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[RELEASED] Rocket Jump Procedural Level Project

Discussion in 'Assets and Asset Store' started by Rainbirth, Jan 3, 2015.

  1. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    Hello,

    Just got my new project published in the asset store!! YAY!, I want to see if you could give me feedback and suggestions.

    You can check the package store page and additional description here:
    https://www.assetstore.unity3d.com/en/#!/content/27104

    Incomming Update Video:


    Incomming new features:
    • Unity Ads.
    • Reorderable lists to customize the Shop.
    • Easier shop customization, now you just manage one list.
    • Easier ship customization values.
    • Level Obstacle creator variables parametrized and exposed to allow you customize it almost all elements.
    • Easier to understand and commented code.
    • More docs & Wiki that will be featuring additional videos & tutorials.

    Or you can play it here:
    http://www.rainbirth.com/rocket/

    Here's last 1.1.3 Setup Guide in video so you can check from clean install:

     
    Last edited: May 25, 2016
  2. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    I'm working on the first update that will include support for the IAP and social features using Stan's Assets (Android Native). I didn't included them from the begining because I didn't want to force people to buy the assets but as requested by people that already bought the pack I'll add it as an optional deletable feature.
     
  3. Rainbirth

    Rainbirth

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    Added Support for the IAP using the Stan Assets pack. Now you can use the IAP, and social features in the game. I hope you guys like it. :)
     
  4. shadow-art

    shadow-art

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    Dec 18, 2013
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    20
  5. Rainbirth

    Rainbirth

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    Nice! good Luck with it!! :D let me know any big news! :)
     
  6. John-Sandrey

    John-Sandrey

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    Jul 2, 2012
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    119
    Hows the unity gui coming along?
     
  7. Rainbirth

    Rainbirth

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    Will be finished this week or the next and then submitted. :) I've already ported several things but I couldn't work on it in easter holidays and right now I'm full of work load. But make sure it will be ready soon (I even lost the highlight in unity store so be sure I'm doing it as fast as I can).
     
  8. John-Sandrey

    John-Sandrey

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    Any luck with the Unity GUI ?
     
  9. John-Sandrey

    John-Sandrey

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  10. Rainbirth

    Rainbirth

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    Ok guys!! finally submitted to Asset Store today! Will be available as soon as the Unity people approves it.

    - Full UnityUI support.
    - Remove NGUI requirement.
    - Reworked completelly the shop, so now is more "social".
    - Refactored some classes.
    - There is a legacy folder for NGUI users. but I'll no longer support NGUI.

    Treat your eyes with the final screenshots of the pack.

    scr1.jpg scr2.jpg scr3.jpg scr4.jpg
     
  11. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    104
    The new pack is available in the store to download! ;)
     
  12. PabloHells

    PabloHells

    Joined:
    Jun 16, 2015
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    16
    Assets/JumpRocket/IAPContent/RB_Utils/Scripts/IAP/RBIAPManager.cs(3,7): error CS0246: The type or namespace name `UnionAssets' could not be found. Are you missing a using directive or an assembly reference?


    How do I fix this error?
     
  13. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    First of all thanks very much for your purchase! it really helps,

    Regarding your question, there is a document under Docs called IAP it explains how to remove IAP from the game. As this is caused because of the IAP enabled by default.

    If you own UnionAssets Android Native plugin you can remove this error by importing it into the project.
     
  14. PabloHells

    PabloHells

    Joined:
    Jun 16, 2015
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    One last thing, how can I drop the money at the beginning?
    I don't find the line that make me take the 10000 to zero, if you could help me, I'il be very grateful
     
  15. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
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    Hello, check attatched image, it shows where to change it.
     

    Attached Files:

  16. Felixcat07

    Felixcat07

    Joined:
    Jun 19, 2015
    Posts:
    19
    Hi! Just bought the template. :D
    And I have the same error you reffer "about UnionAssets Android Native plugin you can remove this error by importing it into the project."
    Assets/IAPContent/RB_Utils/Scripts/IAP/RBIAPManager.cs(3,7): error CS0246: The type or namespace name `UnionAssets' could not be found. Are you missing a using directive or an assembly reference?
    I tried importing this one, https://www.assetstore.unity3d.com/en/#!/content/10825
    but the error is apearing anyway. :/
     
  17. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    Hi! first of all thanks a lot for your purchase!

    Regarding the IAP error, it should be gone by just importing into the project the asset.

    Also remember to switch the project to "Android" as the IAP will not be available in PC mode.

    Tell me if this is the issue.
     
  18. Felixcat07

    Felixcat07

    Joined:
    Jun 19, 2015
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    No, sry. I change it to mobile.

    I Installed The Android Plug and everything works just fine!
    Thnxs
     
    Last edited: Jul 20, 2015
  19. Akony

    Akony

    Joined:
    Jul 18, 2015
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    2
    how add Unity Ads. Ex: when user click view video button,game will give 300 coin.
    Tks.
     
  20. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    That's one of the upgrades I'm doing will be ready soon.
     
  21. Akony

    Akony

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    Jul 18, 2015
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    Tks for reply
     
  22. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    To all regarding UnionAssets not found
     
  23. PabloHells

    PabloHells

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    Jun 16, 2015
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    16
    Where can I translate the Texts from the store?
    I can't find it to change
     
  24. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    Hello Pablo, in the Database you can change the items. But if you want a multilanguage setup then you'll need to place there the label and work it out from there.
     
  25. PabloHells

    PabloHells

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    Can you attach another image to me? because I can't find it.
     
  26. Rainbirth

    Rainbirth

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    Hello All, due that this week I've received several info requests & doubts I'm going to make a wiki or some more advanced documentation during this weekend and half next week. To answer you all, as I'm really bussy pushing things in all assets.

