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[RELEASED] RTS Starter Kit

Discussion in 'Assets and Asset Store' started by metro_game_studio, Sep 4, 2014.

?

What should I build next?

Poll closed Jul 24, 2015.
  1. Multiplayer with PUN

    5 vote(s)
    55.6%
  2. Better AI

    1 vote(s)
    11.1%
  3. More Unit Ability

    0 vote(s)
    0.0%
  4. Building Ability

    5 vote(s)
    55.6%
  5. Mecanim Animation Support

    2 vote(s)
    22.2%
  6. Diplomacy System

    1 vote(s)
    11.1%
  7. Cheat System

    0 vote(s)
    0.0%
  8. Effect System

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    yes, i planing to combine the unirts to this kit, and will be working after version 1 is release.
    If you want to convert it to mobile, you must open Selection Manager and understand how it works, because mostly command from that.

    Thanks:)
     
  2. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    I am sure I can handle it :)

    How does saving work? Would I need to implement that as well, or do you have plans for that?
     
  3. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    if you mean is saving the game, i currently is not planing to add that and i currently is working to add multiplayer and improve the Ability system. if you want to add that i suggest to use Unity Serializer but i am not sure it will save all the data.
     
  4. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Dear Friend
    What about the news of updating Mecanim
    I just look forward to it because I have a lot of animations will work only through Mecanim
    Keep me thanks
     
  5. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Hire the new Unit Animation feature that support Mecanim Animation:
    -Set multiple bool, float and integer variable in the Faction Editor with easy. the variable will be set if unit use that animation.
    Hire is the New Unit Animation in the Faction Editor:
    Screenshot (63).png
    Hire is the Worker Animator Controller.
    Screenshot (64).png

    The next update will be release after i finished making the multiplayer version because i must edit mostly script to work with the multiplayer version.
     
    AlanGreyjoy likes this.
  6. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Thank you
     
  7. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    Well, I am about to buy.

    In your web demo, wood harvesting does not work. Just to let you know ;)
     
  8. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    Wait... since it's not on the asset store, how do updates work? Is there a download section for members on your site?

    Also, do I have to buy again if you update it? Or are updates free.

    Thanks.
     
  9. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    the wood harvesting range is too short just increase the range in the gather ability and it done.;)
    The Update is free for lifetime as long as you do not violate Terms & Conditions.
    If i update it the New Download link for new update will avalaible in your Account.
    The download only show the latest version.
     
    Last edited: Jul 11, 2015
  10. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Dear Friend
    Please tell me for example, I have a tank is firing shells
    But he has another top gun, but I have only one option left it somewhere shooting
    ProjectileSpawnPoint How can I add one
    Perhaps you could I would add another option next update
    Thanks
     
  11. metro_game_studio

    metro_game_studio

    Joined:
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    Posts:
    130
    Currently only one option to Spawn The Projectile, but next update we will add another option.
     
  12. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Dear Friend
    I have a question I break my head all day every script I am writing
    I turret of the tank is not rotating tank flows into the goal just hanging out with the target body
    I want only the turret will rotate every script I am writing it does not work for me
    You can help thanks
     
  13. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Currently the ability system will rotate all of the unit to the target, maybe later i will improve the Ability to rotate specify object to target. At this time we focusing to make the multiplayer version so the requested feature will be added later.
     
  14. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Dear Friend
    Say something new regarding the update?
     
  15. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    The Update will coming in this month.
    This is change log for next update v0.7:
    -Now Building can use Ability
    -Now Support Mecanim Animation
    -Restructure some script to work with Multiplayer Add-ons
    -Improved Faction Editor
    -Improved RTSObject
    -Improved Unit
    -Improved UnitInteraction
    -Improved UnitAnimation
    -Improved PlayerManager
    -Improved SelectionManager
    -Improved Building
    -Improved BuildingInteraction
    -Improved Ability System
    -Improved FOW System
    -Fixed some bugs
    -And Many More

