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[Released] Sci Fi PBR Level Kit / Environment Pack

Discussion in 'Assets and Asset Store' started by mgepm, Oct 16, 2015.

  1. mgepm

    mgepm

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    Oct 11, 2013
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    Hi Guys,
    Here is Sci Fi environment pack I finished some time ago and now its on Unity asset store...
    If any of you decide to buy it and you will have any question regarding lighting, assets or anything really... feel free to post them here. Thanks!

    If you might be interested in my future updates / new packs etc follow me on twitter @pamargames

    Unity Asset store Link


     
    S4G4N likes this.
  2. ukaaron1

    ukaaron1

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    Dec 3, 2014
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    Incredible set, I'm very excited to get these into my projects. Particularly love the lighting
     
    mgepm likes this.
  3. kilik128

    kilik128

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    sample map look little small no ?
     
    mgepm likes this.
  4. mgepm

    mgepm

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    Just wanted to show quality of assets in a few rooms. I Can make large level in next update.. I just though people want to adjust it anyway so it would suit their game/gameplay
     
  5. kilik128

    kilik128

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    no prob i think's ground variation can be more interessing
     
  6. kilik128

    kilik128

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    Reflection Probe give real boost redering
     
  7. PhoenixRising1

    PhoenixRising1

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    Wow, too bad I'm not making a sci-fi game, cause that's some impressive design. Love the color!
     
  8. mgepm

    mgepm

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    you mean better performance ? or better quality of rendering ? Thanks
     
  9. mgepm

    mgepm

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    Wow :) Thanks ! save it for later then...
     
  10. PhoenixRising1

    PhoenixRising1

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    Haha, if my game doesn't turn out to be a disaster I will for sure be using this in the next project :).
     
    mgepm likes this.
  11. dshankar

    dshankar

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    Feb 28, 2015
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    Your asset looks fantastic. I have a few questions.

    1. Emissive lighting?
    The lighting seems off. Those glowing objects - the red barrier and the green pod with the plant - shouldn't they be emitting indirect GI onto nearby surfaces? Are you using some glow shader instead? I think your scene would look 100x better if you added emissive GI to those elements that should realistically contribute light to the scene.

    2. Texture Atlasing?
    Draw calls are heavily scene dependent. You mentioned that scene had 15-25 draw calls without post image fx. Texture atlasing and static batching should bring this whole scene down to 1 or 2 draw calls, no?

    3. Metallic reflections
    I noticed you went with the metal PBR workflow and most of the surfaces should have significant specular highlights and reflections. Did you try reflection probes?

    4. Stairs?
    Any chance of adding stairs?

    I'm happy to help you with #1 and #2 if that will improve your asset and lead to more sales! Let me know.

    Thanks for the great work. I'm considering this for a VR game :)
     
    Last edited: Nov 21, 2015
  12. mgepm

    mgepm

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    @dshankar wow that's a lot of stuff you mentioned above, I think to most of them you're 100% right let me try to address those issues :)

    1. Emissive lighting is enabled and all lighting is baked in this promo video however you're right it could look better if there would be more of it... so maybe its just not enough... Thanks for that.

    2 Texture atlasing is a big one, there are plugins available on unity assets store that will do this for you, and as far as I know Draw calls (to some extend) are not the issue on PC and next (current) gen platforms 20-30 drawcall is considered good on mobile anyway (I think). I could come up with a single texture and meshes with new UVs but then I might be limiting you to use atlas, and with current set up if you want to change material, you can do it per object. I think its a great idea, so basically once I will decide to make this package for mobile, I will come up with atlas mainly because it is the issue with mobile performance.

    3 Metalic Reflection, I must say I haven't used reflection probes, I will look into this, there are plenty tutorials so I just need to find the right one. Thank you.

    4 Stairs would be good addition to this package and might improve look of it. I'm adding this to my to-do list.

    I will come back to this package and add bunch of stuff, However I have no idea when. Probably after 6 months. I'm just being honest here, I could say hey!!, sure I will add all those stuff tomorrow, just BUY MY PACKAGE ! :) but the thing is I want customers to be happy with my packages, sooo Yes these things you mentioned are great and thank you for that BUT I will look into it, probably after 6 months, once I decide to re-make this package to work on mobile devices. Hope that helps.
     
  13. dshankar

    dshankar

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    @mgepm Ok! Happy to help you make these improvements right now. I can't wait 6 months for my project ;-)

    Sent you an email with more details!
     
  14. mgepm

    mgepm

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  15. DalerHakimov

    DalerHakimov

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    any chance to add mobile version to this current asset?? like in manufactura's assets..

    P.S its been like almost 6 months))
     
  16. mgepm

    mgepm

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    @DalerHakimov Yeah... its next on my list, I will start working on it next month probably... I do have few questions for you guys who want this package mobile version. Do you want just diffuse texture as an atlas ? Do you want Baked lighting to be baked into the texture ? or you adding lighting in unity ? Thanks.
     
  17. DalerHakimov

    DalerHakimov

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    I definitely do not want the lighting to be baked in to the texture, i'll use my own lighting
     
  18. mgepm

    mgepm

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    Fair enough, I wonder if you guys would like to use normal maps in mobile version or you'd like to have just diffuse texture ?
     
  19. DalerHakimov

    DalerHakimov

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    the meshes would look like much better if you could add the normal maps too.. especially for mobile, where we don't need too much tris.
     
  20. rscott78

    rscott78

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  21. mgepm

    mgepm

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  22. rscott78

    rscott78

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    Thanks for the response. Do you have a couple demo walls that you could toss my way to double check if they work or not?
     
  23. mgepm

    mgepm

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    Try This, let me know if it works, Thanks
     

    Attached Files:

  24. Exeneva

    Exeneva

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    Dec 7, 2013
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    Are there any plans to add more assets?
    I'm interested in this pack, but I'm concerned there aren't enough different ways to configure rooms.