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Physics [RELEASED] Silantro Flight Simulator

Discussion in 'Tools In Progress' started by Oyedoyin1, Mar 20, 2018.

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Which is better in terms of "user-friendliness" and "performance"

Poll closed Aug 13, 2018.
  1. 1 giant script

    0 vote(s)
    0.0%
  2. Multiple smaller scripts

    15 vote(s)
    100.0%
  1. Oyedoyin1

    Oyedoyin1

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    It's actually a personal project, you can email me to get the files. The character flying Simulator would be very interesting, I'll put it on my list ;);)
     
  2. Oyedoyin1

    Oyedoyin1

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    #UPDATE: Helicopter

    Coaxial Rotor Test with KA-52 Black Shark Demonstrator

    1. First Hover Test with Differential Torque control



    2. Base Flight Test

     
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  3. Oyedoyin1

    Oyedoyin1

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  4. AlanMattano

    AlanMattano

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    Pretty impressive! I believe the LD is more 1:2 and not 1:5
     
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  5. chrisk

    chrisk

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    I love it. not sure it will be able to fold the arms and legs though. ^^ This is using Silantro FS, right?
     
  6. Oyedoyin1

    Oyedoyin1

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    Yes
    For the folding, I'm guessing the hands and leg bones have reached their rotation limit.
     
  7. Oyedoyin1

    Oyedoyin1

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    #HELICOPTER UPDATE

    Acrobatic Manoeuvres with Rigid Blade rotors are now possible. Here is a flight test from a reconfigured AS-350 (to mimic the Red Bull MBB Bo-105)

     
    Last edited: Aug 8, 2019
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  8. longroadhwy

    longroadhwy

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    Looks nice.
     
  9. chrisk

    chrisk

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    Wow, it looks nice. Can you give negative collective so that the helicopter can fly upside down?
     
  10. Oyedoyin1

    Oyedoyin1

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    I'm actually working on something in that direction, thinking of introducing a reversible pitch setting for RC-Like helicopters and aide agile helicopter in getting out of a flip smoothly. But normal helicopters wouldn't be able to fly upside down.
     
  11. chrisk

    chrisk

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    Haha, you are right on that one, but in theory, it's possible.
     
  12. redgofighter

    redgofighter

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    What other simulators are you working on.You have a lot of different sims
     
  13. Oyedoyin1

    Oyedoyin1

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    Just the Flight and Helicopter Simulators for now, The wingsuit uses the flight simulator.
     
  14. Oyedoyin1

    Oyedoyin1

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    #HELICOPTER UPDATE

    MH-6 Little Bird Demonstrator
    1. Blade Airfoil Tests




    2. Flight Tests




    3. Cockpit Flight Test
     
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  15. crypt0

    crypt0

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    Edit: I got it...but it crashed so often...

    How does the Elevon setup work?

    RightWing

    upload_2019-3-23_11-18-54.png

    LeftWing
    upload_2019-3-23_11-19-29.png

    Roll works, but when I try to pitch, it also roll.

    And what is that? I tried it, but nothing happens...
    upload_2019-3-23_11-24-11.png
     

    Attached Files:

    Last edited: Mar 23, 2019
  16. Oyedoyin1

    Oyedoyin1

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    The solution is quite simple, just turn on the "Negative Deflection" switch on the Left Wing. Normally the Pure ailerons are supposed to deflect in opposite directions to roll the aircraft, but the Elevators have to deflection in the same direction. So you need to invert the left elevon deflection to make it deflect in the same direction as the right in Elevator mode.
    You should send me an email if you need the sample flying wing demo.

     
  17. crypt0

    crypt0

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    Thanks, I send you an email.
     
  18. Oyedoyin1

    Oyedoyin1

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    X-47B Drone Demonstrator

     
  19. Oyedoyin1

    Oyedoyin1

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    Fully articulated Rotor Flight Test on the MH-6

     
  20. Oyedoyin1

    Oyedoyin1

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    Robinson R-22 First Piston Powered Helicopter Flight Test



     
  21. Oyedoyin1

    Oyedoyin1

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  22. Oyedoyin1

    Oyedoyin1

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  23. Oyedoyin1

    Oyedoyin1

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  24. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Sikorsky S-97 Raider Base Flight Tests



     
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  25. Oyedoyin1

    Oyedoyin1

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    Sikorsky S-97 Raider Full Power Test

     
    Last edited: Mar 29, 2019
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  26. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Initial Weapons Test



     
  27. Oyedoyin1

    Oyedoyin1

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  28. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    S-97 Control Surfaces Test (Rudders + Elevons)







     
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  29. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Tandem Rotor System almost ready :D:D

    Initial Flight Tests...



