Woah... I had no idea this was in the package. Does it work on terrain? I built my own system for this but terrain is the thorn on my side. I'm considering implementing footsteps for my enemy AI but they can be very numerous and I worry about performance on collider checks. Oh I should clarify: Does it allow you to specify a sound cue based on terrain splat texture is what I meant. IE: Grass footsteps for grass, concrete for concrete, etc.