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[RELEASED] RTS Starter Kit

Discussion in 'Assets and Asset Store' started by metro_game_studio, Sep 4, 2014.

?

What should I build next?

Poll closed Jul 24, 2015.
  1. Multiplayer with PUN

    5 vote(s)
    55.6%
  2. Better AI

    1 vote(s)
    11.1%
  3. More Unit Ability

    0 vote(s)
    0.0%
  4. Building Ability

    5 vote(s)
    55.6%
  5. Mecanim Animation Support

    2 vote(s)
    22.2%
  6. Diplomacy System

    1 vote(s)
    11.1%
  7. Cheat System

    0 vote(s)
    0.0%
  8. Effect System

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    declined because:
    --Unfortunately we cannot allow packages to be included that do not belong to you. You will need to provide proper steps to import the third party package in your documentation.

    -The file structure of your package is rather cluttered. Please place all your folders inside a main root folder titled the name of your asset or your publishing name. If a users folder structure is similar to yours, there is potential that your assets could get lost inside their files. If you have an editor extension that needs to be placed into a root folder, say so in your readme/ documentation folder.

    I probably would resubmit another time if most of feature is complete.
    current may kit are not available in the unity asset store.
     
    Last edited: Jan 8, 2015
  2. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.3:
    -Update to unity 4.6
    -Change old Unity GUI to New uGUI in Unity 4.6
    -Now Support Aron Grangberg's A* Pathfinding
    -Move All Script in GameManager to PlayerManager
    -Added some sprite
    -Added AI, Building, and Unit Health Bar
    -Added GUIManager.js
    -Increase about 15% perfomance
    -Improved BuildManager
    -Improved SelectionManager
    -Improved PlayerManager
    -Improved Unit
    -Improved Building
    -Remove Simply A* pathfinding
    -Fixed worker can't store wood resource

    Buy it Now
     
    Last edited: Feb 24, 2015
    tequyla likes this.
  3. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    hi,

    keep the faith !

    Unity team give the way for access store.

    +++
     
  4. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.3.1:
    -Now you can cancel buy progress and you money will back ( only Building, Unit Cooming Soon )
    -Now Unit can Group Build Building
    -Now You can add, remove or rename Age in Inspector
    -Added Auto correct when you move array element
    -Added StartAge in PlayerManager
    -Added Building Buy Queue
    -Added Low Poly Building 3dModel
    -Added Low Poly Human with animations 3dModel ( format .blend .file created with blender 2.72b. so if you want to open in unity or edit this model you must have blender 2.72b or higher )
    -Added UnitAnimation.js
    -Added UnitAnimationEditor.js
    -Added MiniMap
    -Improved Custom Editor for easier to use
    -Improved Fog Of War System
    -Improved BuildingTrigger
    -Improved ResourceTrigger
    -Improved ResourceSite
    -Improved BuildManager
    -Improved SelectionManager
    -Improved Unit
    -Improved Building
    -Improved PlayerManager
    -Fixed PlayerManager can't upgrade unit cost
    -Fixed Worker Can't Move When Canceling Build Building
    -Fixed Unit wrong store resource when unit holding resource 1 and user click other resource unit direct change resource.
    -Fixed Bugs
    -And Many More.

    Buy it Now
    Try it on webplayer
     
    Last edited: Feb 24, 2015
    tequyla likes this.
  5. RobertOne

    RobertOne

    Joined:
    Feb 5, 2014
    Posts:
    257
    Does it work on mobile?
     
  6. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    at this time not work on mobile.
     
  7. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.3.2:
    -Change AI Model to Animated 3dModel
    -Added Description Box and Cost Box
    -Added ChangeMaterialColor.js
    -Added Mouse Enter and Mouse Exit to Unit, Building, ResourceSite, and AI
    -Improved AI
    -Improved Unit
    -Improved PlayerManager
    -Improved Building
    -Improved Fog of War System
    -Improved Custom Editor
    -Update Demo Scenes
    -Fixed Unit and AI Can't attack

    Buy It Now

    Try It On Webplayer
     
    Last edited: Feb 24, 2015
    tequyla likes this.
  8. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    hi,

    woot !

    nice changes log !

