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[RELEASED] Silantro Flight Simulator v1.2

Discussion in 'Assets and Asset Store' started by Oyedoyin1, Apr 20, 2018.

  1. Oyedoyin1

    Oyedoyin1

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    I'm glad to introduce to you Silantro Flight Simulator.

     
    Last edited: Aug 11, 2018
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  2. Oyedoyin1

    Oyedoyin1

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    I'm glad to introduce to you Silantro Flight Simulator.


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    Asset Store Link: https://www.assetstore.unity3d.com/#!/content/114950

    Web Demo : https://oyedoyin.itch.io/silantro-flight-simulator

    RECOMMENDED BROWSER: MOZILLA FIREFOX




    This is a complete AAA flight simulation plugin,and even though its in the Beta state its got some pretty amazing features such as
    • Realistic Aerofoil System: Calculate Cl,Cd, Lift and Drag based on the aircraft's speed, altitude and wing angle of attack as it is in real life. The lift generated by the aerofoil is also dependent on the air density which also varies with the aircraft's altitude. [Future UPDATES]: Temperature dependency and possible integration with Unistorm Weather System;).
    • Control System: Aerofoils can be controlled with a series of control surfaces such as Aileron, Rudder, Elevator, Slat and Flap. Control Surfaces maximum rotation can be individually adjusted and set. Also can each be controlled individually.
    • Health and Destruction System: Every part of the aircraft can be made to destroy either by health or by collision in case of a crash!!!!. As long as the part is separated from your aircraft from a 3d application before import to unity, it can be destroyed and separated from the aircraft making the destruction even more realistic.
    • To add to the extra realism of the explosion system, the aerofoil is also destroyed making the aircraft lose lift and control in that specific region. If the part cannot be destroyed and separated from the aircraft, the damage can be transferred to the central health system either by " SilantroHit.cs" or "SilantroPartHealth".
    • Flight Data Logging System: Aircraft flight data can be saved and logged into a text file, which can be reviewed later. Normal flight data such as speed, altitude, aircraft name, current fuel amount, current health amount, heading and climb rate can be recorded. [Future UPDATE] Engine data Logging. Sample log file is attached below.

    • Radar System: Radar system identifies aircraft's, missiles, ground attack targets really anything that can be tagged in unity. Current using only the radio signal system, Future updates will include Electronic and Infrared radar system which would be based on electrical signals and engine EGT signals emitting from the aircraft.
    • Targeting System: Receives available data from the radar system, and selects the best target based on the set system 1. Basic: Selects the closest target [Future UPDATE- 2. Advanced: Select current target based on the highest priority which would also be set]
    • Weapon System: The aircraft is equipped with a variety of weapons such as the 1. Mini-Gatling guns, 2. Drop Bombs [To be equipped with a laser guidance system in the next update] . 3 Missiles [Still in development] and 4. Rockets [Also in development]

    • Realistic Engines: The aircraft is powered by a Turboprop engine [Future UPDATE- Turbofan and Turbojet engines to power the Jet CTOL and STOVL aircrafts]. The engine is pretty realistic with the thrust dependent on the aircraft speed, air density, altitude fuel type and possibly temperature in future updates.
    • Landing Gear System: Can be setup without external animations.
    • Highly Customizable Controller: Outputs a lot of data from the aircraft, engines and all of its components.
    Hopefully i'm gonna finish the clean up and release it before the end of this week. Please Check out my YouTube channel[https://www.youtube.com/channel/UCYXrhYRzY11qokg59RFg7gQ] and Instagram[https://www.instagram.com/dada_doyin/] page for more development videos.
    //
    // Comments, views and contributions would be highly appreciated :)
    :):):)
     
    Last edited: Aug 10, 2018
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  3. Oyedoyin1

    Oyedoyin1

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    *Hydraulic system for Canopies, Doors, Vents and other movable parts without External animations.
    F-35 Hydraulics Test-


    * Health and Damage system: The aircraft, aerofoil surfaces, tanks and engines can all be destroyed in a realistic manner
    Sample Destruction Video -


    * Realistic aerofoil system based on basic aerodynamics by Chris Cheetham. With a wide variety of controls such as: Ailerons,Rudder,Elevator, and Flap. Slat and Ruddervator will be included in the next update.


    *Easy setup and control, user friendly C# scripts and more...



    *Planned Updates:

    -Weapon and Targeting system (70% done) Progress Video- Unguided Bomb test -


    -STOVL and VTOL Controllers (40% Done) VTOL Flight Test Video-



    -Deatiled UI controls and Instrument Display.

    -Connection with Unistorm weather system and more...

