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Assets [RELEASED] Silantro Flight Simulator

Discussion in 'Works In Progress' started by Oyedoyin1, Mar 20, 2018.

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Which is better in terms of "user-friendliness" and "performance"

Poll closed Aug 13, 2018.
  1. 1 giant script

    0 vote(s)
    0.0%
  2. Multiple smaller scripts

    15 vote(s)
    100.0%
  1. gl33mer

    gl33mer

    Joined:
    May 24, 2010
    Posts:
    278
    @Oyedoyin1 Have you had time to test sailplane behavior? Is weather fx, thermals etc. still being considered?
     
  2. RomcioPaluszek

    RomcioPaluszek

    Joined:
    Jul 7, 2015
    Posts:
    3
    Would it be possible to discribe how COG works ? I am able to place COG at any position, but question is how inertia in roll or pitch works ? How is it calculated ? Is it based only on Angular drag ?
     
  3. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    Oh my Goodness... Send me an email silantrosimulator@gmail.com
     
  4. Oyedoyin1

    Oyedoyin1

    Joined:
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    The COG script repositions the "World center of Gravity" of the aircraft to that of the transform. Placing it further behind the nose will make the aircraft pitch quicker (might sit on its tail),the opposite happens when placed further ahead.
     
  5. RomcioPaluszek

    RomcioPaluszek

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    And what about inertia ?
     
  6. Oyedoyin1

    Oyedoyin1

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    Honestly, The Unity rigidbody and collider system handled it so well I felt I didn't need to do any extra programming on it. That was part of the reasons I set up the F-14 to test out the distinctions between straight wing rolls and swept wing rolls.

    A straight wing aircraft has a higher roll inertia compared to a swept one, so the F-14 will roll faster and easier when in full swept mode. You can clearly see this if you switch back to straight wing mode during a roll maneuver.

    You can also increase the Roll/Pitch interia effect by increasing the angular drag value on the aircraft rigibody.
     
  7. Oyedoyin1

    Oyedoyin1

    Joined:
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    400
    Diamond DA40 Trainer

     
  8. Oyedoyin1

    Oyedoyin1

    Joined:
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    Posts:
    400
    Dassault Mirage III

     
  9. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
  10. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
  11. Oyedoyin1

    Oyedoyin1

    Joined:
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  12. Oyedoyin1

    Oyedoyin1

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    Panavia Tornado Flight Test

     
  13. samuelbrunner

    samuelbrunner

    Joined:
    Jan 29, 2017
    Posts:
    42
    I just installed the Simulator, and it changed the colorspace to gamma, Api Compatibility level, all the built-Shader Settings, all layers gone...

    I think every parameters of the project where reset to default

    Well, its on a test project so no worrie

    The AC-130 got a little bug, when your encrase trottle, the propellers are slowing down
     
    Last edited: Jan 15, 2019 at 12:44 PM
  14. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
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    Wow, I'm really sorry about that.
    Did you install an Aircraft Demonstrator? because I was very particular about the Main simulator being a "Tool" and not carrying any extra settings. So the tags and layers needed to operate will be added automatically after the first run.

    But the Demonstrators come as a "Complete Project" with their own Project settings config, You can choose which ones to overwrite and which ones to ignore in the import settings. (Choosing all will overite the project settings including Layers, Tags, Shaders e.t.c in your current project).

    No special high-level computations are done in the simulator so as to totally avoid having compatibility problems across different unity or C# versions.
    Here is the simulator running in Unity 2019.1 with API Level .NET 4.x



    You can contact me via email if you have any further problems
     
  15. samuelbrunner

    samuelbrunner

    Joined:
    Jan 29, 2017
    Posts:
    42
    Ok ill send you a email, just to say here, maybe is another asset doing that, i imported several differents asset, may not be your causing the bug

    Also yeah it not conflicting with .net 4
     
  16. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    McDonnell Douglas AV-8B Harrier II

     
  17. Oyedoyin1

    Oyedoyin1

    Joined:
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    Posts:
    400
    New Combat System

     
    Willbkool_FPCS likes this.
  18. samuelbrunner

    samuelbrunner

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    Jan 29, 2017
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    42
  19. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
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    400
  20. chrisk

    chrisk

    Joined:
    Jan 23, 2009
    Posts:
    202
    Awesome asset! I would love to try fighting againt AI. Are you planning on adding AI anytime soon?
     
