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[RELEASED] SC Post Effects - Post Processing Stack v2

Discussion in 'Assets and Asset Store' started by StaggartCreations, Jan 18, 2018.

  1. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324
    [​IMG]
    Currently this package is considered in "Beta" and is offered at a reduced price. Some aspects may not work correctly. The final price will be set at $30.

    This package offers 25 non-photo realistic (NPR) post effects, made to reap the full benefits of the Post Processing Stack v2 (separate download).

    A download link and set up instructions are included in the documentation.

    Examples

    Kuwuhara
    [​IMG]

    Edge Detection
    [​IMG]

    Ripples
    [​IMG]


    Imgur album with screenshots of all effects: https://imgur.com/a/hL86c

    Combined effects examples (profiles are included)
    [​IMG]
    [​IMG]
    [​IMG]


    Post Processing Stack benefits
    • Effects work in Scene View
    • Changes made in Play-mode are saved
    • Profile-based settings
    • Blend effects through local or global volumes (as in Unreal Engine 4)
    • Cinemachine support
    • Custom render ordering

    Future proof

    Both Deferred and Forward rendering are supported, as well as the new (LDF/HDF) Scriptable Render Pipeline.

    Experimentation
    The power of the PPS lies in its ability to layer many effects. Experiment with the rendering order to nail a unique aesthetic for your project. Several examples profiles are included.

    Performance
    Unlike the legacy Image Effects, and many other assets, the Post Processing Stack renders all effects more efficiently, by sharing resources throughout the stack.

    VR/AR/Mobile
    Currently, the beta version is primarily developed for PC so the assets can mature, before exploring compatibility with other platforms.

    Join the beta

    Feedback helps focus and speed up development. The dedicated forum thread is the most helpful way for you to contribute.

    Included effects
    • Edge detection
    Highlight the edges of objects
    • Fog gradient
    Colors the fog by distance
    • Ripples
    Make the image appear to wave
    • Refraction
    Create cracked glass, scratches, frost etc. Several example textures are included.
    • Kuwuhara
    Turns the image into a painting in real-time
    • Ambient Occlusion 2D
    Adds self shadowing based on luminance
    • Lensflares
    Extend existing bloom with light streaks
    • Blur
    Gaussian and Box blurring
    • Color split
    Simulates the splitting of color channels
    • Mosaic
    Hexagonal and triangle patterns
    • Fisheye
    Buldges the screen
    • Pixelize
    A retro resolution effect, pseudo pixelart
    • Color depth reduction
    Go back to 1-16bit color mode
    • Sharpen
    Makes the image crisper
    • Double Vision
    Go crosseyed
    • Color washing
    Simulate psychedelic color breathing
    • Overlay
    Fix an image to the screen, like a helmet
    • Kaleidoscope
    Splits the screen up into "pie" pieces
    • Invert
    Invert all colors
    • Black Bars
    Creates a vertical/horizontal letterboxing effect
    • Dithering
    Creates a Lo-Fi shading effect
    • Scanlines
    Draw horizontal lines over the screen
    • Tube distortion
    Bend the image like a CRT screen
    • Danger
    Warn for damage or grow ice over the screen. Blood spatter and ice sample textures are included
    • Screen gradient
    Draws a vertical gradient over the screen

    Several example profiles and textures are included in the package!
    • Comic book
    • Night vision
    • Painterly
    • Psychedelic
    • Retro

    More details about the workings of these effects and known issues can be found in the documentation.
     
    Last edited: Feb 6, 2018
    LennartJohansen likes this.
  2. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324
    Effect wishlist:
    • Blur
    • Ambient Occlusion 2D
    • Lens flares
    • Tracers
    • Sun shafts
    • ASCII Effect
    Platform compatibility questions
    • Single Pass Stereo Rendering (VR)
    0.0.1
    Initial release

    Added:
    - Blur effect
    - Ambient Occlusion 2D effect
    - Lens flares effect (expiremental)
    - Mosaic effect

    Fixed:
    - Refraction offsetting entire screen in some cases

    Changed:
    - Converted sample refraction normal maps to DUDV maps
     
    Last edited: Jan 26, 2018
    LennartJohansen likes this.
  3. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324
    Submitted the package for approval! This will probably take between 2-4 weeks, before it is reviewed.

    I've added a "Blur" effect, which I will add in the following update.

    If anyone has any suggestions for any effects that have wide uses, I'm open to suggestions!

    EDIT: Also added a Box blur method next to this Gaussian blur, it's a lot cheaper ;)

    [​IMG]
     
    Last edited: Jan 21, 2018
    MarkusGod likes this.
  4. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324
    Added an Ambient Occlusion effect (LBAO) designed for 2D games:

    [​IMG]

    It could also be used for a 3D scene, but it's luminance-based, so the result wouldn't be a great as the default AO post effect.
     
  5. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324
    Added a pseudo lens flares effect. It has the option to either use the bloom buffer, or the scene's luminance.

    Exaggerated example:
    [​IMG]
     
  6. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    324