    You can create your own realistic aircraft with this package. Just create a new aircraft from the Gameobject menu,adjust the engine, weight, fuel and wheel parameters,add models and other components you wish to add... then you are ready to go. Easy to use and very customizable.
     
    Last edited: Apr 21, 2018
  4. Oyedoyin1

    Oyedoyin1

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  5. Oyedoyin1

    Oyedoyin1

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    UPDATE##

    Airfoil system update .. With xfoil data plots



    Wing Airfoil: contain lift, drag and moment plots against alpha



    Propeller Airfoil: containing data such as CT, Cp and eta for both stationary and dynamic conditions.



    Airfoil Shape Plot: the shape of the airfoil can be visualized during selection.



    All propeller engines will now require the propeller airfoil prefab, thus reducing the amount of data to be supplied.
     
  6. Oyedoyin1

    Oyedoyin1

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  7. Oyedoyin1

    Oyedoyin1

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    Here is the Short Take off Demo;

    Guidelines;
    1. Start Engine and wait for start up sequence to complete
    2. Switch to STOL mode by tapping 8 on the keyboard, wait for Liftfan to run up to full speed.
    3. Release parking brakes by tapping X on the keyboard.
    4. Throttle up engines and fly away:).
    //
     
  8. TooManySugar

    TooManySugar

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    Your last video looks fine. The others are to low quality with that low frame rate. And its a shame because this assets looks like has a lot of serious work on it.
     
  9. Oyedoyin1

    Oyedoyin1

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  10. Oyedoyin1

    Oyedoyin1

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    #WEAPON SYSTEM UPDATE
     
  11. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Spoilers have been added to the aerofoil system. The can be easily controlled and modified.


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    TEST VIDEO

     
  12. Oyedoyin1

    Oyedoyin1

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    #SUPER UPDATE
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    Mobile version of Silantro Flight Simulator is coming with the update!!!!
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    Demo video (Initial test with no graphics optimization yet and basic UI controls)

     
  13. Oyedoyin1

    Oyedoyin1

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    #UPDATE 2

    Boeing 737-500 Takeoff with new aerofoils, full flaps and slats.


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    V1- 145 knots
     
  14. TooManySugar

    TooManySugar

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    Nice. Consider adding a trail renderer for ilustration purposes. This is a good way to see the movement in air as environment is simple and there are no much references
     
  15. Oyedoyin1

    Oyedoyin1

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    Sure i'll do that. Was holding off on adding graphic effects before.
     
  16. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Got started on the weather system which is supposed to be the last puzzle piece to complete the first update:):).
    -: Added Time of day settings
    -: Added temperature-air density variation.

    Local Temperature data can be saved as a preset i.e weather data can be gotten from "AccuWeather" or other weather data suppliers and loaded into the system.
    //
    Here is the temperature plot for my current location.

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  17. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Electrical Propulsion has been added to the system.

    Components
    1. Electric Motor: It draws power from a battery pack composed of several batteries connected together, the batteries can be recharged using the battery charger.


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    2. Battery Power

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    2.1 Battery Charger: Recharges the battery from power supplied either by a solar panel or in future updates, a generator


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    SOLAR POWER SYSTEM
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    Components
    1. Solar Cell


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    2. Solar Module; Combination of several cells


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    3. Solar panel: combination of several modules in either series, parallel or combined configuration


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    Video of the electric power configured A-29 Tucano coming soon ;)
    //
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    Also basic radar system is almost complete

     
  18. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Electric Motor Powered A-29 Tucano, you can see the solar panel for charging the batteries on top

     
  19. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Default Control Options; easy to configure and start with
    Available Controls;
    1. Keyboard
    2. PS4 Controller
    3. Logitech Extreme 3D Joystick (Recommended)


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    Configuration Menu
     
  20. Oyedoyin1

    Oyedoyin1

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    #UPDATE
    Just finished setting up the update tutorial Scene



    2. The GUI for the radar has been updated. You can now select from either a Stationary Radar or a Pivolted Radar Screen (Used in real aircrafts).
    *Stationary Radar



    *Pivolted Radar

     
  21. Oyedoyin1

    Oyedoyin1

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  22. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Full demonstaration of the version 1.14 update additions:)



    0 - 0.23s - Entry and Engine Startup
    0.24 - 1.35 - Taxi and Runway Line-up
    1.40 - 2.00 - Takeoff Roll
    2.40 - 3.50 - New Rocket weapons and Flight Demonstration
    3.55 - 4.50 - Run way line-up for landing
    4.58 - Touch down
    5.30 -- Engine Shutdown and Exit
     
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  23. Oyedoyin1

    Oyedoyin1

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    Here's the link to the tutorial playlist

