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[RELEASED] Real-Time Oscilloscope Model

Discussion in 'Assets and Asset Store' started by Stevens-R-Miller, May 21, 2020.

  1. Stevens-R-Miller

    Stevens-R-Miller

    Joined:
    Oct 20, 2017
    Posts:
    676
    I saw a number of oscilloscope props on the Asset Store. A lot of them look terrific, but I wanted one that would let me define a new signal trace in real time. So, I made my own and it is up on the store as of today:



    Features:

    Closely simulates a real electronics test device.

    Slow sweeps show gently fading phosphor glow.
    Anti-aliased trace is smooth and realistic.
    Set either sweep frequency or seconds per grid division.
    Vary the volts per grid division at any time.
    Set the trace focus to sharp or softly blurred.
    Alter the signal waveform at any time, in any way.
    Choose any color for the screen phosphor.
    Gradual fade-out at "power off."
    Updates on a worker thread, never blocks your UI.
    Detailed documentation with three sample scenes.
    Use the full instrument prefab, or just the screen.
    Completely controllable from C#.

    See it on the store.
     
    Last edited: May 21, 2020
    Circool likes this.
  2. Sesshomurai

    Sesshomurai

    Joined:
    Jun 14, 2020
    Posts:
    19
    How come this doesn't work for Unity in Linux?