     
  30. Oyedoyin1

    Oyedoyin1

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    High Speed FLight Tests



     
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  31. Oyedoyin1

    Oyedoyin1

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    AH-1W Cobra

     
  32. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    All Weapon Systems have now been fully integrated
    Missile, Gun, Rockets

     
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  33. Oyedoyin1

    Oyedoyin1

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  34. Oyedoyin1

    Oyedoyin1

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  35. Oyedoyin1

    Oyedoyin1

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    Eurocopter EC225 FLight Test

     
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  36. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Finally finished the Quadcopter Drone proof of concept, flies even better than I expected :D:D

     
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  37. Oyedoyin1

    Oyedoyin1

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    WZ-19 Harbin Flight Test

     
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  38. longroadhwy

    longroadhwy

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    Schweizer 300CBI helicopter is another popular model.
     
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  39. Oyedoyin1

    Oyedoyin1

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    Yeah, can you help me get a good model of it?;)
     
  40. SimLoop

    SimLoop

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    Do you have a quick and dirty way to get glide ratio for gliders?
     
  41. SimLoop

    SimLoop

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    Question?
    Have you come up with a way to include wind effects influence? Something for crosswind landings?
     
  42. Oyedoyin1

    Oyedoyin1

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    Actually it has always been there, I just never had the time to explore it.
    Under wing structure calculation, there is a vector form of wind relative to the aircraft body I.e "Vector3 relativewind". This is supposed to be a representation of the air felt by the wing, but right now it's just the representation of the air felt by the aircraft due to its motion.

    So to effect wind on the wing, just add the new wind vector to that relativewind vector.
     
  43. SimLoop

    SimLoop

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    Checking...thanks.
     
  44. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Enter-Exit System Integration Complete





     
  45. longroadhwy

    longroadhwy

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  46. iichiversii

    iichiversii

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    @Oyedoyin1 , Just noticed your working on a helicopter simulation, fantastic, I am curious are you planning on using blur textures for the rotor blades so the 3D blades can be removed during flight, I am sure this will increase performance and look much more realistic, also are flight instruments going to be available in this simulation, both analog and digital versions?
     
  47. Oyedoyin1

    Oyedoyin1

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    Yes, Blurred texture mode is available. You can select one of two modes;
    1. When the whole 3D rotor system uses one single texture, you can select the complete system where the 3D rotor fades out completely and the blurred rotor fades in to replace it.
    2. When the rotor system has different texture sets, you can select the partial system where the blurred rotor fades in and stands together with the 3D rotor more like the system I had in the Fixed Wing Toolkit


    Flight instruments are already available (albeit the analogue system) if you check out most of the uploaded videos, check this;

    I have plans for integrating the digital version sometime later. I've already designed the textures just can't seem to squeeze out time for the integration. I hope I'll be able to finish it up before releasing the Helicopter system, if not it'll come in a later update together with the Fixed Wing System.
     
  48. iichiversii

    iichiversii

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    I have another question in relation to the rotor blades rotation, some helicopter blades rotate anticlockwise and some clockwise, if we import our own helicopter model will this function be available?
     
  49. Oyedoyin1

    Oyedoyin1

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    Yes, you can, you're at liberty to set the rotational direction. Set up the blades and set the rotor rotational direction.
    1. Rotational Direction


    Now in the real world, European helicopters rotate counter-clockwise while American aircraft rotate in a clockwise direction. Observe these two images, the first is the Eurocopter EC225 Puma a European aircraft and the other is an AH-1W Cobra an American aircraft. Note the yellow side of the blade (blade leading edge) and try to visualize the direction of rotation.




     
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  50. Oyedoyin1

    Oyedoyin1

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    Here is a demo of the "Complete Config" setting





     
    Last edited: Apr 23, 2019
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