     
  24. Oyedoyin1

    Oyedoyin1

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    Last edited: Sep 14, 2018
  25. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Aircraft Scaling Test


    PS: It is not recommended unless absolutely necessary
     
  26. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Version 1.14

    · Added 2 new controls
    - Ruddervator
    - Elevon
    · Added vectored thrust system with proper nozzle movement
    · Added 1 new engine
    -Rocket Motor
    · Updated and finished up the unguided rocket weapon
    · Added weapons stores manager
    · Added JATO system with the new rocket motor as boosters
    · Added Full Enter-Exit System

    · Added Multi-Aircraft-Scene system i.e. multiple aircrafts can now be used in a single scene without shared control problems
    · Added full aircraft scalability i.e. aircraft setups can now be scaled down or up with affecting the aerofoil or other intricate systems. PS: Should only be used in cases where the model scale is incorrect or there are issues with the setup scale after completion.
     
  27. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    1. New Controls Demonstration



    2. Enter-Exit System Demonstration


    3. JATO System Demonstration


    4. New Rocket Weapons in Action
     
  28. Oyedoyin1

    Oyedoyin1

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  29. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    version 1.15 Log

    1* Added Support for Fixed Landing gears



    2* Added Support for Asymmetric Control Surfaces i.e possible clamps in either axis



    e.g the F-22


    3* Added new Flaperon Control

    Surface Test

    Flight Test
     
  30. Oyedoyin1

    Oyedoyin1

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    #Setup Sample 1: F-117 Nighthawk

     
  31. Oyedoyin1

    Oyedoyin1

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    #Setup Sample 2: Boeing VC-25 Airforce One

     
  32. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Catapult Launch System almost done!!:):)

    Electromagnetic EMALS Launch tests
    Test 1


    Test 2
     
  33. Oyedoyin1

    Oyedoyin1

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  34. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    SIlantro Pro v1.15 Beta has been submitted

    v 1.15 Beta

    · Added Flaperon Control surface

    · Added Support for fixed landing gears

    · Added Catapult Launch system (Still under Test)

    -EMALS (Electromagnetic Launcher) Catapult

    -Steam Catapult System

    · Added support for asymmetric surface deflections

    · Added support for flap and gear animations (Still under Test)

    · Added support for physical dials and gauges
     
  35. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Proportional Navigation Missile Sneak peek ;), Kinda enjoy testing it:D:D

     
  36. Oyedoyin1

    Oyedoyin1

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  37. Oyedoyin1

    Oyedoyin1

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  38. Oyedoyin1

    Oyedoyin1

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    New Submarine Spitfire Flight Test. Finally solved the age long Center of gravity issue.

     
  39. Oyedoyin1

    Oyedoyin1

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    Messerschmitt Bf 109



     
  40. Oyedoyin1

    Oyedoyin1

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    Bell P-39 Airacobra Flight Test

     
  41. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    Display units can now be set from the control board component, available options
    1. Metric units
    2. Imperial units
    3. Custom units (select individual measurement units from available options)



     
  42. Oyedoyin1

    Oyedoyin1

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    Republic P-47 Thunderbolt

     
  43. Oyedoyin1

    Oyedoyin1

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    Republic P-47 Thunderbolt Full Flight and Landing

     
  44. Oyedoyin1

    Oyedoyin1

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    UPDATE

    Web Demo has been updated with new aircrafts

    Demo: https://oyedoyin.itch.io/silantro-flight-simulator
    Asset Link: http://u3d.as/1izY




    Exotic Aircraft Setups

    1. F-22 Raptor

    Demo Link: https://oyedoyin.itch.io/silantro-f-22-raptor-demonstrator
    Asset Store Link: http://u3d.as/1jJL

    2. F-117 Night Hawk

    Demo Link: https://oyedoyin.itch.io/silantro-f-117-night-hawk-demonstrator
    Asset Store Link: http://u3d.as/1jJQ

    3. Boeing VC-25 Airforce One

    Demo Link: https://oyedoyin.itch.io/silantro-airforce-one-demonstrator
    Asset Store Link: http://u3d.as/1jJN
     
  45. Oyedoyin1

    Oyedoyin1

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    #UPDATE

    1. Semi-Active radar missiles+ advanced Target selection system



    2. Internal Bomb drop

     
  46. Oyedoyin1

    Oyedoyin1

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  47. Oyedoyin1

    Oyedoyin1

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    Messerschmitt Bf 110





     
  48. Oyedoyin1

    Oyedoyin1

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    Junkers Ju 87 Stuka





     
  49. Oyedoyin1

    Oyedoyin1

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    North American B-25 Mitchell



     
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  50. Oyedoyin1

    Oyedoyin1

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    Test of the 88mm Flak AA Gun