    Please allow me some days and I'll try to answer all questions in a more efficient way.
     
  27. TheOz

    TheOz

    Joined:
    May 21, 2011
    Posts:
    32
    Rainbirh, Do you have an update on your support documentation and corrections to the unity package?
     
  28. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
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    Hello TheOz,

    I'm working in a more advanced IAP module + docs needs to be done after I finish it.

    Right now I'm integrating Soomla into the pack to allow people to use IAP + facebook for free. attached the WIP of the editor for the Soomla stuff.

    The Idea is to make a complete improvement on usability and customization, but for that I've to touch most of the games areas while keeping as much retro compatibility as possible.

    I'll try to commit something asap.

    Thanks for your patience.
    N.
     
  29. Rainbirth

    Rainbirth

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  30. Rainbirth

    Rainbirth

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    Added additional documentation + video to setup the project and how to remove the error that appears at startup.

     
  31. Rainbirth

    Rainbirth

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    Check out this config video in header post. and also I'm working in the new Soomla Based version of the game, but as I'm refactoring lots of stuff is taking me more time than I thought.
     
  32. Felixcat07

    Felixcat07

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    Great! Keep it comimg!! :)
     
  33. PabloHells

    PabloHells

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    Jun 16, 2015
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    Already put the game on the play , but I need to know one thing , as I take the limit of 100 meters, every time reaches 100 meters to the application or the rocket explodes
     
  34. Felixcat07

    Felixcat07

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    Great!!
    I heard some had the same trouble with the limitations and they fixed moving the scene towards the rocket. Leaving the rocket moving always at the same screen.
     
  35. PabloHells

    PabloHells

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    The scene towards the rocket? how they do that?
     
  36. cococute

    cococute

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    Apr 3, 2015
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    3
    Hello,
    I have been working on this asset since I bought it 4 or 5 months ago and I am close to finishing it but I do have some concerns like:

    > Where can I get the sound effects ?
    > How come I am getting an iTween error message when I use the iTween codes which are commented on default.

    //GameObject.Find("EconomyTab").GetComponents<TweenPosition>()[0].PlayForward();

    Assets/JumpRocket/Scripts/Level/CoinPowerUp.cs(26,69): error CS0246: The type or namespace name `TweenPosition' could not be found. Are you missing a using directive or an assembly reference?

    > Maybe you can point me out where can i find this missing directive or assembly. (thanks)


    > The whole asset scripting really needs commenting and I hope you will do this also on your upcoming project which I think you are really doing a great job there.

    Thank you !
     
  37. Rainbirth

    Rainbirth

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    Aug 3, 2013
    Posts:
    104
    Hello cococute, I was out so I could't reply to all emails.

    You don't need to coment iTween code, in fact you must import it. it's the free version of iTween just get it on the asset store and import it into your project.

    Regards.
    N.
     
  38. PabloHells

    PabloHells

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    I really need to know how to get my game does not stop at 100 meters.
    Also need to know how not to reduce the rocket propulsion speed after the first update is buy.
     
  39. Rainbirth

    Rainbirth

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  40. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    Hello,

    Just submitted to the AssetStore review the last version, finally I've finished all the changes I was willing to put into this.

    Check it out in action here:



    Features included are:

    • Unity Ads.
    • Reorderable lists to customize the Shop.
    • Easier shop customization, now you just manage one list.
    • Easier ship customization values.
    • Level Obstacle creator variables parametrized and exposed to allow you customize it almost all elements.
    • Easier to understand and commented code.
    • More docs & Wiki that will be featuring additional videos & tutorials.
    I hope that with these changes the pack gets back into action! :)
     
  41. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    The pack is published now, please consider downloading the updated revision, it "ads" a lot of features ;)
     
  42. Wajdik

    Wajdik

    Joined:
    Feb 4, 2015
    Posts:
    188
    Hi Rainbirth,
    I've sent you an email and still waiting for a response.
    By the way thank you for this update, excellent work :)
     
  43. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
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    104
    Answered by mail.
     
  44. Rainbirth

    Rainbirth

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    Aug 3, 2013
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    104
    We've placed a discount price for a 62% off till end of year! grab it now! :)
     
  45. VENOMOUS09

    VENOMOUS09

    Joined:
    Dec 27, 2014
    Posts:
    30
    the button for the ad show does not work? on the phone or pc. can you tell me what i need to do or how to set it up
     
  46. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
    104
    Hello! thanks for your purchase!!

    To get the ads working you need to configure your unity ads account and setup the ads in your project.

    you can find extra help about unityads here: http://docs.unity3d.com/Manual/UnityAdsHowTo.html

    I hope this helps you.
     
  47. subzer0

    subzer0

    Joined:
    Dec 10, 2010
    Posts:
    90
    Hello,

    I got your asset but something weird is happening.

    In the demo you provided, the rocket flies by clicking under the rocket.

    But in the editor, it is flying by clicking above it.

    Is there a way to make it like the demo ?
     
  48. Rainbirth

    Rainbirth

    Joined:
    Aug 3, 2013
    Posts:
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    Hello, please locate your rocket and the player controller script and there you've checked a box called "AttractControl", uncheck it and you should have a push rocket control.

    Hope this helps.
     
  49. subzer0

    subzer0

    Joined:
    Dec 10, 2010
    Posts:
    90
    It worked! Thanks ;)
     
  50. wvillos

    wvillos

    Joined:
    Oct 14, 2015
    Posts:
    1
    hai Rainbirth

    I have installed the asset and the android native plugin. Both works fine but I got stuck how to link the project's score to Leaderboard. The plugin default showing submit Button ( default 100).
    Thank you