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Assets [RELEASED] Silantro Flight Simulator

Discussion in 'Works In Progress' started by Oyedoyin1, Mar 20, 2018.

?

Which is better in terms of "user-friendliness" and "performance"

Poll closed Aug 13, 2018.
  1. 1 giant script

    0 vote(s)
    0.0%
  2. Multiple smaller scripts

    15 vote(s)
    100.0%
  1. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    F-14 Tomcat full supersonic flight. Maximum Speed: Mach 2.46

     
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  2. Oyedoyin1

    Oyedoyin1

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    Here. It'll be included in the update.

     
  3. GamePyro

    GamePyro

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    you not want add unlimited ?

    yes but all your aircrafts etc nothing new created forst try all out etc.

    as said i only added a ready prefab of your asset to my scene thene this ertors but in your scene it work also when use the aircraft from your scene and drag to my scene this errors

    regards
     
  4. Oyedoyin1

    Oyedoyin1

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    No.

    You have to keep in mind that this is a "True Simulation" kit, where rules bounding the aircrafts are the same rules you have in real life. It wasn't even supposed to come with weapons, i decided to add that to collect more opinions about a package i plan on working on in the future.

    So the way it works is that every component added to the aircraft has a direct effect on its flight characteristics. Weapons, fuel tanks and Extra Engines all add to the total weight of the aircraft just like you have it in the "Real World"....Where you have a limited amount of payload you can carry.

    So "Game-Like" features like unlimited weapons can be added by the user, but they will not come out of the box.

    What do you mean by "My Scene"? You opened a new unity scene and added an Aircraft prefab to it?
     
  5. GamePyro

    GamePyro

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    i thoughtnonly because at gun you also have unlimited ammo.

    yes in my Project i have a Test Scene thats meant with my scene and there i tested the ready f-10 and so on prefabs and also from your scenes to my scene but i get in my scene that errors as said but in your scenes not.
     
  6. Oyedoyin1

    Oyedoyin1

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    Oh Ok. The total weight of the gun ammo is negligible in this case, and its using a simple raycast so it can be unlimited without any adverse effects

    There are special components required for the aircrafts to work properly. Check the Scenes/ New Scene within the project folder. You should always start your setups with that scene. Its essentially an empty scene with all the setups you need.



    Do not start a setup with the Default "Unity Scene" until you're very conversant with the Simulator ;)
     
  7. GamePyro

    GamePyro

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    Thanks syyes will to with new scene . worked now for first only plane but with our third person controller need test etc code it.


    but tested at terain and plane always stuck 1 or 2 meter work the aircrafts of your prefabs not at terrains to start from them without airway / rollway ?
     
  8. Oyedoyin1

    Oyedoyin1

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    Are there any errors in the console?
     
  9. GamePyro

    GamePyro

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    No console errors :(

    also plane not get in height / fly it drives at terrain but and then like there are invisible wall or things, but there are not.

    but no errors :(
     
  10. Oyedoyin1

    Oyedoyin1

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    Send me an email: silantrosimulator@gmail.com Detailing step by step what you're trying to do and the things you've done so far.
    Also if you could include screenshots and videos that'll be nice.
     
  11. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Variable Sweep wing system done. Two modes availbale;
    1. Preset mode: The wings move to and from a preset angle when the switch is activated.
    2. Free mode: The sweep angle of the wings can be freely adjusted and set.



     
    Bartolomeus755 likes this.
  12. byrontik_croomo

    byrontik_croomo

    Joined:
    Jul 9, 2018
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    Hi Oyedoyin, love your work, we want to use a small part of your simulator and some of your scripts to calculate lift coefficient based on a specific aerofoil, I couldn't find anything on the rights of reusing this in our own product, we purchased the plugin and ensure to leave
    //Property of Oyedoyin Dada
    //cc dadaoyedoyin@gmail.com
    in the scripts, with the original name of the script, let me know if this is sufficient accreditation.
    Also i noticed no output on stall data, is this something you are working on?
    Regards Byron
     
  13. Oyedoyin1

    Oyedoyin1

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    Hello Bryon

    Send me an Email at silantrosimulator@gmail.com
     
    byrontik_croomo likes this.
  14. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    version 1.16 Update is now available on the store, sorry for the long delay
    Link: https://assetstore.unity.com/packages/tools/physics/silantro-flight-simulator-pro-128025
    Demo: https://oyedoyin.itch.io/silantro-flight-simulator

    V 1.16

    • Added Flaperon Control surface
    • Added Support for fixed landing gears
    • Added Catpult Launch system
    * EMALS (Electromagnetic Launcher) Catapult
    * Steam Catapult System • Added support for asymmetric surface deflections
    • Added support for flap and gear animations
    • Added support for physical dials and guages
     
  15. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Gear indicator has been added to the cockpit system

    Submarine Spitfire Cockpit Flight Test

     
  16. Oyedoyin1

    Oyedoyin1

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    Version 1.17 Update

    . Added Selection display for individual units on the control board
    . Added Option to restart the scene
    . Added Support for variable sweep wings
    . General bug fixes
     
  17. KITEUnity

    KITEUnity

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    Hi, does anyone know of a simple script for making a virtual flight stick (in the cockpit) move to match the real flight stick ?
     
