Search Unity

[Released] Scrutiny Renderer v1.0

Discussion in 'Assets and Asset Store' started by volfaze, Mar 30, 2016.

  1. TooManySugar

    TooManySugar

    Joined:
    Aug 2, 2015
    Posts:
    864
    These are the specs of my directional light.
    upload_2016-7-27_0-46-7.png

    SKYLIGHT COLOR:
    upload_2016-7-27_0-46-46.png

    Not sure if in unity 5 there is ambient light:
    upload_2016-7-27_0-47-39.png

    This way we can compare better.
     
  2. Purpleshine84

    Purpleshine84

    Joined:
    Apr 8, 2013
    Posts:
    194
    Will Scrutiny ever support Alloy shaders or others? Of course in Blender Cycles there is a shader system like ShaderForge. So whatever shader you make it will always work with the rendering/pathtracing. That would be really cool, Scrutiny with a Scrutiny shadersystem (that would allow any shader you want to make as far as possible) that is specially developed with the Scrutiny pathtracing in mind.
     
  3. volfaze

    volfaze

    Joined:
    Apr 11, 2015
    Posts:
    21
    This is a really interesting idea, but it would require a lot of work! I don't expect to have the time to work on this anytime soon. Right now there is only one uber shader defined in Scrutiny that matches Unity's standard shader, there could be a few more adding up, like AO and such, but no custom shading system is planned.
     
  4. Purpleshine84

    Purpleshine84

    Joined:
    Apr 8, 2013
    Posts:
    194
    Yes, I know it would. Maybe someone else could do it? Well.. who knows. Maybe an interesting idea for Shaderforge or Amplify Dev's?
     
  5. ViktorCor

    ViktorCor

    Joined:
    Jul 22, 2012
    Posts:
    13
    please create demonstration video - how it work :)
     
  6. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    Yes, a Video can be great!

    Is there a technical specification or ability difference? or if we pick a popular GeForce is the same?

    CUDA Vr.?
    GPUs that support CUDA are divided in GeForce, Quadro,NVS, Tesla, Tegra, Jetson,Drive.
    from: https://en.wikipedia.org/wiki/CUDA
    In Pascal gama, threre is GTX 1080, Quadro P6000, Tesla P40, etc...
    Is there a technical specification or ability difference? or if we pick a popular GeForce is the same?
     
    Last edited: Nov 1, 2016
  7. Galfaroth

    Galfaroth

    Joined:
    Sep 20, 2009
    Posts:
    19
    Can this work under iPad/Mobile using slower methods?
     
  8. b4th

    b4th

    Joined:
    Jul 4, 2016
    Posts:
    65
    Would it be possible for you to grant plugin source code access to purchasers, so we could potentially modify the plugin to include more Optix & GameWorks effects?
     
    AlanMattano likes this.
  9. b4th

    b4th

    Joined:
    Jul 4, 2016
    Posts:
    65
    So I've just tried installing Scrutiny and running the test scene, and although I'm not getting any errors, I'm also not seeing anything in the Scrutiny render window - it's just black! I've installed the Nvidia Optix SDK and tried the samples and they all look good, and I've disabled static batching as per the instructions. Any ideas?

    I'm running Unity 5.3.5 on a GeForce GTX 1060
     
    Last edited: Nov 28, 2016
  10. beowulfkaine

    beowulfkaine

    Joined:
    Apr 3, 2014
    Posts:
    185
    Does anyone have a sample video rendered with this utility?
     
  11. b4th

    b4th

    Joined:
    Jul 4, 2016
    Posts:
    65
    This project seems to be dead.
     
  12. Pavoda

    Pavoda

    Joined:
    Mar 10, 2016
    Posts:
    1
    He,
    I bought Scrutiny and looks very cool....Good job!! I have question,.
    Is it possible use renderer in standalone built scene?
    I would like create button with render function in game. :)
     
  13. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    Has there been any development on this?
     
  14. beowulfkaine

    beowulfkaine

    Joined:
    Apr 3, 2014
    Posts:
    185
    No this is dead.
     
    atomicjoe likes this.
  15. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    Thanks @beowulfkaine , pity that it became abandoned by the author.
     
    TooManySugar likes this.
  16. zelmund

    zelmund

    Joined:
    Mar 2, 2012
    Posts:
    437
    any kind of video would be great
     
    atomicjoe likes this.
  17. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I was about to buy this asset but thought of checking the forums before just in case.
    I'm glad I did, since this project seems to be dead for more than a year now!
     
  18. Mori_X

    Mori_X

    Joined:
    Mar 17, 2023
    Posts:
    26
    Hi!

    I have some questions about the path tracer:

    - does it work with Unity 2021.x
    - does it work with Unity built in
    - does it support timeline rendering?
    - does it render also custom shaders?
    - does it support emissive materials?
    - does it suppport refractive and reflections?

    best regards