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[RELEASED] Sci-Fi Arsenal

Discussion in 'Assets and Asset Store' started by Archanor, Apr 13, 2016.

  1. DrJBN

    DrJBN

    Joined:
    Sep 28, 2014
    Posts:
    49
    Thank you! With further investigation it was not the missile light that was failing, but the explosion light (sharps impact). It had a SciFi Light Fade script attached with "kill after life" attached, removing the light from future uses. Thanks a lot!
     
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  2. DrJBN

    DrJBN

    Joined:
    Sep 28, 2014
    Posts:
    49
    Hello again- one hopefully quick question, can the size of the beams be scaled? So far, I've not determined how to do it. the transform setting seem to have no impact on the size.
     
  3. Archanor

    Archanor

    Joined:
    Dec 2, 2013
    Posts:
    575
    The beam itself needs its size/width changed in the Line Renderer, this can unfortunately not be scaled in Transform like the start and end effects.
     
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  4. andreyakladov

    andreyakladov

    Joined:
    Nov 11, 2016
    Posts:
    29
    Just purchased and most of the effects are invisible in orthographic camera mode in both game and scene view. Since I use orthographic camera in game view, I really need a way to fix it. Could anyone give me a hand with this? Holograms are working, but shield, or area effects are not. Not sure what may cause this. Please advice
     
  5. Archanor

    Archanor

    Joined:
    Dec 2, 2013
    Posts:
    575
    @andreyakladov This is usually because Orthographic Cameras don't support depth which is needed for Soft Particles. If you turn off Soft Particles in the materials, they should show up.

    I think you could make a semi-orthographic camera if you reduce the FOV a lot in a perspective camera
     
  6. Archanor

    Archanor

    Joined:
    Dec 2, 2013
    Posts:
    575
    v1.70 (Available in 2019.4 LTS and up)

    This update adds 95 new prefabs and improves performance. Effects use slightly less particles, causing less overdraw. Textures have been scaled up and fitted better to the canvas. More textures are shared between effects.

    v1.7.png

    See new effects: https://twitter.com/Archanor/status/1433824178705207308

    You can also test the new missiles in the WebGL Demo

    - Added Liquid Missile FX (21 prefabs)
    - Added Ring Missile 2 FX (18 prefabs)
    - Added Rift Missile FX (12 prefabs)
    - Added JetFlame3 FX (6 prefabs)
    - Added Spark Fountain FX (2 prefabs)
    - Added Regenerate Blast FX (6 prefabs)
    - Added Blood FX (6 prefabs)
    - Added Round Zone FX (6 prefabs)
    - Added Hexagon Shield FX (6 prefabs)
    - Added Matrix Shield FX (6 prefabs)
    - Added Spin Shield 2 FX (6 prefabs)
    - Updated multiple effects
    - Updated sound names
    - Optimized and updated textures
    - Removed some older and unnecessary textures
    - Attempted to remove Custom Vertex Stream error
     
    lclemens likes this.