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[Released] Sockets Under Control

Discussion in 'Assets and Asset Store' started by jemonsuarez, Oct 2, 2020.

  1. jemonsuarez

    jemonsuarez

    Joined:
    Sep 24, 2012
    Posts:
    144
    Do you need to implement communications but you don't know how?
    You can't decide what's the best network transport layer for your project?
    Does the implementation of a server gives you chills?
    Do you find the variety of libraries and frameworks overwhelming?

    So Sockets Under Control is for you: Are you ready to unveil the arcane knowledge of networking?

    Within this package you will find a complete collection of useful classes to have all imaginable Sockets Under Control:
    - UDP client/server.
    - TCP client.
    - TCP server.
    - WebSocket client.
    - WebSocket server.
    - NTP client/repeater/emulator.
    - RS232 connection helper.

    The main feature of Sockets Under Control is its level of abstraction: All of these classes are programmed/controlled in the exact same way. If you control one then you control them all. Due to this feature, they are easily interchangeable and transparent. Don't waste your time choosing one, use them all and the experience will give you the right answer.

    Every single class in this collection is prepared to work seamlessly in Unity without heavy learning curves. But if you need some advanced performance, it's available too.
    You can add connectivity to your game in no time, even if you don't have any knowledge or experience in networking.
    Check the documentation if you don't believe it.

    You can build your own methods on top of this classes, no matter what: Synchronizing players, turn based games, chat, login, video, connect with other applications or web sites, P2P, etc. using a robust & multi-platform base always.

    Main advantages of Sockets Under Control:
    - Full source code included.
    - No plugins required.
    - Simplified and intuitive workflow.
    - Completely based in standard and familiar terminology.
    - Unity Editor integration.
    - All technologies in one place.
    - IPV6 ready.
    - Includes File Transfer Server fully integrated.
    - Includes File Management fully integrated.
    - Includes Open WAV Parser fully integrated.
    - C# Visual Studio application example included.
    - Servers has no limit in concurrent incoming connections.
    - Extensive documentation.
    - Technical support.
    - Powerful networking without you losing control.
    - No third party libraries or technologies needed.
    - Learning curve reduced at minimum.
    - All classes were tested with real 100+ concurrent connections in industrial environments.
    - NTP client/repeater/emulator class included (Very important for massive multi-player synchronization or prevent cheating with system time).

    Test applications:
    - Windows.
    - Linux.
    - OSX.
    - ios (Xcode project).
    - Android.
    - WebGL (WSConnection & NTP-WS-Client only).
    - WinForms.

    If you have any question, feel free to send me an email at: jmonsuarez@gmail.com
    Documentation
     
    Last edited: Nov 21, 2022
    Morbeavus and JohnsonP like this.
  2. Desarius

    Desarius

    Joined:
    Oct 17, 2014
    Posts:
    2
    Ya Ya Nethulhu fhtagn !
     
    jemonsuarez likes this.
  3. Barritico

    Barritico

    Joined:
    Jun 9, 2017
    Posts:
    363
    It won't let me put a review in the asset store, so I put it here.

    I have bought and tried 7 different products on this subject and this is by far the best. It works fast, effective. The examples are perfectly understandable and it brings easy-to-understand server examples in its source code.

    Perfection (in my opinion) if it had SignalR. It would be absolute excellence.

    Anyway, 5 stars guaranteed.
     
    jemonsuarez likes this.