    The multiplayer add-ons will release simultaneously with the next update.
    hire some feature for multiplayer add-ons:
    -3 Excample Scene ( Lobby, Room, and Map )
    -Integration of Unity UI
    -Lobby
    -Browse and joint available room
    -Create new Room​
    -Room
    -Kick other player
    -Map Description
    -Change player data ( Faction, Color, Position, and Team )
    -Transfer Master Room to other player​
    -Game
    -Ability System ( work perfect but for instance/spawn object like ranged attack, it will required to put the prefab in the Resources folder)
    -Animation ( Legacy and Mecanim ), mecanim work perfect but i never tested the Legacy.
    -Resource System
    -3 Different Fog Of War ( Normal, Explored, and All Visible )
    -Age System
    -Interaction System
    -Build Building
    -Spawn Unit
    -And Support most of RTS Starter Kit feature, but not all feature work.​

    And some feature currently in WIP:
    -Chat System
    -Victory Condition
     
    Last edited: Jul 14, 2015
  16. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Dear Friend
    1 Please tell me how I can make the tank or soldier or build
    Will not disappear after the battle these explode, but I wrote a script
    It does not work with this kit

    2 how i change the possibility of simple move
    I am prepared to move into something real tank
    I wrote something but he does not work with this kit

    That just need to put all the functions What I am writing in your kit
    (I'm not a programmer)

    Can you please give me your email I want to offer you something in privet
     
  17. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    if you mean is to don't destroy object ( unit / building ) after health is zero:
    1.Open RTSObject.cs Script
    2.Find
    Code (CSharp):
    1. public virtual void TakeDamage(float damage) {
    2.         Health -= damage;
    3.         if(Health <= 0.0f) {
    4.             Destroy();
    5.         }
    6.     }
    3.and Remove
    Code (CSharp):
    1. if(Health <= 0.0f) {
    2.     Destroy();
    3. }
    To Change the movement you can try to edit NavMeshMove.cs Script, Sorry lately i am very busy to add guide to change the movement

    my E-Mail: wahidrachmawan@gmail.com
     
  18. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    Please check our Email
     
  19. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    OK
     
  20. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.7:
    -Now Building can use Ability
    -Now Support Mecanim Animation
    -Restructure some script to work with Multiplayer Add-ons
    -Added Helper.cs
    -Added VictoryCondition.cs
    -Added VictoryUI.cs
    -Improved Faction Editor
    -Improved BuildManager
    -Improved RTSObject
    -Improved Unit
    -Improved UnitInteraction
    -Improved UnitAnimation
    -Improved PlayerManager
    -Improved SelectionManager
    -Improved Building
    -Improved BuildingInteraction
    -Improved Ability System
    -Improved FOW System
    -Fixed some bugs
    -And Many More

    Buy it Now
    Try it on webplayer


    Hire is the Multiplayer add-ons: http://forum.unity3d.com/threads/released-multiplayer-rts-starter-kit-using-pun.343185/
     
    Twrmois likes this.
  21. Twrmois

    Twrmois

    Joined:
    Feb 23, 2014
    Posts:
    80
    By the end of the week i'll be getting both the multiplayer addons and the kit for a total of $100. I really love how the kit is coming along and I believe i can make my dream RTS in it :D
     
  22. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.7.1:
    -Added Vitory UI
    -Improved CameraManager
    -Improved ResourceSite
    -Improved SelectionManager
    -Improved PlayerManger
    -Improved GUIManager
    -Romoved some variable witch not used anymore
    -Fixed Some bugs

    Buy it Now
    Try it on webplayer
     
  23. Gatto_matto

    Gatto_matto

    Joined:
    Feb 15, 2011
    Posts:
    60
    I like very much RTS and your asset. When I will get get some money, I'll buy it ;)

    One important feature I'd appreciate, albeit I know it's difficult to program: do you plan to add Formation Movement?

    Thank you very much and have a good time!
     
  24. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    no, Currently i focusing to add effect system and quest system.
     
  25. Trixxy

    Trixxy

    Joined:
    Apr 9, 2015
    Posts:
    31
    Hi, I am really impressed by your project and am very interested in investing however I have one question...

    Is it possible to change the rts into something similar to command and conquer? as I have a project in progress but am stuck with a few things.

    Thanks.
     
  26. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Yes you can, this kit is easy to change to any type of RTS Games like Age of Empire or like Command and Conquer.
    but you need write a script to make unique rts games you want to make.
     
  27. thedreamer

    thedreamer

    Joined:
    May 13, 2013
    Posts:
    226
    now you are doing well

    But the problem is the tutorial..
    The RTS genre is really really difficult..
    Good tutorials will make RTS KIT more nicely

    I like to use only just building construction features(including resource manager)

    I need a tutorial for this.