    +++
     
  9. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.3.2:
    -Added PauseMenu
    -Added Multiple Gather resource parameter (ex: if you want to change setting taking speed, or drop speed for wood resource but not same with other taking resource parameter)
    -Improved AI
    -Improved Unit
    -Improved Building
    -Improved PlayerManager
    -Improved SelectionManager
    -Fixed AI Weapon not hide when reveal state is hidden


    Buy It Now

    Try It On Webplayer
     
    Last edited: Feb 24, 2015
  10. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    HA! Unity does not even follow this when importing to BEGIN with. I import a asset, see that it's all in its own folder, then random crap still go's all over the place lol
     
  11. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    Webplayer will not launch.

    Error: Bad file length :)
     
  12. metro_game_studio

    metro_game_studio

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    Sep 4, 2014
    Posts:
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    Sorry for that, i while optimization core system, add ai system and converting to c# is take long time to finish. so i will restructured all asset and folder another time.
    Fixed with new webplayer
     
    Last edited: Feb 6, 2015
  13. AlanGreyjoy

    AlanGreyjoy

    Joined:
    Jul 25, 2014
    Posts:
    192
    How hard would it be to make it for mobile? I have not done anything with mobile yet
     
  14. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    I don't know what feature to add for mobile like selecting unit or anything and
    like what input for mobile and how to interact with unit and building, if you can show me some mobile feature or some rts mobile games, i maybe add it.
     
  15. Stab

    Stab

    Joined:
    Jan 26, 2013
    Posts:
    13
  16. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
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    130
  17. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.4:
    -Now RTS Kit Support Custom Game Mode
    -Convert all script to C# except some custom editor
    -Added MainMenuManager.cs
    -Added BuildingSpawner.cs
    -Added UnitSpawner.cs
    -Added Smart Unit Selection
    -Added Faction System ( per Map Faction System )
    -Added CustomGameManager.cs
    -Added Map.cs
    -Added New Excample Scene
    -Added New Advanced AI System ( Mostly feature still in development to make smart AI with easy )
    -AI Unit can Build Building ( Already Added but still in WIP )
    -AI Unit can Gather Resource ( Already Added and work but not perfect )
    -AI Unit can Move ( Complete )
    -AI Unit can Upgrade Unit, Age, and Building ( Complete )
    -AI Building can Buy Unit ( Complete )
    -AI Building can Upgrade Unit, Age, and Building ( Already Added and worked )
    -AI EventSystem to control all AI state what AI will do ( You can setup AI state to make smarter or good AI ( Already Added but still in WIP ) )
    -Added New Formation:
    -Line Formation
    -Two Row Formation
    -Three Row Formation
    -Auto Formation
    -Restructured Mostly Script to work with custom game
    -Restructured All Asset and Folder
    -Improved Mostly Script
    -Fixed Bugs
    -Fixed Some Warning
    -And Many More.



    Buy it Now
    Try it on webplayer
     
  18. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.4.1:
    -Now Fog Of War Support more than 2000 object ( tested with 2019 object and 2000x2000 terrain size run 32.8 FPS )
    -Improved Unit
    -Improved Building
    -Improved LOSManager
    -Improved LOSEntity
    -Fixed Some Bugs


    Buy it Now
    Try it on webplayer
     
  19. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.4.2:
    -New Faction Editor Window
    -Improved BuildManager
    -Fixed Bugs

    Hire pictures for new Faction Editor:






    Buy it Now
    Try it on webplayer
     
  20. reese01

    reese01

    Joined:
    Oct 21, 2014
    Posts:
    21
    Is terrain mesh required or it can work on any mesh for surface?
     
  21. metro_game_studio

    metro_game_studio

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    Any Mesh can use for surface, but for using FOW currently only terrain mesh can using FOW.
     
    reese01 likes this.
  22. reese01

    reese01

    Joined:
    Oct 21, 2014
    Posts:
    21
    In the demo (for UNIRTS) I noticed that units tend to go to the same position when spawned and they appear to be only one unit.
     
  23. metro_game_studio

    metro_game_studio

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    currently unit spawn in one location but if you want to not appear only one unit you can use rigidbody or random spawn point.
     
  24. metro_game_studio

    metro_game_studio

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    reese01 likes this.
  25. ibbo

    ibbo

    Joined:
    Nov 3, 2014
    Posts:
    2
    Is it just me, or is the web player not loading?
     
  26. metro_game_studio

    metro_game_studio

    Joined:
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    Posts:
    130
    I recently tested and it work using firefox 3.5. maybe your unity web player not updated.
     
