Buy Smooth Sync Here. Simple drop in setup. Smooths Transforms, including Rigidbodies over the network with ease. How to Use Add the SmoothSync script to any networked game object and watch it be smoooooth. That's it! The end. Reduce Network Costs Only send what you need, reducing the networking costs over Unity's Network Transform by up to 60%. Optionally compress floats to further reduce bandwidth. Use Unity's own calculator to see just how fast it will pay for itself and save you money. Details We've aimed to improve NetworkTransform on all fronts. Smooth Sync is more configurable, uses less bandwidth, and gives you smoother and more accurate syncing of your objects. Performs customizable interpolation and extrapolation in order to make your objects smooth and more accurate over the network. Comes with a fully functional example scene. The full source code is provided so you can see everything with detailed comments! Built in teleporting for when you need to instantly move an object and don’t want to interpolate. We are actively developing this plugin for use in our own multiplayer game so we are very fast to respond to issues and put out fixes. Runs on Windows, OSX, Linux, iOS, Android, Windows Phone, Web builds, Xbox, PlayStation, Nintendo. If Unity runs it, it'll run! Docs | API See Smooth Sync in Action Overview Requirements Unity 5.3 or above. If you have any questions just let me know. I hang around in the forums all the time. I'm also always available at the support email. Further Reduce Your Networking Costs Check out our NAT Traversal plugin to stop using those expensive Unity relay servers. Or check out our Noble Connect plugin to utilize the awesome power of cheaper relay servers. Thanks!