    And I will suggest two functions.

    1) Moving the already constructed building

    2) using a grid with multi cell Now building is just one cell size I want to construct building which uses 1x2 or 2x2 cells.
     
  28. michael87

    michael87

    Joined:
    Jun 5, 2015
    Posts:
    29
    the best kit RTS in unity and you can make all rts games
    thanks for the kit metro game:)
     
    thedreamer likes this.
  29. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    i will improve the tutorial documentation for easier to use.

    For Moving Building as soon as possible i will working to add that use the Ability System , sorry this time i can't make it because lately i very busy.

    For multi cell building placement this time i not planned to add that feature but maybe in the future.

    thank for your suggestion:)

    Thanks for your good feedback Michael:)
     
    thedreamer likes this.
  30. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.7.2
    -Added Move Building Ability, use to move the building after the building finished construction
    -Improved BuildManager
    -Improved SelectionManager
    -Improved UnitInteraction
    -Fixed Building UI wrong when Displaying Building Ability Description
    -Fixed BuildingInteraction can't cast correct building ability
    -Fixed Building Ability can't cast multiple times

    Buy it Now
    Try it on webplayer
     
  31. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.7.3:
    -Improved Unit
    -Improved Building
    -Fixed editor can't attach Animator and Animation Object in Unit Animation
    -Fixed editor animation parameter not show in Unit Animation

    Buy it Now
    Try it on webplayer
     
  32. Riiich

    Riiich

    Joined:
    Sep 30, 2014
    Posts:
    18
    Just found this amazing kit with the multiplayer "addon" and bought both! So far I'm loving the entire thing!

    I'm going to get into making a new game with this kit and hopefully have a finished game that I can share. I'm looking to create an Android (maybe iPhone / iPad later) game at the moment and I saw you included a touch script. Haven't tried it yet but thanks for including it.

    I'll play around this and give some feedback when I've learned to use it! :)
     
    Last edited: Sep 22, 2015
    reese01 likes this.
  33. mcchief

    mcchief

    Joined:
    Feb 10, 2013
    Posts:
    8
    Great work!

    I'm curious, would it be hard to add a 'free look' camera? Perhaps holding down the Mousewheel or a certain key allows the camera to pitch 180 degrees up and down?
     
  34. GOLDY00

    GOLDY00

    Joined:
    Mar 16, 2013
    Posts:
    139
    hi all i just bought this i like it but one i dont know how to use it properly i was hoping if there is a proper documentation like how to set up cameras so you can see charectors and other stuff but i like it i just am new to it and would like help
     
  35. thedreamer

    thedreamer

    Joined:
    May 13, 2013
    Posts:
    226
    There is no answer for a long time Is there any update?
     
    reese01 likes this.
  36. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    it easy to add it, i will give some ex script:
    Code (CSharp):
    1. if (Input.GetMouseButton(1)) {
    2.          transform.LookAt(target);
    3.          transform.RotateAround(target.position, Vector3.up, Input.GetAxis("Mouse X")*speed);
    4.      }
    Remember to put the script in Update function.

    sorry for the documentation, i will improve it again for easy to setup and understand my kit, if you have problem with this kit you can post the problem it hire or PM me.

    Sorry i very busy in this month, for update i will update it in this month.
     
  37. WalterEspinar

    WalterEspinar

    Joined:
    Aug 23, 2011
    Posts:
    83
  38. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Sorry for too long answer. To fix it just click on Free Aspect then select 800x600 resolution
     
  39. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    Hello,

    any update for 2016 ?

    +++
     
  40. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    i think will release the update in february because the update will have a lot new feature, more stable and more easiest to use.
     
  41. Croggins

    Croggins

    Joined:
    Feb 17, 2016
    Posts:
    1
    When this month is the new update?
     
  42. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    yes , i will release the update in this month.
     
  43. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Hi all, we have release the new version of RTS Starter Kit with new feature, big Improvement, and Fixed many bugs.