  27. ibbo

    ibbo

    Joined:
    Nov 3, 2014
    Posts:
    2
    Hi!

    Very strange - I usually use Chrome as my default browser and I couldn't get it to work... But when I use Firefox, it loads perfectly.

    Thanks,
    Sam
     
  28. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update v0.4.4:
    -Changed UI to New UI
    -Improved GUIManager(Added new UI Category and fixed some bugs)
    -Improved Unit
    -Improved PlayerManager
    -Improved Building
    -Improved Some Custom Editor
    -Fixed Fog of war not revealing all entity in some second at game start.
    -Fixed Bug when user press Update Map Data in Scene Manager but some data in Map Data does not change/update.
    -Fixed Unit when cancel build, resource not back.
    -Fixed Some Warning
    -Fixed Bugs


    Buy it Now
    Try it on webplayer
     
    reese01 likes this.
  29. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    hi,

    very nice !!

    ++++++
     
  30. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Hi all, i have some great feature in next update v0.5.

    Hire the new EventSystem come in v0.5:
    -Control AI unit to patrol, build building, gather, search resource, search enemy and more.
    -Contol Building to Buy unit, upgrade building, age and unit.
    -Local variable system (string, float, bool, int and object)
    -Make AI, Event or Other Action without scripting
    -Build in Method system (Start, Update, LateUpdate, FixedUpdate, OnDisable, OnEnable and many more)
    -And many more

    Hire the image for new feature coming in v0.5 version:



    If you want request new feature please post it hire, i will add it as fast as we can.

    Thanks,
    Wahid
     
  31. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    hi,

    pictures are broken :(

    ++
     
  32. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Hire the pictures for upcoming EventSystem in RTS Kit v0.5:
    event1.png event2.png
     
  33. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update to v0.5:
    -Now Building Interaction and Unit Interaction is fully controlled by EventSystem
    -Added EventSystem (Use to make AI, Event or other action without scripting)
    -Changed AIBuildingInteraction to BuildingInteraction
    -Changed AIUnitInteraction to UnitInteraction
    -Improved Unit
    -Improved PlayerManager
    -Improved Building
    -Improved AI System
    -Improved BuildingCollision
    -Improved GUIManager
    -Improved BuildManager
    -Improved FOW System
    -Improved Some Custom Editor
    -Removed most unused script, enum, and variable
    -Fixed Bugs

    Buy it Now
    Try it on webplayer


    Hire Some Picture for new EventSystem

     
  34. tequyla

    tequyla

    Joined:
    Jul 22, 2012
    Posts:
    335
    hi,

    i'll try :)

    +++
     
  35. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update to v0.5.1:
    -Improved EventSystem:
    -Added New Transition event with 17 Transition event.
    -Added 10+ new Action
    -Added Inspector in EventSystemEditor
    -Added Variable Editor in EventSystemEditor
    -Changed Event menu to Action menu
    -Improved EventGroup
    -Improved EventSystemEditor
    -Improved EventSystemBehavior
    -Removed old transition
    -And Many more​
    -Improved Build Manager
    -Improved Building
    -Improved BuildingCollision
    -Fixed Bugs

    Buy it Now
    Try it on webplayer
     
  36. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
    6
    Hey what's the AI like on this kit, I tried a custom game with a "computer" player but the webplayer showed a lot of errors then crashed
     
  37. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
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    Hi, I have tested it on webplayer but i not found error except some fog of war when fow refealer AllVisible it start black map. The webplayer run smooth when fow refealer set to normal. You can try it with fow refealer to normal.

    AI on this kit:

    AI action is controller by EventSystem so you can make unique action for AI Unit or Building.
    The AI can do many action like:
    Attack enemy,
    Build Building,
    Gather Resource,
    Patrol,
    Buy Unit,
    Upgrade Unit, Building and Age,
    And Many More.
     
  38. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
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    Ah my mistake I will take another look at the webplayer when I get in tonight, it could very well have been an issue on my end, if not I will screenshot and show you as it did show an error log.
     
  39. metro_game_studio

    metro_game_studio

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    If you found error please show me the screenshot, so i can fix that.
     
  40. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
    6
    Never mind just tested it now no errors now, must have been something wrong with google chrome, I just found out it's not supported by unity now.
     
  41. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
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    I think so
     
  42. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
    6
    Question as I am just about to pick this up.

