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Physics [RELEASED] Silantro Flight Simulator

Discussion in 'Tools In Progress' started by Oyedoyin1, Mar 20, 2018.

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Which is better in terms of "user-friendliness" and "performance"

Poll closed Aug 13, 2018.
  1. 1 giant script

    0 vote(s)
    0.0%
  2. Multiple smaller scripts

    15 vote(s)
    100.0%
  1. Oyedoyin1

    Oyedoyin1

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    Flight Test with Thermal Camera

     
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  2. Oyedoyin1

    Oyedoyin1

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    Gun Targeting System

     
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  3. Oyedoyin1

    Oyedoyin1

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    Chengdu J-20

     
  4. Oyedoyin1

    Oyedoyin1

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  5. Oyedoyin1

    Oyedoyin1

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    Dassault Mirage 2000

     
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  6. Bartolomeus755

    Bartolomeus755

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  7. Oyedoyin1

    Oyedoyin1

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    General Dynamics F-16 Fighting Falcon

     
  8. Oyedoyin1

    Oyedoyin1

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  9. Oyedoyin1

    Oyedoyin1

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    J-20 Afterburner Test

     
  10. Oyedoyin1

    Oyedoyin1

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    Tupolev TU-22M Flight Test



     
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  11. Oyedoyin1

    Oyedoyin1

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    Cockpit Controls + MFD Test

     
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  12. RetroFlight

    RetroFlight

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    Hello... Im looking at tgis it looks great. Does it include any airplane models? You have many listed here in the forum including cockpits - are thosenincluded or are they seperately for sale?
     
  13. Oyedoyin1

    Oyedoyin1

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    Hello,

    Two aircraft models are included in the base package, A-29 and A-10. Majority of those in the videos are from private projects.
     
  14. Oyedoyin1

    Oyedoyin1

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    Added a control stiffening system to the control surfaces which will reduce the effectiveness of the control surface as a function of the aircraft speed.
    Each surface actuator can be configured separately



    Control effectiveness curve (Percentage effectiveness % vs aircraft speed )
     
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  15. Oyedoyin1

    Oyedoyin1

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    Chengdu J-10

     
  16. Oyedoyin1

    Oyedoyin1

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    Shenyang J-15

     
  17. Oyedoyin1

    Oyedoyin1

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    Sukhoi Su-57

     
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  18. SJK1980

    SJK1980

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    Hello,
    Is it possible to make flying carpets or fantasy planes with this asset? Can you make ultralights not based on existing models.
     
  19. Oyedoyin1

    Oyedoyin1

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    Yes, you can. You can split the carpet to fore and aft sections and then have controls at the sides and tail. Here's a wingsuit example


    The hands and legs are control wings while the body is a single non-controllable wing for support.

    Here's a Trike Ultralight example: https://drive.google.com/file/d/1nSe8ZvqlijDA-AVQ9W4RMNqtHEpusR8H/view
     
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  20. SJK1980

    SJK1980

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    Awesome, thanks
     
  21. Oyedoyin1

    Oyedoyin1

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    Cruise Missile Test

     
  22. Oyedoyin1

    Oyedoyin1

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    Sample Waypoint Follow AI Tests

    1. Single:


    2. Group:
     
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  23. TheFlyHawk

    TheFlyHawk

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    There are two invalid components
    20200515121529.png
     
  24. Oyedoyin1

    Oyedoyin1

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    Yes, Unity has removed support for the old GUI elements used by their standard asset components. Unzip and copy the folder in the attached file into your project folder.
    Send me an email if you run into any problems.
     

    Attached Files:

  25. Oyedoyin1

    Oyedoyin1

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    Full Autopilot Test (Speed, Altitude, Heading, and Bank Control)

     
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  26. Mixa1985

    Mixa1985

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    Any ETA on the next update? :rolleyes:
     
  27. Artoodiitoo

    Artoodiitoo

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    Heh, I tested the A-10 and almost didn´t crash. :)
    Need to try this with my joystick too.

    The store link on the first page didn´t work, is there a new link somewhere?
     
  28. Oyedoyin1

    Oyedoyin1

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    Soon, I've just gotten totally carried away with the new AI stuff :)

    What I'm planning now is to release the finished base system additions (minus the dynamic coefficient component) with a simple stability augmentation system, then dedicate the next update to working on a detailed autopilot system. That way I can have enough time and space to go nuts :D
     
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  29. Oyedoyin1

    Oyedoyin1

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  30. Oyedoyin1

    Oyedoyin1

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  31. truefx001

    truefx001

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    @Oyedoyin1 You had other airplanes for sale on the Asset Store where are they now?
     