    Update v0.8
    -Better stable and more perfomance improvement
    -Improved Building
    -Improved Unit
    -Improved PlayerManager
    -Improved SelectionManager
    -Improved some Custom Editor
    -Improved Helper
    -Improved Ability System
    -Improved Formation System
    -Improved Projectile, now it can be used for arrow projectile and many options are added
    -Improved some Custom Editor
    -Added RTSObjectSpawner.cs for Spawning Building and Unit
    -Added LocalAction
    -Added Circle Formation
    -Added Air Unit Movement
    -Changed Auto Formation to Square Formation
    -Changed UnitMovementBehavior from ScriptableObject to MonoBehaviour
    -Fixed many bugs


    Buy it Now
    Try it on webplayer
     
    michael87 and tequyla like this.
  44. Kishor Berde

    Kishor Berde

    Joined:
    May 7, 2015
    Posts:
    1
    Hi,
    We have bought your both RTS Kits, but we can not edit according to our needs! There is no tutorial for Multiplayer RTS kit to Train new Units from barracks!! Legacy Animations are not working in any kit!! Can not spawn more than 3 workers initially!
    I HAVE MAILED YOU MANY TIMES!! PLEASE RESPOND AS SOON AS POSSIBLE!!
    We are stuck at these points!!
    I tried to edit scripts but its really hard to link the scripts and edit them.

    PLEASE !!!! Checkout your mails and reply with the tutorials/solutions..

    Thanks!!
     
  45. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Sorry for late answer because i only check my email once a week, please email me at wahidrachmawan@gmail.com instead of contact me at my site.

    for tutorial for train new unit in barrack you can see in the documentation of rts starter kit, the structure is same with it so you can spawn it like the offline version.

    for legacy animation, can you send me the pic for not working because i have try it in my project but its work.

    for spawn the unit while start game you can follow like the demo scene.

    for another options you can request in this forum and if accepted i will make it if not you must make it because this kit is not complete kit.

    Thanks.
     
  46. JessieK

    JessieK

    Joined:
    Feb 4, 2014
    Posts:
    148
    Hey a few things to note:

    1) Just trying to play the demo that the kit has once you've bought it is a massive pain, half of the scenes aren't included (including the "Level1" scene that the main menu tries to open)
    You can't create custom games either because it just does nothing (See here: https://gyazo.com/b99e07af37bc86faff0e70bb141bf0bb) this is just after I have imported it and followed the installation instructions I've touched nothing yet.
    The custom menu also does nothing at all: https://gyazo.com/5bad4b204a856ea87e493ac85907e859
    Here is what the scene structure looks like (I dragged in the scenes included to see if that would work, it didn't)
    http://i.imgur.com/6g7C74T.png
    Some help here would be really appreciated.

    Some of those scenes just aren't in the kit, meaning that all of the "demo" stuff just doesn't work at all.

    2) Some basic functions that all RTS games have would be awesome to add the few I can think of are

    A-Click: The ability to "attack move" is something all RTS games need, the basic "Move until I see an enemy and then attack it" would be awesome

    Click on the minimap to give orders: Right now you can only click directly ont he scene to give orders, being able to click the minimap too would be fantastic
     
  47. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    1. you must include scene named level1 in build setting in your unity project to work i see in the pic is no one named level1. and for custom game currently is unavalaible due to new feature we have added but we will make it work again and ASAP it will avalaible again. and you must read the documentation how to install it for work, maybe not work because you have mix it with another project so you must make empty project and import it.
    2. for move until see enemy and then attack and for minimap to give order like move to location feature will be added in the future, because currently i still make the victory condition and mission system.
     
  48. JessieK

    JessieK

    Joined:
    Feb 4, 2014
    Posts:
    148
    I know how the level system works in unity my issue is that out of the box, why is there no a level called level1 for me to run to make sure the kit is working? I read all the documentation and I followed all the steps, I also did a clean install, everything I just showed was running just you're kit.

    But thank you for your help I look forward to the attack move feature being added in later, and thank you for telling me about the custom system.
     
  49. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Hi all, we have release the new version of RTS Starter Kit with new Mission System and some improvement.

    Update v0.8.1:
    -New Mission System
    -Improved Building
    -Improved Unit
    -Improved GUIManager
    -Improved PlayerManager
    -Improved Helper
    -Improved DetectAndCast
    -Improved some custom editor
    -Added CarMove.cs
    -Added Mission1.cs
    -Added UnitAbilityCaster.cs
    -Added DefeatAllEnemyMission.cs
    -Fixed can't change building and unit type in editor

    Buy it Now
    Try it on webplayer
     
  50. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    please update to latest version i have fix it in latest version.
     
    vitlabs likes this.