  18. Oyedoyin1

    Oyedoyin1

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    Actually, that and some other temperature gauges are the next things on my list. I just finished the landing gear lights.
     
  19. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Changeable Camera system done. Control assigned to the "C" key

     
    Antypodish likes this.
  20. Oyedoyin1

    Oyedoyin1

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    F-16 Fighting Falcon

     
  21. Oyedoyin1

    Oyedoyin1

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    Mikoyan-Gurevich MiG-15

     
  22. Oyedoyin1

    Oyedoyin1

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  23. Oyedoyin1

    Oyedoyin1

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    North American F-86 Sabre Cockpit Flight Test + Landing

     
  24. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Speed brakes system added.



    Flight Test

     
  25. khos

    khos

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    Hi,
    Hope it is ok to ask a questions regarding your silantro flight simulator asset:
    -Can you change airfoil/wing characteristics at runtime, did this make into the asset? E.g. depending on the shape of a mesh? Will that adjust stuff like CG/flight characteristics too if possible?

    -Also would it be well suited for smaller aircraft like RC airplanes?

    -Can flexible airfoils be made? Or will your asset only work with fixed wings?
     
  26. Oyedoyin1

    Oyedoyin1

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    Sure anytime. :)

    Yes, you can. Each value on the aerofoil can be adjusted while the simulation is running. You can also change the airfoil configuration at runtime. e.g changing from NACA 23012 to 23016 or something like that.

    I think i've answered a similar question before. the size of the aircraft is not a constraint for the system. You can check out the videos of the KC-10 and compare it with that of the MQ-1 Predator. They are vastly different in size and the system handles both of them easily.

    You mean changing the shape of the aerofoil? Not directly but there is always a method. You can break/divide the major wing or part into smaller components, then make them fold or turn to simulate the flexibility of the aerofoil. You ccan also check out the F-14 variable sweep wing setup video.
     
    khos likes this.
  27. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Added new cockpit flight controls
    1. Throttle Lever
    2. Control Stick
    3. Angle of attack indicator

     
  28. Oyedoyin1

    Oyedoyin1

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  29. GamePyro

    GamePyro

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    Will you add all aircraft you show new videos to the asset or only to the demos you post ?


    Regards
     
  30. Oyedoyin1

    Oyedoyin1

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    Most of those aircrafts are orders by customers, or my personal test/development aircrafts.
    Some are included in the web demo for testing purposes but they are not included in the Package.
    The package contains 8 designated aircraft setups.
     
  31. blacksun666

    blacksun666

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    Although most of the aircraft you show aren't to be included in the asset store package, will it include all the features you demonstrate? For example the last two planes you showed included virtual controls such as throttle and control stick as well as air brakes, will these features be included in the asset and if so when do you expect them to be released?
     
  32. Oyedoyin1

    Oyedoyin1

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    Definitely. The features are all included in the Package, just not the models.

    The version 1.16 already contains some of the cockpit features and the new ones being developed will be added to the next version.
     
  33. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Directional Airport lights complete.

    1. Takeoff



    2. Landing

     
  34. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Airfoil system updated. Maximum Lift coefficient data and stall angle now calculated for each airfoil

     
  35. Oyedoyin1

    Oyedoyin1

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    Electric Flying Wing Test

     
  36. Oyedoyin1

    Oyedoyin1

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    Finally got to work on the helicopter system, a new thread will be created for it when the demo is ready.

     
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  37. Oyedoyin1

    Oyedoyin1

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  38. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Version 1.17 is now available on the store

    V 1.17
    • Added option to restart the scene. Press "R".
    • Added selection option for individual display units on the control board
    • Added support for variable sweep wings for aircrafts such as B-1B or F-14
    • Added new airstrip lights
    • Numerous bug fixes
     
  39. Oyedoyin1

    Oyedoyin1

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    F-16 Combat Test

     
  40. Oyedoyin1

    Oyedoyin1

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    Mitsubishi A6M Zero

     
  41. Oyedoyin1

    Oyedoyin1

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    Boeing F/A-18E/F Super Hornet

     
  42. Oyedoyin1

    Oyedoyin1

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    F-86 Sabre Weapons Test

     
  43. Oyedoyin1

    Oyedoyin1

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    BF-109 Weapons Test

     
  44. Oyedoyin1

    Oyedoyin1

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    Boeing B-17 Flying Fortress

     
  45. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Latest update (v1.2) with the full weapon system will be released soon.
    Demo coming in a few minutes :):)
     
  46. Oyedoyin1

    Oyedoyin1

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    Last edited: Nov 23, 2018
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  47. Oyedoyin1

    Oyedoyin1

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    WebLab likes this.
  48. Oyedoyin1

    Oyedoyin1

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    F/A-18 Combat Test

     
  49. Oyedoyin1

    Oyedoyin1

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    F-16 Combat Test

     
  50. Oyedoyin1

    Oyedoyin1

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    F-117 Combat Test. Fitted it with two AGM-65K Missiles instead of bombs