  32. Artoodiitoo

    Artoodiitoo

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    Very impressive!
    I haven´t looked much into how the aerodynamics are done, could one implement a damage system similar to IL-2 into this, where shot parts would behave accordingly?
    Also, does the flight/aerodynamics model need one solid mesh that contains the whole shape of the plane, or can it be made from several parts that are joined to the main model?
     
  33. Oyedoyin1

    Oyedoyin1

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    Things got of hand fast...as it turns out maintaining and providing support for multiple assets is way more stressful than I had estimated.
    In fact, I haven't updated some of those aircraft setups in months. Now I only work on a select number of aircraft setups at a time, and I choose them based on the work that is being done on the system.
     
  34. Oyedoyin1

    Oyedoyin1

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    Definitely, and there are sample destruction scenes to make things easier to integrate.


    Here's a destruction test:


    The model type you have has no direct effect on the simulation, the main function of the model is to guide you through the setup process e.g getting the length/sweep of the wings or figuring out the radius of the propeller without having to get the data or search for them online.
    So as long as the model is dimensionally accurate (still not a necessity, it'll just make setup easier), it doesn't matter if its a single mesh or multiple pieces.
     
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  35. Oyedoyin1

    Oyedoyin1

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    Last edited: Jun 5, 2020
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  36. Oyedoyin1

    Oyedoyin1

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  37. Autarkis

    Autarkis

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    I see on the store page that VR support is included in 2.35 beta. The latest release is 2.35 on the store, but I couldnt find a sample scene that was VR enabled? Where should I be looking? :)

    Thanks!
     
  38. Oyedoyin1

    Oyedoyin1

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    Yea, If I had included a scene, it'll have missing scripts for users who don't have the Oculus integration folder in their projects.

    To set up a VR scene, just disable the "Camera System" object and drag in the "OVRCameraRig" into the aircraft.
     
  39. Oyedoyin1

    Oyedoyin1

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    Dynamic Coefficient Test

     
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  40. Oyedoyin1

    Oyedoyin1

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    Bell V-280 Valor Flight Test

     
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  41. Oyedoyin1

    Oyedoyin1

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    Northrop Grumman B-2 Spirit





     
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  42. JuncongLinXMU

    JuncongLinXMU

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    how to realize this, have seen it before in the forum QQ图片20200731110721.png
     
  43. John1515

    John1515

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    Hi

    When switching on an aircraft it speeds up and then it takes quite a few seconds before moving the throttle has any effect.
    Is there a way to speed up the startup process?

    Also, one of my aircraft pitches downwards all the time. Could there be something wrong with the setup or should I use some trim function?
     
    Last edited: Aug 1, 2020
  44. Oyedoyin1

    Oyedoyin1

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    Yes, you can bypass the "Startup" by switching the start mode to "Hot". Once switch on is initialized, the engines are active immediately.
    You can check out the scenes in the "Hot Start" folder.

    For the pitch issue, It might be that your aircraft is "nose heavy" and here are some things you can try;

    1. Move the COG backwards or check the position of the "COG-Affecting" components e.g Fuel tanks
    2. Check the Tail airfoils to make sure they're not generating too much lift at 0 degrees AOA
    3. Activate the Trim function on the elevators to balance out the lift (But I'll advise you go with 2. in this case)
    4. Use the Assisted flight control mode to balance only the pitch axis
     
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  45. John1515

    John1515

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    Thanks, I managed to balance the plane by moving the COG a bit and adjusting the tail airfoils and tilting them a tiny bit (1 degree).


    Another question: I can't seem to find any helicopters, and I'm also not sure which version of Silantro I have in my project?

    PS: if you have an iPhone, you can test my app: https://testflight.apple.com/join/ZPjvX24K
     
  46. Oyedoyin1

    Oyedoyin1

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    That's great :)

    You have the Fixed Wing system, the helicopters and such are in the Rotary Wing System
     
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  47. szymongame90

    szymongame90

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    Hi

    You're gonna release that code? (graph.cs)
     
  48. Oyedoyin1

    Oyedoyin1

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    Find attached.
     

    Attached Files:

  49. szymongame90

    szymongame90

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    Assets\Graph.cs(56,12): error CS1061: 'SilantroAirfoil' does not contain a definition for 'AnalyseFunctionalCoefficents' and no accessible extension method 'AnalyseFunctionalCoefficents' accepting a first argument of type 'SilantroAirfoil' could be found (are you missing a using directive or an assembly reference?)
     
  50. Oyedoyin1

    Oyedoyin1

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    I thought you just needed the graphing functionality

    The project was an experiment I ran with the fixed wing project to properly simulate control surface deflection.
    Instead of just one performance plot, the data at different deflections will be plotted to the airfoil and then interpolated based on the supplied deflection and AOA