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[RELEASED] Realtime CSG - level design for Unity

Discussion in 'Assets and Asset Store' started by LogicalError-Unity3D, Aug 24, 2016.

  1. gwelkind

    gwelkind

    Joined:
    Sep 16, 2015
    Posts:
    66
    Is this Asset dead or just stable? Seems extremely useful, but doesn't seem to have been updated since 2020...

    EDIT: Ok more research done, it seems that logicalerror (the realtime CSG dev) made this project open source and has moved on to making a project called Chisel which will be a different level editor for Unity.
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,613
    It's both of these.
     
    atomicjoe and gwelkind like this.
  3. gwelkind

    gwelkind

    Joined:
    Sep 16, 2015
    Posts:
    66
    Thanks, I guess what I meant more specifically is, can I expect it to work with later versions of Unity? (Seems like the answer's no fwict)
     
  4. ratking

    ratking

    Joined:
    Feb 24, 2010
    Posts:
    349
    There are still compatibility updates on github from time to time.
     
    KnowProblem and gwelkind like this.
  5. pyroakm

    pyroakm

    Joined:
    May 18, 2016
    Posts:
    31
    Hi.
    Is it possible to support or disable editor code of your plugin with some '#if !UNITY_EDITOR_LINUX' to avoid dll import or scripts errors in Unity Linux Editor?
     
  6. chirag423

    chirag423

    Joined:
    Aug 23, 2023
    Posts:
    1
    can this be used to perform boolean subtraction to carve out one object from other at run-time? as i want to cut a door from a wall mesh at run-time.
     
  7. ratking

    ratking

    Joined:
    Feb 24, 2010
    Posts:
    349
    No
     
  8. anko_work

    anko_work

    Joined:
    Nov 23, 2022
    Posts:
    7
    Hi

    Is boolean Operations supported in runtime?

    Thanks!