  21. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
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    Yes. I'm currently working on a Combat Simulator (based on the flight system). The Takeoff and navigation part of the AI is already done, I'm just left with the combat and obstacle avoidance system.
    Here is a sample video of the "AI Direct Interception" Test:


    A simpler version of the AI for navigation and balancing (AutoPilot) will come with the next simulator update.
     
  22. Fonefen

    Fonefen

    Joined:
    Dec 30, 2012
    Posts:
    8
    Hi Oyedoyin,
    I bought the asset Silantro Flight Simulator Pro, and I not found a scene where you see what appears in this video (
    ) , the speed indicators, height .. moving, and the levers moving. How can I get like this video scene with the asset?

    Best
     
  23. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    North American F-100 Super Sabre





     
  24. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    Oh Yes. The Indicators are handled by the "SilantroDial" script while the levers and Yoke/Stick is handled by the "SilantroLever" script. This and some other aircraft setup with full cockpit models are all part of paid demonstrators you can get, that's why they don't come default with the asset.

    You can contact me directly if you're still having difficulty setting it up.
     
  25. Fonefen

    Fonefen

    Joined:
    Dec 30, 2012
    Posts:
    8
    Hi,
    Thank you, I need something like a the first video that appears on the Silantro pro asset store page is this:


    I can not find that scene, and I buy the asset just for that, for the option of the inner camera and the uis of the dynamic indicators. Could you help me with that?
     
  26. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    That aircraft is also a paid demonstrator so it's not included in the asset. Do you have the aircraft/cockpit/dial/lever models? or you want this particular one.
     
  27. Fonefen

    Fonefen

    Joined:
    Dec 30, 2012
    Posts:
    8
    I thought that the videos about the asset that I bought, Silantro Flight Simulator Pro, would be about the asset I bought, not about other assets. I bought the asset Silantro Flight Simulator Pro for the videos, specifically, to control the plane as shown in the first video.

    I would need the scenes of the following videos that appear on the purchase page of the asset Silantro Flight Simulator Pro:
    -https://www.youtube.com/watch?v=L9JV7KlnYl8
    -https://www.youtube.com/watch?time_continue=9&v=15D6-Ih3LLw
    -https://www.youtube.com/watch?time_continue=8&v=68V8Kz2RF-E
    -https://www.youtube.com/watch?time_continue=55&v=gzYXxontJJo
    -https://www.youtube.com/watch?time_continue=53&v=ocplO0_7WRw

    It's what I was sure I was buying, I'd really appreciate it if you could share these scenes with me. I would be very satisfied. Thank you.
     
  28. Oyedoyin1

    Oyedoyin1

    Joined:
    Oct 30, 2016
    Posts:
    400
    Hi Adriano

    The simulator kit comes with everything you need to make your aircraft model fly and has stated on the asset store page, it comes with 8 aircraft demonstrators free of charge (Including the P2006T and V-22 Osprey you want)



    But most of the videos you see here and on my Youtube page are either Private aircraft setups (where customers pay to get a specific aircraft for their project), my personal research aicrafts or paid demonstrators you can get for your project. The paid demonstrators contain the Aircraft model + the full setup and are all ready to fly out of the box.



    1. The SDB3 Dauntless is a Private Setup so I'm not allowed to share the project.
    2. The Bristol will be available on the asset store soon. Here is the link to the Web Demo: https://oyedoyin.itch.io/silantro-bristol-f2b-fighter-demonstrator
    3. Here is the Link to the Su-35: https://assetstore.unity.com/packages/slug/134975
    4. The P2006T is included in the Asset.
    5. The V-22 is also included in the asset. They are within the Experimental Aircrafts folder