center by calculating it's pivot by hand. Or have to trim my sprites. Basically I wanted to remove any unecessary steps besides editing in aseprite.

    So I made (Sprite) Animation Importer. It let's you take a meta data file describing your sprite's animation frames and animation clips, and:
    • Generate animation clips
    • Trim sprite frames
    • Find real sprite center (if your sprite has 2 pixels free space to the left, but 10 pixels free space to the right, it's pivot is not in 0.5, 0.5)
    • Use aseprite's animation duration per frame (one frame can take 200ms, another default 100ms)
    The workflow for aseprite is simple:
    1. Export your spritesheet along with animation metadata
    2. Right click your spritesheet in unity's editor
    3. Adjust the settings to your liking, they're saved per spritesheet
    4. Click "create sprites & clips"
    5. Done





    - Available on the Asset Store -