    Will you be adding in basic commands in to this kit for example

    "Attack move" - Move until you see an enemy then attack it
    "Patrol" - Move between two points
    "Aggro to enemies" - Make it so the unit will always attack and enemy if it moves in to sight

    Etc.

    Also just picked this up and I am getting these errors after importing it in to unity

    Assets/RTS Kit/Script/Path/RTSObstacle.cs(5,7): error CS0246: The type or namespace name `Pathfinding' could not be found. Are you missing a using directive or an assembly reference?


    Assets/RTS Kit/Script/Path/RTSPath.cs(3,7): error CS0246: The type or namespace name `Pathfinding' could not be found. Are you missing a using directive or an assembly reference?
     
    Last edited: May 1, 2015
  43. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Yes I Will Add it.

    RTS Kit required A* Pathfinding from arongranberg hire the link :
    http://arongranberg.com/astar/download
    Make sure you download and import it.
     
    Last edited: May 2, 2015
  44. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update to v0.5.2:
    -Improved Building
    -Improved Unit
    -Improved PlayerManager
    -Improved Map
    -Improved GameManager
    -Improved SceneManager
    -Fixed Bugs

    Buy it Now
    Try it on webplayer
     
  45. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update to v0.5.3:
    -Added Hide Ground Texture in LOSManager, use when your want hide ground texture or to show ground texture but all unrevealed object is hide.

    Improved:
    -Improved Unit
    -Improved Building
    -Improved FOW System
    -Improved GameManager
    -Improved ResourceSite
    -Improved BuildManager
    -Improved PlayerEditor
    -Improved PlayerManager
    -Improved FactionEditor
    -Improved SelectionManager

    Fixed Bugs:
    -Fixed UI Interaction can use when user still in build mode
    -Fixed UI Interaction not hide when user select another object
    -Fixed ResourceSite, Building and Unit show selected mesh when user still in build mode
    -Fixed UI not show Building Atribute if building is selected.


    Buy it Now
    Try it on webplayer
     
  46. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
    6
    Hey I have a question, how do I change the name of resources, or disable them completely (I don't want 4 different resources)

    Also is there an easy way to edit this UI?
     
  47. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
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    To edit resource name:
    -Select Faction GameObject / Prefab
    -Open Faction Editor Window
    -Go to General Tab
    -In All Resource you can find Resource name
    -Edit Resource name to you want

    Sorry but this kit can't disable resource system completely

    In Unity 4.6 or letter is easy way to edit the UI with you own UI so you can change Default UI to your UI with easy.

    In Unity 4.6 or letter is easy way to edit the UI with you own UI so you can change Default UI to your UI with easy.
    Sorry but this time no tutorial to change the UI.
    I not make tutorial because in this version i will change many code to make user more easy to use so until version 1.0 release i not make tutorial.
     
    Last edited: May 25, 2015
  48. Stvenll

    Stvenll

    Joined:
    Apr 26, 2015
    Posts:
    6
    No I didn't mean to disable the resource completely but could I have just wood and gold, instead of all 4?
    As very few games use that many resources.

    Or better yet I guess could you tell me an easy way to just hide the resources in the UI without causing any bugs.
     
  49. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    To remove resource:
    -Select Faction GameObject / Prefab
    -Open Faction Editor Window
    -In Faction Editor Go to General > Player and find All Resource
    -Resize All Resource to your want you can see image bellow:
    Screenshot (103).png

    To hide Resource UI without causing any bugs.
    -Go to faction object
    -Expand faction object and find canvas > Area1 > and select the resource UI ex: gold
    -Disable UI Game Object in Inspector you can see image bellow:
    Screenshot (102).png
     
    Last edited: May 26, 2015
    Stvenll likes this.
  50. metro_game_studio

    metro_game_studio

    Joined:
    Sep 4, 2014
    Posts:
    130
    Update to v0.5.4:
    -Now Building can attack enemy
    -Added new Excample Building

    -Improved:
    -Improved LOSManager
    -Improved LOSEntity
    -Improved BuildManager
    -Improved Building
    -Improved BuildingnIteraction
    -Improved PlayerManager
    -Improved SelectionManager

    -Fixed Bugs:
    -Fixed Worker can't move in custom games
    -Fixed FOW object not hide in custom games
    -Fixed AI Enemy can't hide in custom games

    Buy it Now
    Try it on webplayer