Asset Store Page ($65) Discord | Documentation | Github | Issue Tracker Have you ever been stuck in a perpetual cycle of doing manual work such as: Building your project for different platforms Running test scenes Baking lightmaps and occlusion culling for every scene Surely you might've created simple scripts to handle repetitive tasks, but they're likely only a quick-fix solution that doesn't scale well as requirements change. As a result, all those scripts pile up as technical debt in your project! If you've seen yourself in that situation, then you need RockTomate. What is RockTomate? RockTomate is an editor extension that lets you create automated, reusable and adaptive actions in your project that can be run in a single click. Here's a 3-minute demonstration of creating a job to build asset bundles for you: Features Reliable User Interface The UI is designed to manage large jobs with hundreds of steps. The process of building steps is fun and simple: drag and drop into the list, set fields from the Inspector Window and press "play". Bam! You'll see steps being executed live! Doesn't stagger the whole Editor and lets you cancel anytime. Formulas Every step parameter can be evaluated on the run. These can let you resolve variables and run macros, which lets you do mathematical operations, resolve wildcard paths and lot more! You can even create reusable variables across multiple jobs. There are also tons of built-in variables for you to use. Flow Control You can define branching, create for/while loops and even run jobs within jobs! The possibilities are endless! Run from the Command-Line RockTomate is perfect for running Unity from a build server such as Jenkins. It's as simple as passing 'RockTomate.Jobs.Start' as a static method when starting Unity in batch mode. You can also pass custom arguments to RockTomate and map them to job variables! Extendable RockTomate is designed to be extendable. Creating own steps and macros is as simple as creating a C# class: declare public members, assign few attributes and you're done! Steps and Macros are free and open source! All RockTomate steps' and macros' are open-source on a public repository! Everyone is free to contribute! Big plans ahead RockTomate has been in development for over a year: it's stable and ready production use! But I believe it has a more optimistic future other than simple bug fixes. Event-based job execution, a more sophisticated formula editor, more steps, usability improvements and lots more! Documentation is live and can be found here. I hope you'll enjoy using RockTomate as much as I enjoyed creating it! If you have any questions, feel free to ask!